ray_shape.cpp 3.0 KB

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  1. /*************************************************************************/
  2. /* ray_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "ray_shape.h"
  30. #include "servers/physics_server.h"
  31. Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
  32. Vector<Vector3> points;
  33. points.push_back(Vector3());
  34. points.push_back(Vector3(0,0,get_length()));
  35. return points;
  36. }
  37. void RayShape::_update_shape() {
  38. PhysicsServer::get_singleton()->shape_set_data(get_shape(),length);
  39. emit_changed();
  40. }
  41. void RayShape::set_length(float p_length) {
  42. length=p_length;
  43. _update_shape();
  44. notify_change_to_owners();
  45. }
  46. float RayShape::get_length() const {
  47. return length;
  48. }
  49. void RayShape::_bind_methods() {
  50. ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape::set_length);
  51. ObjectTypeDB::bind_method(_MD("get_length"),&RayShape::get_length);
  52. ADD_PROPERTY( PropertyInfo(Variant::REAL,"length",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_length"), _SCS("get_length") );
  53. }
  54. RayShape::RayShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
  55. set_length(1.0);
  56. }