audio_stream.h 12 KB

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  1. /**************************************************************************/
  2. /* audio_stream.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_STREAM_H
  31. #define AUDIO_STREAM_H
  32. #include "core/io/image.h"
  33. #include "core/io/resource.h"
  34. #include "scene/property_list_helper.h"
  35. #include "servers/audio/audio_filter_sw.h"
  36. #include "servers/audio_server.h"
  37. #include "core/object/gdvirtual.gen.inc"
  38. #include "core/variant/native_ptr.h"
  39. #include "core/variant/typed_array.h"
  40. class AudioStream;
  41. class AudioSamplePlayback : public RefCounted {
  42. GDCLASS(AudioSamplePlayback, RefCounted);
  43. public:
  44. Ref<AudioStream> stream;
  45. Ref<AudioStreamPlayback> stream_playback;
  46. float offset = 0.0f;
  47. float pitch_scale = 1.0;
  48. Vector<AudioFrame> volume_vector;
  49. StringName bus;
  50. };
  51. class AudioSample : public RefCounted {
  52. GDCLASS(AudioSample, RefCounted)
  53. public:
  54. enum LoopMode {
  55. LOOP_DISABLED,
  56. LOOP_FORWARD,
  57. LOOP_PINGPONG,
  58. LOOP_BACKWARD,
  59. };
  60. Ref<AudioStream> stream;
  61. Vector<AudioFrame> data;
  62. int num_channels = 1;
  63. int sample_rate = 44100;
  64. LoopMode loop_mode = LOOP_DISABLED;
  65. int loop_begin = 0;
  66. int loop_end = 0;
  67. };
  68. ///////////
  69. class AudioStreamPlayback : public RefCounted {
  70. GDCLASS(AudioStreamPlayback, RefCounted);
  71. protected:
  72. static void _bind_methods();
  73. PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
  74. GDVIRTUAL1(_start, double)
  75. GDVIRTUAL0(_stop)
  76. GDVIRTUAL0RC(bool, _is_playing)
  77. GDVIRTUAL0RC(int, _get_loop_count)
  78. GDVIRTUAL0RC(double, _get_playback_position)
  79. GDVIRTUAL1(_seek, double)
  80. GDVIRTUAL3R_REQUIRED(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
  81. GDVIRTUAL0(_tag_used_streams)
  82. GDVIRTUAL2(_set_parameter, const StringName &, const Variant &)
  83. GDVIRTUAL1RC(Variant, _get_parameter, const StringName &)
  84. public:
  85. virtual void start(double p_from_pos = 0.0);
  86. virtual void stop();
  87. virtual bool is_playing() const;
  88. virtual int get_loop_count() const; //times it looped
  89. virtual double get_playback_position() const;
  90. virtual void seek(double p_time);
  91. virtual void tag_used_streams();
  92. virtual void set_parameter(const StringName &p_name, const Variant &p_value);
  93. virtual Variant get_parameter(const StringName &p_name) const;
  94. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
  95. virtual void set_is_sample(bool p_is_sample) {}
  96. virtual bool get_is_sample() const { return false; }
  97. virtual Ref<AudioSamplePlayback> get_sample_playback() const;
  98. virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
  99. AudioStreamPlayback();
  100. ~AudioStreamPlayback();
  101. Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
  102. void start_playback(double p_from_pos = 0.0);
  103. void stop_playback();
  104. void seek_playback(double p_time);
  105. };
  106. class AudioStreamPlaybackResampled : public AudioStreamPlayback {
  107. GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
  108. enum {
  109. FP_BITS = 16, //fixed point used for resampling
  110. FP_LEN = (1 << FP_BITS),
  111. FP_MASK = FP_LEN - 1,
  112. INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
  113. CUBIC_INTERP_HISTORY = 4
  114. };
  115. AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
  116. unsigned int internal_buffer_end = -1;
  117. uint64_t mix_offset = 0;
  118. protected:
  119. void begin_resample();
  120. // Returns the number of frames that were mixed.
