123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- /**************************************************************************/
- /* zip_io.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ZIP_IO_H
- #define ZIP_IO_H
- #include "core/io/file_access.h"
- // Not directly used in this header, but assumed available in downstream users
- // like platform/*/export/export.cpp. Could be fixed, but probably better to have
- // thirdparty includes in as little headers as possible.
- #include "thirdparty/minizip/unzip.h"
- #include "thirdparty/minizip/zip.h"
- // Get the current file info and safely convert the full filepath to a String.
- int godot_unzip_get_current_file_info(unzFile p_zip_file, unz_file_info64 &r_file_info, String &r_filepath);
- // Try to locate the file in the archive specified by the filepath (works with large paths and Unicode).
- int godot_unzip_locate_file(unzFile p_zip_file, const String &p_filepath, bool p_case_sensitive = true);
- //
- void *zipio_open(voidpf opaque, const char *p_fname, int mode);
- uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size);
- uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);
- long zipio_tell(voidpf opaque, voidpf stream);
- long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin);
- int zipio_close(voidpf opaque, voidpf stream);
- int zipio_testerror(voidpf opaque, voidpf stream);
- voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
- void zipio_free(voidpf opaque, voidpf address);
- zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data);
- #endif // ZIP_IO_H
|