concave_polygon_shape.cpp 4.0 KB

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  1. /*************************************************************************/
  2. /* concave_polygon_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "concave_polygon_shape.h"
  30. #include "servers/physics_server.h"
  31. Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
  32. Set<DrawEdge> edges;
  33. DVector<Vector3> data=get_faces();
  34. int datalen=data.size();
  35. ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
  36. DVector<Vector3>::Read r=data.read();
  37. for(int i=0;i<datalen;i+=3) {
  38. for(int j=0;j<3;j++) {
  39. DrawEdge de(r[i+j],r[i+((j+1)%3)]);
  40. edges.insert(de);
  41. }
  42. }
  43. Vector<Vector3> points;
  44. points.resize(edges.size()*2);
  45. int idx=0;
  46. for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
  47. points[idx+0]=E->get().a;
  48. points[idx+1]=E->get().b;
  49. idx+=2;
  50. }
  51. return points;
  52. }
  53. bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
  54. if (p_name=="data")
  55. PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_value);
  56. else
  57. return false;
  58. return true;
  59. }
  60. bool ConcavePolygonShape::_get(const StringName& p_name,Variant &r_ret) const {
  61. if (p_name=="data")
  62. r_ret=PhysicsServer::get_singleton()->shape_get_data(get_shape());
  63. else
  64. return false;
  65. return true;
  66. }
  67. void ConcavePolygonShape::_get_property_list( List<PropertyInfo> *p_list) const {
  68. p_list->push_back( PropertyInfo(Variant::ARRAY,"data") );
  69. }
  70. void ConcavePolygonShape::_update_shape() {
  71. }
  72. void ConcavePolygonShape::set_faces(const DVector<Vector3>& p_faces) {
  73. PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_faces);
  74. notify_change_to_owners();
  75. }
  76. DVector<Vector3> ConcavePolygonShape::get_faces() const {
  77. return PhysicsServer::get_singleton()->shape_get_data(get_shape());
  78. }
  79. void ConcavePolygonShape::_bind_methods() {
  80. ObjectTypeDB::bind_method(_MD("set_faces","faces"),&ConcavePolygonShape::set_faces);
  81. ObjectTypeDB::bind_method(_MD("get_faces"),&ConcavePolygonShape::get_faces);
  82. }
  83. ConcavePolygonShape::ConcavePolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
  84. //set_planes(Vector3(1,1,1));
  85. }