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- /*************************************************************************/
- /* world.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef WORLD_H
- #define WORLD_H
- #include "resource.h"
- #include "servers/physics_server.h"
- #include "servers/visual_server.h"
- #include "servers/spatial_sound_server.h"
- #include "scene/resources/environment.h"
- class SpatialIndexer;
- class Camera;
- class VisibilityNotifier;
- class World : public Resource {
- OBJ_TYPE(World, Resource);
- RES_BASE_EXTENSION("wrd");
- private:
- RID space;
- RID scenario;
- RID sound_space;
- SpatialIndexer* indexer;
- Ref<Environment> environment;
- protected:
- static void _bind_methods();
- friend class Camera;
- friend class VisibilityNotifier;
- void _register_camera(Camera* p_camera);
- void _update_camera(Camera* p_camera);
- void _remove_camera(Camera* p_camera);
- void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect);
- void _remove_notifier(VisibilityNotifier* p_notifier);
- friend class Viewport;
- void _update(uint64_t p_frame);
- public:
- RID get_space() const;
- RID get_scenario() const;
- RID get_sound_space() const;
- void set_environment(const Ref<Environment>& p_environment);
- Ref<Environment> get_environment() const;
- PhysicsDirectSpaceState *get_direct_space_state();
- World();
- ~World();
- };
- #endif // WORLD_H
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