world.h 3.3 KB

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  1. /*************************************************************************/
  2. /* world.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef WORLD_H
  30. #define WORLD_H
  31. #include "resource.h"
  32. #include "servers/physics_server.h"
  33. #include "servers/visual_server.h"
  34. #include "servers/spatial_sound_server.h"
  35. #include "scene/resources/environment.h"
  36. class SpatialIndexer;
  37. class Camera;
  38. class VisibilityNotifier;
  39. class World : public Resource {
  40. OBJ_TYPE(World, Resource);
  41. RES_BASE_EXTENSION("wrd");
  42. private:
  43. RID space;
  44. RID scenario;
  45. RID sound_space;
  46. SpatialIndexer* indexer;
  47. Ref<Environment> environment;
  48. protected:
  49. static void _bind_methods();
  50. friend class Camera;
  51. friend class VisibilityNotifier;
  52. void _register_camera(Camera* p_camera);
  53. void _update_camera(Camera* p_camera);
  54. void _remove_camera(Camera* p_camera);
  55. void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect);
  56. void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect);
  57. void _remove_notifier(VisibilityNotifier* p_notifier);
  58. friend class Viewport;
  59. void _update(uint64_t p_frame);
  60. public:
  61. RID get_space() const;
  62. RID get_scenario() const;
  63. RID get_sound_space() const;
  64. void set_environment(const Ref<Environment>& p_environment);
  65. Ref<Environment> get_environment() const;
  66. PhysicsDirectSpaceState *get_direct_space_state();
  67. World();
  68. ~World();
  69. };
  70. #endif // WORLD_H