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- #include "polygon_path_finder.h"
- #include "geometry.h"
- bool PolygonPathFinder::_is_point_inside(const Vector2& p_point) const {
- int crosses=0;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a,b,p_point,outside_point,NULL)) {
- crosses++;
- }
- }
- return crosses&1;
- }
- void PolygonPathFinder::setup(const Vector<Vector2>& p_points, const Vector<int>& p_connections) {
- ERR_FAIL_COND(p_connections.size()&1);
- points.clear();
- edges.clear();
- //insert points
- int point_count=p_points.size();
- points.resize(point_count+2);
- bounds=Rect2();
- for(int i=0;i<p_points.size();i++) {
- points[i].pos=p_points[i];
- points[i].penalty=0;
- outside_point.x = i==0?p_points[0].x:(MAX( p_points[i].x, outside_point.x ));
- outside_point.y = i==0?p_points[0].y:(MAX( p_points[i].y, outside_point.y ));
- if (i==0) {
- bounds.pos=points[i].pos;
- } else {
- bounds.expand_to(points[i].pos);
- }
- }
- outside_point.x+=20.451+Math::randf()*10.2039;
- outside_point.y+=21.193+Math::randf()*12.5412;
- //insert edges (which are also connetions)
- for(int i=0;i<p_connections.size();i+=2) {
- Edge e(p_connections[i],p_connections[i+1]);
- ERR_FAIL_INDEX(e.points[0],point_count);
- ERR_FAIL_INDEX(e.points[1],point_count);
- points[p_connections[i]].connections.insert(p_connections[i+1]);
- points[p_connections[i+1]].connections.insert(p_connections[i]);
- edges.insert(e);
- }
- //fill the remaining connections based on visibility
- for(int i=0;i<point_count;i++) {
- for(int j=i+1;j<point_count;j++) {
- if (edges.has(Edge(i,j)))
- continue; //if in edge ignore
- Vector2 from=points[i].pos;
- Vector2 to=points[j].pos;
- if (!_is_point_inside(from*0.5+to*0.5)) //connection between points in inside space
- continue;
- bool valid=true;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- if (e.points[0]==i || e.points[1]==i || e.points[0]==j || e.points[1]==j )
- continue;
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a,b,from,to,NULL)) {
- valid=false;
- break;
- }
- }
- if (valid) {
- points[i].connections.insert(j);
- points[j].connections.insert(i);
- }
- }
- }
- }
- Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector2& p_to) {
- Vector<Vector2> path;
- Vector2 from=p_from;
- Vector2 to=p_to;
- Edge ignore_from_edge(-1,-1);
- Edge ignore_to_edge(-1,-1);
- if (!_is_point_inside(from)) {
- float closest_dist=1e20;
- Vector2 closest_point;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- Vector2 seg[2]={
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(from,seg);
- float d = from.distance_squared_to(closest);
- if (d<closest_dist) {
- ignore_from_edge=E->get();
- closest_dist=d;
- closest_point=closest;
- }
- }
- from=closest_point;
- };
- if (!_is_point_inside(to)) {
- float closest_dist=1e20;
- Vector2 closest_point;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- Vector2 seg[2]={
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(to,seg);
- float d = to.distance_squared_to(closest);
- if (d<closest_dist) {
- ignore_to_edge=E->get();
- closest_dist=d;
- closest_point=closest;
- }
- }
- to=closest_point;
- };
- //test direct connection
- {
- bool can_see_eachother=true;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- if (e.points[0]==ignore_from_edge.points[0] && e.points[1]==ignore_from_edge.points[1])
- continue;
- if (e.points[0]==ignore_to_edge.points[0] && e.points[1]==ignore_to_edge.points[1])
- continue;
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a,b,from,to,NULL)) {
- can_see_eachother=false;
- break;
- }
- }
- if (can_see_eachother) {
- path.push_back(from);
- path.push_back(to);
- return path;
- }
- }
- //add to graph
- int aidx = points.size()-2;
- int bidx = points.size()-1;
- points[aidx].pos=from;
- points[bidx].pos=to;
- points[aidx].distance=0;
- points[bidx].distance=0;
- points[aidx].prev=-1;
- points[bidx].prev=-1;
- points[aidx].penalty=0;
- points[bidx].penalty=0;
- for(int i=0;i<points.size()-2;i++) {
