test_control.h 4.6 KB

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  1. /**************************************************************************/
  2. /* test_control.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_CONTROL_H
  31. #define TEST_CONTROL_H
  32. #include "scene/gui/control.h"
  33. #include "tests/test_macros.h"
  34. namespace TestControl {
  35. TEST_CASE("[SceneTree][Control]") {
  36. SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
  37. Control *test_node = memnew(Control);
  38. Control *test_child = memnew(Control);
  39. test_node->add_child(test_child);
  40. test_node->set_global_position(Point2(1, 1));
  41. CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
  42. CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
  43. test_node->set_global_position(Point2(2, 2));
  44. CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
  45. test_node->set_scale(Vector2(4, 4));
  46. CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2)));
  47. test_node->set_scale(Vector2(1, 1));
  48. test_node->set_rotation_degrees(90);
  49. CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2)));
  50. test_node->set_pivot_offset(Vector2(1, 0));
  51. CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1)));
  52. memdelete(test_child);
  53. memdelete(test_node);
  54. }
  55. }
  56. TEST_CASE("[SceneTree][Control] Focus") {
  57. Control *ctrl = memnew(Control);
  58. SceneTree::get_singleton()->get_root()->add_child(ctrl);
  59. SUBCASE("[SceneTree][Control] Default focus") {
  60. CHECK_FALSE(ctrl->has_focus());
  61. }
  62. SUBCASE("[SceneTree][Control] Can't grab focus with default focus mode") {
  63. ERR_PRINT_OFF
  64. ctrl->grab_focus();
  65. ERR_PRINT_ON
  66. CHECK_FALSE(ctrl->has_focus());
  67. }
  68. SUBCASE("[SceneTree][Control] Can grab focus") {
  69. ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
  70. ctrl->grab_focus();
  71. CHECK(ctrl->has_focus());
  72. }
  73. SUBCASE("[SceneTree][Control] Can release focus") {
  74. ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
  75. ctrl->grab_focus();
  76. CHECK(ctrl->has_focus());
  77. ctrl->release_focus();
  78. CHECK_FALSE(ctrl->has_focus());
  79. }
  80. SUBCASE("[SceneTree][Control] Only one can grab focus at the same time") {
  81. ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
  82. ctrl->grab_focus();
  83. CHECK(ctrl->has_focus());
  84. Control *other_ctrl = memnew(Control);
  85. SceneTree::get_singleton()->get_root()->add_child(other_ctrl);
  86. other_ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
  87. other_ctrl->grab_focus();
  88. CHECK(other_ctrl->has_focus());
  89. CHECK_FALSE(ctrl->has_focus());
  90. memdelete(other_ctrl);
  91. }
  92. memdelete(ctrl);
  93. }
  94. } // namespace TestControl
  95. #endif // TEST_CONTROL_H