volume.h 3.9 KB

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  1. /*************************************************************************/
  2. /* volume.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef VOLUME_H
  30. #define VOLUME_H
  31. #include "resource.h"
  32. #if 0
  33. #include "servers/physics_server.h"
  34. /**
  35. @author Juan Linietsky <reduzio@gmail.com>
  36. */
  37. class Volume : public Resource {
  38. OBJ_TYPE( Volume, Resource );
  39. RID volume;
  40. protected:
  41. bool _set(const StringName& p_name, const Variant& p_value);
  42. bool _get(const StringName& p_name,Variant &r_ret) const;
  43. void _get_property_list( List<PropertyInfo> *p_list) const;
  44. static void _bind_methods();
  45. public:
  46. enum ShapeType {
  47. SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane"
  48. SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius"
  49. SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents"
  50. SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder
  51. SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule
  52. SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  53. SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles"
  54. };
  55. void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ());
  56. void add_plane_shape(const Plane& p_plane,const Transform& p_transform);
  57. void add_sphere_shape(float p_radius,const Transform& p_transform);
  58. void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform);
  59. void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform);
  60. void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform);
  61. int get_shape_count() const;
  62. ShapeType get_shape_type(int p_shape) const;
  63. Transform get_shape_transform(int p_shape) const;
  64. Variant get_shape(int p_shape) const;
  65. virtual RID get_rid();
  66. Volume();
  67. ~Volume();
  68. };
  69. VARIANT_ENUM_CAST( Volume::ShapeType );
  70. #endif
  71. #endif