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- /*************************************************************************/
- /* visual_server.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_server.h"
- #include "globals.h"
- #include "method_bind_ext.inc"
- VisualServer *VisualServer::singleton=NULL;
- VisualServer* (*VisualServer::create_func)()=NULL;
- VisualServer *VisualServer::get_singleton() {
- return singleton;
- }
- void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) {
- mm_policy=p_policy;
- }
- VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
- return (VisualServer::MipMapPolicy)mm_policy;
- }
- DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
- //remove at some point
- DVector<String> pl;
- #if 0
- List<StringName> params;
- shader_get_param_list(p_shader,¶ms);
- for(List<StringName>::Element *E=params.front();E;E=E->next()) {
- pl.push_back(E->get());
- }
- #endif
- return pl;
- }
- VisualServer *VisualServer::create() {
- ERR_FAIL_COND_V(singleton,NULL);
- if (create_func)
- return create_func();
- return NULL;
- }
- RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) {
- RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
- ERR_FAIL_COND_V(!texture.is_valid(),texture);
- texture_set_data(texture, p_image );
- return texture;
- }
- RID VisualServer::get_test_texture() {
- if (test_texture) {
- return test_texture;
- };
- #define TEST_TEXTURE_SIZE 256
- Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB);
- for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
- for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
- Color c;
- int r=255-(x+y)/2;
- if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
- c.r=y;
- c.g=r;
- c.b=x;
- } else {
- c.r=r;
- c.g=x;
- c.b=y;
- }
- data.put_pixel(x, y, c);
- }
- }
- test_texture = texture_create_from_image(data);
- return test_texture;
- };
- void VisualServer::_free_internal_rids() {
- if (test_texture.is_valid())
- free(test_texture);
- if (white_texture.is_valid())
- free(white_texture);
- if (test_material.is_valid())
- free(test_material);
- for(int i=0;i<16;i++) {
- if (material_2d[i].is_valid())
- free(material_2d[i]);
- }
- }
- RID VisualServer::_make_test_cube() {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<float> tangents;
- DVector<Vector3> uvs;
- int vtx_idx=0;
- #define ADD_VTX(m_idx);\
- vertices.push_back( face_points[m_idx] );\
- normals.push_back( normal_points[m_idx] );\
- tangents.push_back( normal_points[m_idx][1] );\
- tangents.push_back( normal_points[m_idx][2] );\
- tangents.push_back( normal_points[m_idx][0] );\
- tangents.push_back( 1.0 );\
- uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
- vtx_idx++;\
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
- }
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
- RID test_cube = mesh_create();
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
- DVector<int> indices;
- indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
- mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d );
- test_material = fixed_material_create();
- //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
- fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
- mesh_surface_set_material(test_cube, 0, test_material );
- return test_cube;
- }
- RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
- #define ADD_POINT(m_idx)\
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx]*p_radius);\
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- RID mesh = mesh_create();
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
- mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d);
- return mesh;
- }
- RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
- int version=0;
- if (p_shaded)
- version=1;
- if (p_transparent)
- version|=2;
- if (p_cut_alpha)
- version|=4;
- if (p_opaque_prepass)
- version|=8;
- if (material_2d[version].is_valid())
- return material_2d[version];
- //not valid, make
- material_2d[version]=fixed_material_create();
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
- material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
- material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
- material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
- fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
- //material cut alpha?
- return material_2d[version];
- }
- RID VisualServer::get_white_texture() {
- if (white_texture.is_valid())
- return white_texture;
- DVector<uint8_t> wt;
- wt.resize(16*3);
- {
- DVector<uint8_t>::Write w =wt.write();
- for(int i=0;i<16*3;i++)
- w[i]=255;
- }
- Image white(4,4,0,Image::FORMAT_RGB,wt);
- white_texture=texture_create();
- texture_allocate(white_texture,4,4,Image::FORMAT_RGB);
- texture_set_data(white_texture,white);
- return white_texture;
- }
- void VisualServer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create);
- ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
- //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
- //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
- //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
- ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
- ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
- ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
- #ifndef _3D_DISABLED
- ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL));
- ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode);
- ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create);
- ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader);
- ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader);
- ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param);
- ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param);
- ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag);
- ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag);
- ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width);
- ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width);
- ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(NO_INDEX_ARRAY));
- ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type);
- ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface);
- ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count);
- ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create);
- ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color);
- ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color);
- ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create);
- ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount);
- ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount);
- ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting);
- ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting);
- ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable);
- ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable);
- ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness);
- ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors);
- ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity);
- ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity);
- ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create);
- ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type);
- ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color);
- ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color);
- ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow);
- ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow);
- ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric);
- ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric);
- ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector);
- ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector);
- ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param);
- ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param);
- ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create);
- ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize);
- ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform);
- ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create);
- ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds);
- ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds);
- ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create);
- ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape);
- ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape);
- ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled);
- ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled);
- ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color);
- ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color);
- ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create);
- ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective);
- ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal);
- ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform);
- ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create);
- ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect);
- ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect);
- ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera);
- ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario);
- ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform);
- ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create);
- ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug);
- ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform);
- ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform);
- ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room);
- ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior);
- ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior);
- ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb);
- ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray);
- ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_convex);
- ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube);
- #endif
- ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z);
- ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
- // ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);
- ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform);
- ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear);
- ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise);
- ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation);
- ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture);
- ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible);
- ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos);
- ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins);
- ObjectTypeDB::bind_method(_MD("black_bars_set_images","left","top","right","bottom"),&VisualServer::black_bars_set_images);
- ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes);
- ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw);
- ObjectTypeDB::bind_method(_MD("sync"),&VisualServer::sync);
- ObjectTypeDB::bind_method(_MD("free_rid"),&VisualServer::free);
- ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color);
- ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info);
- BIND_CONSTANT( NO_INDEX_ARRAY );
- BIND_CONSTANT( CUSTOM_ARRAY_SIZE );
- BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
- BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES );
- BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS );
- BIND_CONSTANT( MAX_CURSORS );
- BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS );
- BIND_CONSTANT( TEXTURE_FLAG_REPEAT );
- BIND_CONSTANT( TEXTURE_FLAG_FILTER );
- BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP );
- BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT );
- BIND_CONSTANT( CUBEMAP_LEFT );
- BIND_CONSTANT( CUBEMAP_RIGHT );
- BIND_CONSTANT( CUBEMAP_BOTTOM );
- BIND_CONSTANT( CUBEMAP_TOP );
- BIND_CONSTANT( CUBEMAP_FRONT );
- BIND_CONSTANT( CUBEMAP_BACK );
- BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name
- BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name
- BIND_CONSTANT( MATERIAL_FLAG_VISIBLE );
- BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED );
- BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES );
- BIND_CONSTANT( MATERIAL_FLAG_UNSHADED );
- BIND_CONSTANT( MATERIAL_FLAG_ONTOP );
- BIND_CONSTANT( MATERIAL_FLAG_MAX );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 );
- BIND_CONSTANT( ARRAY_VERTEX );
- BIND_CONSTANT( ARRAY_NORMAL );
- BIND_CONSTANT( ARRAY_TANGENT );
- BIND_CONSTANT( ARRAY_COLOR );
- BIND_CONSTANT( ARRAY_TEX_UV );
- BIND_CONSTANT( ARRAY_BONES );
- BIND_CONSTANT( ARRAY_WEIGHTS );
- BIND_CONSTANT( ARRAY_INDEX );
- BIND_CONSTANT( ARRAY_MAX );
- BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
- BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
- BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
- BIND_CONSTANT( ARRAY_FORMAT_COLOR );
- BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
- BIND_CONSTANT( ARRAY_FORMAT_BONES );
- BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
- BIND_CONSTANT( ARRAY_FORMAT_INDEX );
- BIND_CONSTANT( PRIMITIVE_POINTS );
- BIND_CONSTANT( PRIMITIVE_LINES );
- BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
- BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLES );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
- BIND_CONSTANT( PRIMITIVE_MAX );
- BIND_CONSTANT( PARTICLE_LIFETIME );
- BIND_CONSTANT( PARTICLE_SPREAD );
- BIND_CONSTANT( PARTICLE_GRAVITY );
- BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION );
- BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_INITIAL_SIZE );
- BIND_CONSTANT( PARTICLE_FINAL_SIZE );
- BIND_CONSTANT( PARTICLE_INITIAL_ANGLE );
- BIND_CONSTANT( PARTICLE_HEIGHT );
- BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE );
- BIND_CONSTANT( PARTICLE_VAR_MAX );
- BIND_CONSTANT( LIGHT_DIRECTIONAL );
- BIND_CONSTANT( LIGHT_OMNI );
- BIND_CONSTANT( LIGHT_SPOT );
- BIND_CONSTANT( LIGHT_COLOR_DIFFUSE );
- BIND_CONSTANT( LIGHT_COLOR_SPECULAR );
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE );
- BIND_CONSTANT( LIGHT_PARAM_RADIUS );
- BIND_CONSTANT( LIGHT_PARAM_ENERGY );
- BIND_CONSTANT( LIGHT_PARAM_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_MAX );
- BIND_CONSTANT( SCENARIO_DEBUG_DISABLED );
- BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME );
- BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW );
- BIND_CONSTANT( INSTANCE_MESH );
- BIND_CONSTANT( INSTANCE_MULTIMESH );
- BIND_CONSTANT( INSTANCE_PARTICLES );
- BIND_CONSTANT( INSTANCE_LIGHT );
- BIND_CONSTANT( INSTANCE_ROOM );
- BIND_CONSTANT( INSTANCE_PORTAL );
- BIND_CONSTANT( INSTANCE_GEOMETRY_MASK );
- BIND_CONSTANT( INFO_OBJECTS_IN_FRAME );
- BIND_CONSTANT( INFO_VERTICES_IN_FRAME );
- BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME );
- BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL );
- BIND_CONSTANT( INFO_VIDEO_MEM_USED );
- BIND_CONSTANT( INFO_TEXTURE_MEM_USED );
- BIND_CONSTANT( INFO_VERTEX_MEM_USED );
- }
- void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
- ERR_FAIL_COND(p_margins.size()!=4);
- canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
- }
- void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
- camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far);
- }
- void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) {
- ViewportRect r;
- r.x=p_rect.pos.x;
- r.y=p_rect.pos.y;
- r.width=p_rect.size.x;
- r.height=p_rect.size.y;
- viewport_set_rect(p_viewport,r);
- }
- Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const {
- ViewportRect r=viewport_get_rect(p_viewport);
- return Rect2(r.x,r.y,r.width,r.height);
- }
- void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
- #if 1
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- for (int i=0;i<p_mesh_data.faces.size();i++) {
- const Geometry::MeshData::Face& f = p_mesh_data.faces[i];
- for (int j=2;j<f.indices.size();j++) {
- #define _ADD_VERTEX(m_idx)\
- vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\
- normals.push_back( f.plane.normal );
- _ADD_VERTEX( 0 );
- _ADD_VERTEX( j-1 );
- _ADD_VERTEX( j );
- }
- }
- int s = mesh_get_surface_count(p_mesh);
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
- mesh_add_surface(p_mesh,PRIMITIVE_TRIANGLES, d);
- #else
- DVector<Vector3> vertices;
- for (int i=0;i<p_mesh_data.edges.size();i++) {
- const Geometry::MeshData::Edge& f = p_mesh_data.edges[i];
- vertices.push_back(p_mesh_data.vertices[ f.a]);
- vertices.push_back(p_mesh_data.vertices[ f.b]);
- }
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- mesh_add_surface(p_mesh,PRIMITIVE_LINES, d);
- #endif
- }
- void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) {
- Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
- mesh_add_surface_from_mesh_data(p_mesh,mdata);
- }
- RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
- RID instance = instance_create();
- instance_set_base(instance,p_base);
- instance_set_scenario(instance,p_scenario);
- return instance;
- }
- VisualServer::VisualServer() {
- // ERR_FAIL_COND(singleton);
- singleton=this;
- mm_policy=GLOBAL_DEF("render/mipmap_policy",0);
- if (mm_policy<0 || mm_policy>2)
- mm_policy=0;
- }
- VisualServer::~VisualServer() {
- singleton=NULL;
- }
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