  121. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
  122. virtual float get_stream_sampling_rate();
  123. GDVIRTUAL2R_REQUIRED(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
  124. GDVIRTUAL0RC_REQUIRED(float, _get_stream_sampling_rate)
  125. static void _bind_methods();
  126. public:
  127. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  128. AudioStreamPlaybackResampled() { mix_offset = 0; }
  129. };
  130. class AudioStream : public Resource {
  131. GDCLASS(AudioStream, Resource);
  132. OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
  133. enum {
  134. MAX_TAGGED_OFFSETS = 8
  135. };
  136. uint64_t tagged_frame = 0;
  137. uint64_t offset_count = 0;
  138. float tagged_offsets[MAX_TAGGED_OFFSETS];
  139. protected:
  140. static void _bind_methods();
  141. GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
  142. GDVIRTUAL0RC(String, _get_stream_name)
  143. GDVIRTUAL0RC(double, _get_length)
  144. GDVIRTUAL0RC(bool, _is_monophonic)
  145. GDVIRTUAL0RC(double, _get_bpm)
  146. GDVIRTUAL0RC(bool, _has_loop)
  147. GDVIRTUAL0RC(int, _get_bar_beats)
  148. GDVIRTUAL0RC(int, _get_beat_count)
  149. GDVIRTUAL0RC(TypedArray<Dictionary>, _get_parameter_list)
  150. public:
  151. virtual Ref<AudioStreamPlayback> instantiate_playback();
  152. virtual String get_stream_name() const;
  153. virtual double get_bpm() const;
  154. virtual bool has_loop() const;
  155. virtual int get_bar_beats() const;
  156. virtual int get_beat_count() const;
  157. virtual double get_length() const;
  158. virtual bool is_monophonic() const;
  159. void tag_used(float p_offset);
  160. uint64_t get_tagged_frame() const;
  161. uint32_t get_tagged_frame_count() const;
  162. float get_tagged_frame_offset(int p_index) const;
  163. struct Parameter {
  164. PropertyInfo property;
  165. Variant default_value;
  166. Parameter(const PropertyInfo &p_info = PropertyInfo(), const Variant &p_default_value = Variant()) {
  167. property = p_info;
  168. default_value = p_default_value;
  169. }
  170. };
  171. virtual void get_parameter_list(List<Parameter> *r_parameters);
  172. virtual bool can_be_sampled() const { return false; }
  173. virtual Ref<AudioSample> generate_sample() const;
  174. virtual bool is_meta_stream() const { return false; }
  175. };
  176. // Microphone
  177. class AudioStreamPlaybackMicrophone;
  178. class AudioStreamMicrophone : public AudioStream {
  179. GDCLASS(AudioStreamMicrophone, AudioStream);
  180. friend class AudioStreamPlaybackMicrophone;
  181. HashSet<AudioStreamPlaybackMicrophone *> playbacks;
  182. public:
  183. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  184. virtual String get_stream_name() const override;
  185. virtual double get_length() const override; //if supported, otherwise return 0
  186. virtual bool is_monophonic() const override;
  187. };
  188. class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
  189. GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
  190. friend class AudioStreamMicrophone;
  191. bool active = false;
  192. unsigned int input_ofs = 0;
  193. Ref<AudioStreamMicrophone> microphone;
  194. protected:
  195. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
  196. virtual float get_stream_sampling_rate() override;
  197. virtual double get_playback_position() const override;
  198. public:
  199. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  200. virtual void start(double p_from_pos = 0.0) override;
  201. virtual void stop() override;
  202. virtual bool is_playing() const override;
  203. virtual int get_loop_count() const override; //times it looped
  204. virtual void seek(double p_time) override;
  205. virtual void tag_used_streams() override;
  206. ~AudioStreamPlaybackMicrophone();
  207. AudioStreamPlaybackMicrophone();
  208. };
  209. //
  210. class AudioStreamPlaybackRandomizer;
  211. class AudioStreamRandomizer : public AudioStream {
  212. GDCLASS(AudioStreamRandomizer, AudioStream);
  213. public:
  214. enum PlaybackMode {
  215. PLAYBACK_RANDOM_NO_REPEATS,
  216. PLAYBACK_RANDOM,
  217. PLAYBACK_SEQUENTIAL,
  218. };
  219. private:
  220. friend class AudioStreamPlaybackRandomizer;
  221. struct PoolEntry {
  222. Ref<AudioStream> stream;
  223. float weight = 1.0;
  224. };
  225. static inline PropertyListHelper base_property_helper;
  226. PropertyListHelper property_helper;
  227. HashSet<AudioStreamPlaybackRandomizer *> playbacks;
  228. Vector<PoolEntry> audio_stream_pool;
  229. float random_pitch_scale = 1.0f;
  230. float random_volume_offset_db = 0.0f;
  231. Ref<AudioStreamPlayback> instance_playback_random();
  232. Ref<AudioStreamPlayback> instance_playback_no_repeats();
  233. Ref<AudioStreamPlayback> instance_playback_sequential();
  234. Ref<AudioStream> last_playback = nullptr;
  235. PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
  236. protected:
  237. static void _bind_methods();
  238. bool _set(const StringName &p_name, const Variant &p_value) { return property_helper.property_set_value(p_name, p_value); }
  239. bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
  240. void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
  241. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  242. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  243. public:
  244. void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
  245. void move_stream(int p_index_from, int p_index_to);
  246. void remove_stream(int p_index);
  247. void set_stream(int p_index, Ref<AudioStream> p_stream);
  248. Ref<AudioStream> get_stream(int p_index) const;
  249. void set_stream_probability_weight(int p_index, float p_weight);
  250. float get_stream_probability_weight(int p_index) const;
  251. void set_streams_count(int p_count);
  252. int get_streams_count() const;
  253. void set_random_pitch(float p_pitch_scale);
  254. float get_random_pitch() const;
  255. void set_random_volume_offset_db(float p_volume_offset_db);
  256. float get_random_volume_offset_db() const;
  257. void set_playback_mode(PlaybackMode p_playback_mode);
  258. PlaybackMode get_playback_mode() const;
  259. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  260. virtual String get_stream_name() const override;
  261. virtual double get_length() const override; //if supported, otherwise return 0
  262. virtual bool is_monophonic() const override;
  263. virtual bool is_meta_stream() const override { return true; }
  264. AudioStreamRandomizer();
  265. };
  266. class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
  267. GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
  268. friend class AudioStreamRandomizer;
  269. Ref<AudioStreamRandomizer> randomizer;
  270. Ref<AudioStreamPlayback> playback;
  271. Ref<AudioStreamPlayback> playing;
  272. float pitch_scale;
  273. float volume_scale;
  274. public:
  275. virtual void start(double p_from_pos = 0.0) override;
  276. virtual void stop() override;
  277. virtual bool is_playing() const override;
  278. virtual int get_loop_count() const override; //times it looped
  279. virtual double get_playback_position() const override;
  280. virtual void seek(double p_time) override;
  281. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  282. virtual void tag_used_streams() override;
  283. ~AudioStreamPlaybackRandomizer();
  284. };
  285. VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
  286. #endif // AUDIO_STREAM_H