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- /**************************************************************************/
- /* os_web.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OS_WEB_H
- #define OS_WEB_H
- #include "audio_driver_web.h"
- #include "godot_js.h"
- #include "core/input/input.h"
- #include "drivers/unix/os_unix.h"
- #include "servers/audio_server.h"
- #include <emscripten/html5.h>
- class OS_Web : public OS_Unix {
- MainLoop *main_loop = nullptr;
- List<AudioDriverWeb *> audio_drivers;
- bool idb_is_syncing = false;
- bool idb_available = false;
- bool idb_needs_sync = false;
- bool pwa_is_waiting = false;
- WASM_EXPORT static void main_loop_callback();
- WASM_EXPORT static void file_access_close_callback(const String &p_file, int p_flags);
- WASM_EXPORT static void fs_sync_callback();
- WASM_EXPORT static void update_pwa_state_callback();
- protected:
- void initialize() override;
- void set_main_loop(MainLoop *p_main_loop) override;
- void delete_main_loop() override;
- void finalize() override;
- bool _check_internal_feature_support(const String &p_feature) override;
- public:
- // Override return type to make writing static callbacks less tedious.
- static OS_Web *get_singleton();
- bool pwa_needs_update() const { return pwa_is_waiting; }
- Error pwa_update();
- void force_fs_sync();
- void initialize_joypads() override;
- MainLoop *get_main_loop() const override;
- bool main_loop_iterate();
- Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
- Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking = true) override;
- Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
- Error kill(const ProcessID &p_pid) override;
- int get_process_id() const override;
- bool is_process_running(const ProcessID &p_pid) const override;
- int get_process_exit_code(const ProcessID &p_pid) const override;
- int get_processor_count() const override;
- String get_unique_id() const override;
- int get_default_thread_pool_size() const override { return 1; }
- String get_executable_path() const override;
- Error shell_open(const String &p_uri) override;
- String get_name() const override;
- // Override default OS implementation which would block the main thread with delay_usec.
- // Implemented in web_main.cpp loop callback instead.
- void add_frame_delay(bool p_can_draw) override;
- void vibrate_handheld(int p_duration_ms, float p_amplitude) override;
- String get_cache_path() const override;
- String get_config_path() const override;
- String get_data_path() const override;
- String get_user_data_dir() const override;
- bool is_userfs_persistent() const override;
- void alert(const String &p_alert, const String &p_title = "ALERT!") override;
- Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
- void resume_audio();
- OS_Web();
- };
- #endif // OS_WEB_H
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