shape.h 2.7 KB

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  1. /*************************************************************************/
  2. /* shape.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SHAPE_H
  30. #define SHAPE_H
  31. #include "resource.h"
  32. class Mesh;
  33. class Shape : public Resource {
  34. OBJ_TYPE( Shape, Resource );
  35. OBJ_SAVE_TYPE( Shape );
  36. RES_BASE_EXTENSION("shp");
  37. RID shape;
  38. Ref<Mesh> debug_mesh_cache;
  39. protected:
  40. _FORCE_INLINE_ RID get_shape() const { return shape; }
  41. Shape(RID p_shape);
  42. virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); }
  43. public:
  44. virtual RID get_rid() const { return shape; }
  45. Ref<Mesh> get_debug_mesh();
  46. void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform);
  47. Shape();
  48. ~Shape();
  49. };
  50. #endif // SHAPE_H