convex_polygon_shape.cpp 3.5 KB

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  1. /*************************************************************************/
  2. /* convex_polygon_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "convex_polygon_shape.h"
  30. #include "servers/physics_server.h"
  31. #include "quick_hull.h"
  32. Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
  33. DVector<Vector3> points = get_points();
  34. if (points.size()>3) {
  35. QuickHull qh;
  36. Vector<Vector3> varr = Variant(points);
  37. Geometry::MeshData md;
  38. Error err = qh.build(varr,md);
  39. if (err==OK) {
  40. Vector<Vector3> lines;
  41. lines.resize(md.edges.size()*2);
  42. for(int i=0;i<md.edges.size();i++) {
  43. lines[i*2+0]=md.vertices[md.edges[i].a];
  44. lines[i*2+1]=md.vertices[md.edges[i].b];
  45. }
  46. return lines;
  47. }
  48. }
  49. return Vector<Vector3>();
  50. }
  51. void ConvexPolygonShape::_update_shape() {
  52. PhysicsServer::get_singleton()->shape_set_data(get_shape(),points);
  53. emit_changed();
  54. }
  55. void ConvexPolygonShape::set_points(const DVector<Vector3>& p_points) {
  56. points=p_points;
  57. _update_shape();
  58. notify_change_to_owners();
  59. }
  60. DVector<Vector3> ConvexPolygonShape::get_points() const {
  61. return points;
  62. }
  63. void ConvexPolygonShape::_bind_methods() {
  64. ObjectTypeDB::bind_method(_MD("set_points","points"),&ConvexPolygonShape::set_points);
  65. ObjectTypeDB::bind_method(_MD("get_points"),&ConvexPolygonShape::get_points);
  66. ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"points"), _SCS("set_points"), _SCS("get_points") );
  67. }
  68. ConvexPolygonShape::ConvexPolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
  69. //set_points(Vector3(1,1,1));
  70. }