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- /*************************************************************************/
- /* environment.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ENVIRONMENT_H
- #define ENVIRONMENT_H
- #include "resource.h"
- #include "servers/visual_server.h"
- class Environment : public Resource {
- OBJ_TYPE(Environment,Resource);
- public:
- enum BG {
- BG_KEEP=VS::ENV_BG_KEEP,
- BG_DEFAULT_COLOR=VS::ENV_BG_DEFAULT_COLOR,
- BG_COLOR=VS::ENV_BG_COLOR,
- BG_TEXTURE=VS::ENV_BG_TEXTURE,
- BG_CUBEMAP=VS::ENV_BG_CUBEMAP,
- BG_CANVAS=VS::ENV_BG_CANVAS,
- BG_MAX=VS::ENV_BG_MAX
- };
- enum BGParam {
- BG_PARAM_CANVAS_MAX_LAYER=VS::ENV_BG_PARAM_CANVAS_MAX_LAYER,
- BG_PARAM_COLOR=VS::ENV_BG_PARAM_COLOR,
- BG_PARAM_TEXTURE=VS::ENV_BG_PARAM_TEXTURE,
- BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP,
- BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY,
- BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE,
- BG_PARAM_GLOW=VS::ENV_BG_PARAM_GLOW,
- BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX
- };
- enum Fx {
- FX_AMBIENT_LIGHT=VS::ENV_FX_AMBIENT_LIGHT,
- FX_FXAA=VS::ENV_FX_FXAA,
- FX_GLOW=VS::ENV_FX_GLOW,
- FX_DOF_BLUR=VS::ENV_FX_DOF_BLUR,
- FX_HDR=VS::ENV_FX_HDR,
- FX_FOG=VS::ENV_FX_FOG,
- FX_BCS=VS::ENV_FX_BCS,
- FX_SRGB=VS::ENV_FX_SRGB,
- FX_MAX=VS::ENV_FX_MAX,
- };
- enum FxBlurBlendMode {
- FX_BLUR_BLEND_MODE_ADDITIVE,
- FX_BLUR_BLEND_MODE_SCREEN,
- FX_BLUR_BLEND_MODE_SOFTLIGHT,
- };
- enum FxHDRToneMapper {
- FX_HDR_TONE_MAPPER_LINEAR,
- FX_HDR_TONE_MAPPER_LOG,
- FX_HDR_TONE_MAPPER_REINHARDT,
- FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE,
- };
- enum FxParam {
- FX_PARAM_AMBIENT_LIGHT_COLOR=VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR,
- FX_PARAM_AMBIENT_LIGHT_ENERGY=VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY,
- FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES,
- FX_PARAM_GLOW_BLUR_SCALE=VS::ENV_FX_PARAM_GLOW_BLUR_SCALE,
- FX_PARAM_GLOW_BLUR_STRENGTH=VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
- FX_PARAM_GLOW_BLUR_BLEND_MODE=VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
- FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM,
- FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
- FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
- FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
- FX_PARAM_DOF_BLUR_RANGE=VS::ENV_FX_PARAM_DOF_BLUR_RANGE,
- FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
- FX_PARAM_HDR_TONEMAPPER=VS::ENV_FX_PARAM_HDR_TONEMAPPER,
- FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
- FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
- FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
- FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
- FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
- FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
- FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
- FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
- FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
- FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
- FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
- FX_PARAM_BCS_BRIGHTNESS=VS::ENV_FX_PARAM_BCS_BRIGHTNESS,
- FX_PARAM_BCS_CONTRAST=VS::ENV_FX_PARAM_BCS_CONTRAST,
- FX_PARAM_BCS_SATURATION=VS::ENV_FX_PARAM_BCS_SATURATION,
- FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
- };
- private:
- BG bg_mode;
- Variant bg_param[BG_PARAM_MAX];
- bool fx_enabled[FX_MAX];
- Variant fx_param[FX_PARAM_MAX];
- RID environment;
- protected:
- static void _bind_methods();
- public:
- void set_background(BG p_bg);
- BG get_background() const;
- void set_background_param(BGParam p_param, const Variant& p_value);
- Variant get_background_param(BGParam p_param) const;
- void set_enable_fx(Fx p_effect,bool p_enabled);
- bool is_fx_enabled(Fx p_effect) const;
- void fx_set_param(FxParam p_param,const Variant& p_value);
- Variant fx_get_param(FxParam p_param) const;
- virtual RID get_rid() const;
- Environment();
- ~Environment();
- };
- VARIANT_ENUM_CAST( Environment::BG );
- VARIANT_ENUM_CAST( Environment::BGParam );
- VARIANT_ENUM_CAST( Environment::Fx );
- VARIANT_ENUM_CAST( Environment::FxParam );
- #endif // ENVIRONMENT_H
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