- bool valid_a=true;
- bool valid_b=true;
- points[i].prev=-1;
- points[i].distance=0;
- if (!_is_point_inside(from*0.5+points[i].pos*0.5)) {
- valid_a=false;
- }
- if (!_is_point_inside(to*0.5+points[i].pos*0.5)) {
- valid_b=false;
- }
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- if (e.points[0]==i || e.points[1]==i)
- continue;
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (valid_a) {
- if (e.points[0]!=ignore_from_edge.points[1] &&
- e.points[1]!=ignore_from_edge.points[1] &&
- e.points[0]!=ignore_from_edge.points[0] &&
- e.points[1]!=ignore_from_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a,b,from,points[i].pos,NULL)) {
- valid_a=false;
- }
- }
- }
- if (valid_b) {
- if (e.points[0]!=ignore_to_edge.points[1] &&
- e.points[1]!=ignore_to_edge.points[1] &&
- e.points[0]!=ignore_to_edge.points[0] &&
- e.points[1]!=ignore_to_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a,b,to,points[i].pos,NULL)) {
- valid_b=false;
- }
- }
- }
- if (!valid_a && !valid_b)
- break;
- }
- if (valid_a) {
- points[i].connections.insert(aidx);
- points[aidx].connections.insert(i);
- }
- if (valid_b) {
- points[i].connections.insert(bidx);
- points[bidx].connections.insert(i);
- }
- }
- //solve graph
- Set<int> open_list;
- points[aidx].distance=0;
- points[aidx].prev=aidx;
- for(Set<int>::Element *E=points[aidx].connections.front();E;E=E->next()) {
- open_list.insert(E->get());
- points[E->get()].distance=from.distance_to(points[E->get()].pos);
- points[E->get()].prev=aidx;
- }
- bool found_route=false;
- while(true) {
- if (open_list.size()==0) {
- printf("open list empty\n");
- break;
- }
- //check open list
- int least_cost_point=-1;
- float least_cost=1e30;
- //this could be faster (cache previous results)
- for (Set<int>::Element *E=open_list.front();E;E=E->next()) {
- const Point& p =points[E->get()];
- float cost = p.distance;
- cost+=p.pos.distance_to(to);
- cost+=p.penalty;
- if (cost<least_cost) {
- least_cost_point=E->get();
- least_cost=cost;
- }
- }
- Point &np = points[least_cost_point];
- //open the neighbours for search
- for(Set<int>::Element *E=np.connections.front();E;E=E->next()) {
- Point& p =points[E->get()];
- float distance = np.pos.distance_to(p.pos) + np.distance;
- if (p.prev!=-1) {
- //oh this was visited already, can we win the cost?
- if (p.distance>distance) {
- p.prev=least_cost_point; //reasign previous
- p.distance=distance;
- }
- } else {
- //add to open neighbours
- p.prev=least_cost_point;
- p.distance=distance;
- open_list.insert(E->get());
- if (E->get()==bidx) {
- //oh my reached end! stop algorithm
- found_route=true;
- break;
- }
- }
- }
- if (found_route)
- break;
- open_list.erase(least_cost_point);
- }
- if (found_route) {
- int at = bidx;
- path.push_back(points[at].pos);
- do {
- at=points[at].prev;
- path.push_back(points[at].pos);
- } while (at!=aidx);
- path.invert();;
- }
- for(int i=0;i<points.size()-2;i++) {
- points[i].connections.erase(aidx);
- points[i].connections.erase(bidx);
- points[i].prev=-1;
- points[i].distance=0;
- }
- points[aidx].connections.clear();
- points[aidx].prev=-1;
- points[aidx].distance=0;
- points[bidx].connections.clear();
- points[bidx].prev=-1;
- points[bidx].distance=0;
- return path;
- }
- void PolygonPathFinder::_set_data(const Dictionary& p_data) {
- ERR_FAIL_COND(!p_data.has("points"));
- ERR_FAIL_COND(!p_data.has("connections"));
- ERR_FAIL_COND(!p_data.has("segments"));
- ERR_FAIL_COND(!p_data.has("bounds"));
- DVector<Vector2> p=p_data["points"];
- Array c=p_data["connections"];
- ERR_FAIL_COND(c.size()!=p.size());
- if (c.size())
- return;
- int pc = p.size();
- points.resize(pc+2);
- DVector<Vector2>::Read pr=p.read();
- for(int i=0;i<pc;i++) {
- points[i].pos=pr[i];
- DVector<int> con=c[i];
- DVector<int>::Read cr=con.read();
- int cc=con.size();
- for(int j=0;j<cc;j++) {
- points[i].connections.insert(cr[j]);
- }
- }
- if (p_data.has("penalties")) {
- DVector<float> penalties=p_data["penalties"];
