tabs.h 4.0 KB

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  1. /*************************************************************************/
  2. /* tabs.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TABS_H
  30. #define TABS_H
  31. #include "scene/gui/control.h"
  32. class Tabs : public Control {
  33. OBJ_TYPE( Tabs, Control );
  34. public:
  35. enum TabAlign {
  36. ALIGN_LEFT,
  37. ALIGN_CENTER,
  38. ALIGN_RIGHT
  39. };
  40. enum CloseButtonDisplayPolicy {
  41. CLOSE_BUTTON_SHOW_NEVER,
  42. CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
  43. CLOSE_BUTTON_SHOW_ALWAYS,
  44. };
  45. private:
  46. struct Tab {
  47. String text;
  48. Ref<Texture> icon;
  49. int ofs_cache;
  50. int size_cache;
  51. int x_cache;
  52. int x_size_cache;
  53. Ref<Texture> right_button;
  54. Rect2 rb_rect;
  55. Rect2 cb_rect;
  56. };
  57. int offset;
  58. int max_drawn_tab;
  59. int hilite_arrow;
  60. bool buttons_visible;
  61. bool missing_right;
  62. Vector<Tab> tabs;
  63. int current;
  64. Control *_get_tab(int idx) const;
  65. int _get_top_margin() const;
  66. TabAlign tab_align;
  67. int rb_hover;
  68. bool rb_pressing;
  69. int cb_hover;
  70. bool cb_pressing;
  71. CloseButtonDisplayPolicy cb_displaypolicy;
  72. int hover; // hovered tab
  73. int get_tab_width(int p_idx) const;
  74. void _ensure_no_over_offset();
  75. protected:
  76. void _input_event(const InputEvent& p_event);
  77. void _notification(int p_what);
  78. static void _bind_methods();
  79. public:
  80. void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
  81. void set_tab_title(int p_tab,const String& p_title);
  82. String get_tab_title(int p_tab) const;
  83. void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
  84. Ref<Texture> get_tab_icon(int p_tab) const;
  85. void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
  86. Ref<Texture> get_tab_right_button(int p_tab) const;
  87. void set_tab_align(TabAlign p_align);
  88. TabAlign get_tab_align() const;
  89. void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
  90. int get_tab_count() const;
  91. void set_current_tab(int p_current);
  92. int get_current_tab() const;
  93. void remove_tab(int p_idx);
  94. void clear_tabs();
  95. void ensure_tab_visible(int p_idx);
  96. Size2 get_minimum_size() const;
  97. Tabs();
  98. };
  99. VARIANT_ENUM_CAST(Tabs::TabAlign);
  100. #endif // TABS_H