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- /*************************************************************************/
- /* tabs.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TABS_H
- #define TABS_H
- #include "scene/gui/control.h"
- class Tabs : public Control {
- OBJ_TYPE( Tabs, Control );
- public:
- enum TabAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
- enum CloseButtonDisplayPolicy {
- CLOSE_BUTTON_SHOW_NEVER,
- CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
- CLOSE_BUTTON_SHOW_ALWAYS,
- };
- private:
- struct Tab {
- String text;
- Ref<Texture> icon;
- int ofs_cache;
- int size_cache;
- int x_cache;
- int x_size_cache;
- Ref<Texture> right_button;
- Rect2 rb_rect;
- Rect2 cb_rect;
- };
- int offset;
- int max_drawn_tab;
- int hilite_arrow;
- bool buttons_visible;
- bool missing_right;
- Vector<Tab> tabs;
- int current;
- Control *_get_tab(int idx) const;
- int _get_top_margin() const;
- TabAlign tab_align;
- int rb_hover;
- bool rb_pressing;
- int cb_hover;
- bool cb_pressing;
- CloseButtonDisplayPolicy cb_displaypolicy;
- int hover; // hovered tab
- int get_tab_width(int p_idx) const;
- void _ensure_no_over_offset();
- protected:
- void _input_event(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
- void set_tab_title(int p_tab,const String& p_title);
- String get_tab_title(int p_tab) const;
- void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
- Ref<Texture> get_tab_icon(int p_tab) const;
- void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
- Ref<Texture> get_tab_right_button(int p_tab) const;
- void set_tab_align(TabAlign p_align);
- TabAlign get_tab_align() const;
- void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
- int get_tab_count() const;
- void set_current_tab(int p_current);
- int get_current_tab() const;
- void remove_tab(int p_idx);
- void clear_tabs();
- void ensure_tab_visible(int p_idx);
- Size2 get_minimum_size() const;
- Tabs();
- };
- VARIANT_ENUM_CAST(Tabs::TabAlign);
- #endif // TABS_H
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