Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 893bbdfde8 Merge pull request #99859 from akien-mga/revert-99825 vor 1 Woche
.github 357679ceb8 CI: Add explicit problem matchers vor 1 Woche
core 9048776457 Merge pull request #99751 from bruvzg/dir_init vor 1 Woche
doc 31edb7ea3b Merge pull request #99841 from Calinou/doc-basematerial3d-billboard-mode-remove-outdated-note vor 1 Woche
drivers c2f19e98bc Merge pull request #98921 from RandomShaper/win_many_files vor 1 Woche
editor 82311791db Merge pull request #99802 from lander-vr/reflection-probe-wireframe vor 1 Woche
main 0045b1a513 Merge pull request #98862 from HuntJSparra/early-projsettings-registration vor 2 Wochen
misc 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support vor 1 Woche
modules a51c60f5e3 Revert "basis_universal: Make tinyexr dependency explicit" vor 1 Woche
platform f6afacb185 Merge pull request #99833 from Faless/fix/sleepy_windows_becomes_a_heater vor 1 Woche
scene 16ee94a953 Merge pull request #99843 from KoBeWi/easy_windows vor 1 Woche
servers 4aed2b7981 Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info vor 1 Woche
tests 9048776457 Merge pull request #99751 from bruvzg/dir_init vor 1 Woche
thirdparty d14672863b Merge pull request #99556 from ArchercatNEO/miniupnpc-include vor 1 Woche
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x vor 1 Woche
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes vor 1 Monat
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook vor 5 Monaten
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` vor 1 Monat
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes vor 3 Monaten
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support vor 1 Woche
.mailmap a1b081f45c Update AUTHORS and DONORS list vor 2 Monaten
.pre-commit-config.yaml b3a44a5567 Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors vor 1 Woche
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list vor 2 Monaten
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 vor 3 Monaten
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link vor 4 Monaten
COPYRIGHT.txt c814493e95 Merge pull request #94321 from fire/vsk-csg-manifold-update-4.3 vor 1 Woche
DONORS.md a1b081f45c Update AUTHORS and DONORS list vor 2 Monaten
LICENSE.txt d95794ec8a One Copyright Update to rule them all vor 1 Jahr
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
README.md dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor vor 2 Wochen
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings vor 4 Monaten
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings vor 4 Monaten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. vor 3 Monaten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 5 Monaten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 5 Monaten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 5 Monaten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths vor 1 Jahr
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 5 Monaten
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows vor 2 Wochen
platform_methods.py 1901466d0d Buildsystem: Unify compatibility aliases vor 1 Monat
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax vor 3 Wochen
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive vor 1 Monat
version.py c2a4942850 Bump version to 4.4-dev vor 3 Monaten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs