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- /*************************************************************************/
- /* spatial_sound_2d_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_SOUND_2D_SERVER_H
- #define SPATIAL_SOUND_2D_SERVER_H
- #include "object.h"
- #include "bsp_tree.h"
- #include "servers/audio_server.h"
- class SpatialSound2DServer : public Object {
- OBJ_TYPE(SpatialSound2DServer,Object);
- static SpatialSound2DServer *singleton;
- public:
- enum {
- SOURCE_INVALID_VOICE=-1,
- SOURCE_NEXT_VOICE=-2,
- };
- typedef int SourceVoiceID;
- /* SPACE */
- virtual RID space_create()=0;
- /* ROOM */
- virtual RID room_create()=0;
- virtual void room_set_space(RID p_room,RID p_space)=0;
- virtual RID room_get_space(RID p_room) const=0;
- virtual void room_set_bounds(RID p_room, const DVector<Point2>& p_bounds)=0;
- virtual DVector<Point2> room_get_bounds(RID p_room) const=0;
- virtual void room_set_transform(RID p_room, const Matrix32& p_transform)=0;
- virtual Matrix32 room_get_transform(RID p_room) const=0;
- enum RoomParam {
- ROOM_PARAM_PITCH_SCALE,
- ROOM_PARAM_VOLUME_SCALE_DB,
- ROOM_PARAM_REVERB_SEND,
- ROOM_PARAM_CHORUS_SEND,
- ROOM_PARAM_ATTENUATION_SCALE,
- ROOM_PARAM_ATTENUATION_HF_CUTOFF,
- ROOM_PARAM_ATTENUATION_HF_FLOOR_DB,
- ROOM_PARAM_ATTENUATION_HF_RATIO_EXP,
- ROOM_PARAM_ATTENUATION_REVERB_SCALE,
- ROOM_PARAM_MAX
- };
- virtual void room_set_param(RID p_room, RoomParam p_param, float p_value)=0;
- virtual float room_get_param(RID p_room, RoomParam p_param) const=0;
- enum RoomReverb {
- ROOM_REVERB_SMALL,
- ROOM_REVERB_MEDIUM,
- ROOM_REVERB_LARGE,
- ROOM_REVERB_HALL
- };
- virtual void room_set_reverb(RID p_room, RoomReverb p_reverb)=0;
- virtual RoomReverb room_get_reverb(RID p_room) const=0;
- virtual void room_set_level(RID p_room, int p_level)=0;
- virtual int room_get_level(RID p_room) const=0;
- //useful for underwater or rooms with very strange conditions
- virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force)=0;
- virtual bool room_is_forcing_params_to_all_sources(RID p_room) const=0;
- /* SOURCE */
- virtual RID source_create(RID p_space)=0;
- virtual void source_set_transform(RID p_source, const Matrix32& p_transform)=0;
- virtual Matrix32 source_get_transform(RID p_source) const=0;
- virtual void source_set_polyphony(RID p_source,int p_voice_count)=0;
- virtual int source_get_polyphony(RID p_source) const=0;
- enum SourceParam {
- SOURCE_PARAM_VOLUME_DB,
- SOURCE_PARAM_PITCH_SCALE,
- SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
- SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
- SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
- SOURCE_PARAM_MAX
- };
- virtual void source_set_param(RID p_source, SourceParam p_param, float p_value)=0;
- virtual float source_get_param(RID p_source, SourceParam p_param) const=0;
- virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream)=0; //null to unset
- virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice=SOURCE_NEXT_VOICE)=0;
- //voices
- virtual void source_voice_set_pitch_scale(RID p_source,SourceVoiceID p_voice, float p_pitch_scale)=0;
- virtual void source_voice_set_volume_scale_db(RID p_source,SourceVoiceID p_voice, float p_volume_db)=0;
- virtual bool source_is_voice_active(RID p_source,SourceVoiceID p_voice) const=0;
- virtual void source_stop_voice(RID p_source,SourceVoiceID p_voice)=0;
- /* LISTENER */
- enum ListenerParam {
- LISTENER_PARAM_VOLUME_SCALE_DB,
- LISTENER_PARAM_PITCH_SCALE,
- LISTENER_PARAM_ATTENUATION_SCALE,
- LISTENER_PARAM_PAN_RANGE,
- LISTENER_PARAM_MAX
- };
- virtual RID listener_create()=0;
- virtual void listener_set_space(RID p_listener, RID p_space)=0;
- virtual void listener_set_transform(RID p_listener, const Matrix32& p_transform)=0;
- virtual Matrix32 listener_get_transform(RID p_listener) const=0;
- virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value)=0;
- virtual float listener_get_param(RID p_listener, ListenerParam p_param) const=0;
- /* MISC */
- virtual void free(RID p_id)=0;
- virtual void init()=0;
- virtual void update(float p_delta)=0;
- virtual void finish()=0;
- static SpatialSound2DServer *get_singleton();
- SpatialSound2DServer();
- };
- #endif // SPATIAL_SOUND_2D_SERVER_H
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