tab_container.h 3.6 KB

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  1. /*************************************************************************/
  2. /* tab_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TAB_CONTAINER_H
  30. #define TAB_CONTAINER_H
  31. #include "scene/gui/control.h"
  32. #include "scene/gui/popup.h"
  33. class TabContainer : public Control {
  34. OBJ_TYPE( TabContainer, Control );
  35. public:
  36. enum TabAlign {
  37. ALIGN_LEFT,
  38. ALIGN_CENTER,
  39. ALIGN_RIGHT
  40. };
  41. private:
  42. int mouse_x_cache;
  43. int tab_display_ofs;
  44. int tabs_ofs_cache;
  45. int last_tab_cache;
  46. int current;
  47. bool tabs_visible;
  48. bool buttons_visible_cache;
  49. TabAlign align;
  50. Control *_get_tab(int idx) const;
  51. int _get_top_margin() const;
  52. Popup *popup;
  53. protected:
  54. void _child_renamed_callback();
  55. void _input_event(const InputEvent& p_event);
  56. void _notification(int p_what);
  57. virtual void add_child_notify(Node *p_child);
  58. virtual void remove_child_notify(Node *p_child);
  59. static void _bind_methods();
  60. public:
  61. void set_tab_align(TabAlign p_align);
  62. TabAlign get_tab_align() const;
  63. void set_tabs_visible(bool p_visibe);
  64. bool are_tabs_visible() const;
  65. void set_tab_title(int p_tab,const String& p_title);
  66. String get_tab_title(int p_tab) const;
  67. void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
  68. Ref<Texture> get_tab_icon(int p_tab) const;
  69. int get_tab_count() const;
  70. void set_current_tab(int p_current);
  71. int get_current_tab() const;
  72. Control* get_tab_control(int p_idx) const;
  73. Control* get_current_tab_control() const;
  74. virtual Size2 get_minimum_size() const;
  75. virtual void get_translatable_strings(List<String> *p_strings) const;
  76. void set_popup(Node *p_popup);
  77. Popup* get_popup() const;
  78. TabContainer();
  79. };
  80. VARIANT_ENUM_CAST( TabContainer::TabAlign );
  81. #endif // TAB_CONTAINER_H