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- /**************************************************************************/
- /* test_control.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_CONTROL_H
- #define TEST_CONTROL_H
- #include "scene/gui/control.h"
- #include "tests/test_macros.h"
- namespace TestControl {
- TEST_CASE("[SceneTree][Control]") {
- SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
- Control *test_node = memnew(Control);
- Control *test_child = memnew(Control);
- test_node->add_child(test_child);
- test_node->set_global_position(Point2(1, 1));
- CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
- CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
- test_node->set_global_position(Point2(2, 2));
- CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
- test_node->set_scale(Vector2(4, 4));
- CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2)));
- test_node->set_scale(Vector2(1, 1));
- test_node->set_rotation_degrees(90);
- CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2)));
- test_node->set_pivot_offset(Vector2(1, 0));
- CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1)));
- memdelete(test_child);
- memdelete(test_node);
- }
- }
- TEST_CASE("[SceneTree][Control] Focus") {
- Control *ctrl = memnew(Control);
- SceneTree::get_singleton()->get_root()->add_child(ctrl);
- SUBCASE("[SceneTree][Control] Default focus") {
- CHECK_FALSE(ctrl->has_focus());
- }
- SUBCASE("[SceneTree][Control] Can't grab focus with default focus mode") {
- ERR_PRINT_OFF
- ctrl->grab_focus();
- ERR_PRINT_ON
- CHECK_FALSE(ctrl->has_focus());
- }
- SUBCASE("[SceneTree][Control] Can grab focus") {
- ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
- ctrl->grab_focus();
- CHECK(ctrl->has_focus());
- }
- SUBCASE("[SceneTree][Control] Can release focus") {
- ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
- ctrl->grab_focus();
- CHECK(ctrl->has_focus());
- ctrl->release_focus();
- CHECK_FALSE(ctrl->has_focus());
- }
- SUBCASE("[SceneTree][Control] Only one can grab focus at the same time") {
- ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
- ctrl->grab_focus();
- CHECK(ctrl->has_focus());
- Control *other_ctrl = memnew(Control);
- SceneTree::get_singleton()->get_root()->add_child(other_ctrl);
- other_ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
- other_ctrl->grab_focus();
- CHECK(other_ctrl->has_focus());
- CHECK_FALSE(ctrl->has_focus());
- memdelete(other_ctrl);
- }
- memdelete(ctrl);
- }
- } // namespace TestControl
- #endif // TEST_CONTROL_H
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