canvas_layer.h 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. /*************************************************************************/
  2. /* canvas_layer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef CANVAS_LAYER_H
  30. #define CANVAS_LAYER_H
  31. #include "scene/main/node.h"
  32. #include "scene/resources/world_2d.h"
  33. class Viewport;
  34. class CanvasLayer : public Node {
  35. OBJ_TYPE( CanvasLayer, Node );
  36. bool locrotscale_dirty;
  37. Vector2 ofs;
  38. Vector2 scale;
  39. real_t rot;
  40. int layer;
  41. Matrix32 transform;
  42. Ref<World2D> canvas;
  43. RID viewport;
  44. Viewport *vp;
  45. // Deprecated, should be removed in a future version.
  46. void _set_rotationd(real_t p_rotation);
  47. real_t _get_rotationd() const;
  48. void _update_xform();
  49. void _update_locrotscale();
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. void set_layer(int p_xform);
  55. int get_layer() const;
  56. void set_transform(const Matrix32& p_xform);
  57. Matrix32 get_transform() const;
  58. void set_offset(const Vector2& p_offset);
  59. Vector2 get_offset() const;
  60. void set_rotation(real_t p_radians);
  61. real_t get_rotation() const;
  62. void set_rotationd(real_t p_degrees);
  63. real_t get_rotationd() const;
  64. void set_scale(const Vector2& p_scale);
  65. Vector2 get_scale() const;
  66. Ref<World2D> get_world_2d() const;
  67. Size2 get_viewport_size() const;
  68. RID get_viewport() const;
  69. CanvasLayer();
  70. };
  71. #endif // CANVAS_LAYER_H