circle_shape_2d.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* circle_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "circle_shape_2d.h"
  30. #include "servers/physics_2d_server.h"
  31. #include "servers/visual_server.h"
  32. void CircleShape2D::_update_shape() {
  33. Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
  34. emit_changed();
  35. }
  36. void CircleShape2D::set_radius(real_t p_radius) {
  37. radius=p_radius;
  38. _update_shape();
  39. }
  40. real_t CircleShape2D::get_radius() const {
  41. return radius;
  42. }
  43. void CircleShape2D::_bind_methods() {
  44. ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CircleShape2D::set_radius);
  45. ObjectTypeDB::bind_method(_MD("get_radius"),&CircleShape2D::get_radius);
  46. ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.5"),_SCS("set_radius"),_SCS("get_radius") );
  47. }
  48. Rect2 CircleShape2D::get_rect() const {
  49. Rect2 rect;
  50. rect.pos=-Point2(get_radius(),get_radius());
  51. rect.size=Point2(get_radius(),get_radius())*2.0;
  52. return rect;
  53. }
  54. void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
  55. Vector<Vector2> points;
  56. for(int i=0;i<24;i++) {
  57. points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius());
  58. }
  59. Vector<Color> col;
  60. col.push_back(p_color);
  61. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
  62. }
  63. CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
  64. radius=10;
  65. _update_shape();
  66. }