timer.h 3.0 KB

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  1. /*************************************************************************/
  2. /* timer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TIMER_H
  30. #define TIMER_H
  31. #include "scene/main/node.h"
  32. class Timer : public Node {
  33. OBJ_TYPE( Timer, Node );
  34. float wait_time;
  35. bool one_shot;
  36. bool autostart;
  37. double time_left;
  38. protected:
  39. void _notification(int p_what);
  40. static void _bind_methods();
  41. public:
  42. enum TimerProcessMode {
  43. TIMER_PROCESS_FIXED,
  44. TIMER_PROCESS_IDLE,
  45. };
  46. void set_wait_time(float p_time);
  47. float get_wait_time() const;
  48. void set_one_shot(bool p_one_shot);
  49. bool is_one_shot() const;
  50. void set_autostart(bool p_start);
  51. bool has_autostart() const;
  52. void start();
  53. void stop();
  54. float get_time_left() const;
  55. void set_timer_process_mode(TimerProcessMode p_mode);
  56. TimerProcessMode get_timer_process_mode() const;
  57. Timer();
  58. private:
  59. TimerProcessMode timer_process_mode;
  60. void _set_process(bool p_process, bool p_force = false);
  61. };
  62. VARIANT_ENUM_CAST(Timer::TimerProcessMode);
  63. #endif // TIMER_H