- if (penalties.size()==pc) {
- DVector<float>::Read pr = penalties.read();
- for(int i=0;i<pc;i++) {
- points[i].penalty=pr[i];
- }
- }
- }
- DVector<int> segs=p_data["segments"];
- int sc=segs.size();
- ERR_FAIL_COND(sc&1);
- DVector<int>::Read sr = segs.read();
- for(int i=0;i<sc;i+=2) {
- Edge e(sr[i],sr[i+1]);
- edges.insert(e);
- }
- bounds=p_data["bounds"];
- }
- Dictionary PolygonPathFinder::_get_data() const{
- Dictionary d;
- DVector<Vector2> p;
- DVector<int> ind;
- Array connections;
- p.resize(points.size()-2);
- connections.resize(points.size()-2);
- ind.resize(edges.size()*2);
- DVector<float> penalties;
- penalties.resize(points.size()-2);
- {
- DVector<Vector2>::Write wp=p.write();
- DVector<float>::Write pw=penalties.write();
- for(int i=0;i<points.size()-2;i++) {
- wp[i]=points[i].pos;
- pw[i]=points[i].penalty;
- DVector<int> c;
- c.resize(points[i].connections.size());
- {
- DVector<int>::Write cw=c.write();
- int idx=0;
- for (Set<int>::Element *E=points[i].connections.front();E;E=E->next()) {
- cw[idx++]=E->get();
- }
- }
- connections[i]=c;
- }
- }
- {
- DVector<int>::Write iw=ind.write();
- int idx=0;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- iw[idx++]=E->get().points[0];
- iw[idx++]=E->get().points[1];
- }
- }
- d["bounds"]=bounds;
- d["points"]=p;
- d["penalties"]=penalties;
- d["connections"]=connections;
- d["segments"]=ind;
- return d;
- }
- bool PolygonPathFinder::is_point_inside(const Vector2& p_point) const {
- return _is_point_inside(p_point);
- }
- Vector2 PolygonPathFinder::get_closest_point(const Vector2& p_point) const {
- float closest_dist=1e20;
- Vector2 closest_point;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- const Edge& e=E->get();
- Vector2 seg[2]={
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point,seg);
- float d = p_point.distance_squared_to(closest);
- if (d<closest_dist) {
- closest_dist=d;
- closest_point=closest;
- }
- }
- ERR_FAIL_COND_V(closest_dist==1e20,Vector2());
- return closest_point;
- }
- Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2& p_from, const Vector2& p_to) const {
- Vector<Vector2> inters;
- for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
- Vector2 a = points[E->get().points[0]].pos;
- Vector2 b = points[E->get().points[1]].pos;
- Vector2 res;
- if (Geometry::segment_intersects_segment_2d(a,b,p_from,p_to,&res)) {
- inters.push_back(res);
- }
- }
- return inters;
- }
- Rect2 PolygonPathFinder::get_bounds() const {
- return bounds;
- }
- void PolygonPathFinder::set_point_penalty(int p_point,float p_penalty) {
- ERR_FAIL_INDEX(p_point,points.size()-2);
- points[p_point].penalty=p_penalty;
- }
- float PolygonPathFinder::get_point_penalty(int p_point) const {
- ERR_FAIL_INDEX_V(p_point,points.size()-2,0);
- return points[p_point].penalty;
- }
- void PolygonPathFinder::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("setup","points","connections"),&PolygonPathFinder::setup);
- ObjectTypeDB::bind_method(_MD("find_path","from","to"),&PolygonPathFinder::find_path);
- ObjectTypeDB::bind_method(_MD("get_intersections","from","to"),&PolygonPathFinder::get_intersections);
- ObjectTypeDB::bind_method(_MD("get_closest_point","point"),&PolygonPathFinder::get_closest_point);
- ObjectTypeDB::bind_method(_MD("is_point_inside","point"),&PolygonPathFinder::is_point_inside);
- ObjectTypeDB::bind_method(_MD("set_point_penalty","idx","penalty"),&PolygonPathFinder::set_point_penalty);
- ObjectTypeDB::bind_method(_MD("get_point_penalty","idx"),&PolygonPathFinder::get_point_penalty);
- ObjectTypeDB::bind_method(_MD("get_bounds"),&PolygonPathFinder::get_bounds);
- ObjectTypeDB::bind_method(_MD("_set_data"),&PolygonPathFinder::_set_data);
- ObjectTypeDB::bind_method(_MD("_get_data"),&PolygonPathFinder::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_data"),_SCS("_get_data"));
- }
- PolygonPathFinder::PolygonPathFinder()
- {
- }
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