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- /*************************************************************************/
- /* dialogs.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DIALOGS_H
- #define DIALOGS_H
- #include "scene/gui/label.h"
- #include "scene/gui/button.h"
- #include "scene/gui/texture_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/popup.h"
- #include "box_container.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class WindowDialog : public Popup {
- OBJ_TYPE(WindowDialog,Popup);
- TextureButton *close_button;
- String title;
- bool dragging;
- void _input_event(const InputEvent& p_event);
- void _closed();
- protected:
- virtual void _post_popup();
- virtual void _close_pressed() {}
- virtual bool has_point(const Point2& p_point) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- TextureButton *get_close_button();
- void set_title(const String& p_title);
- String get_title() const;
- WindowDialog();
- ~WindowDialog();
- };
- class PopupDialog : public Popup {
- OBJ_TYPE(PopupDialog,Popup);
- protected:
- void _notification(int p_what);
- public:
- PopupDialog();
- ~PopupDialog();
- };
- class LineEdit;
- class AcceptDialog : public WindowDialog {
- OBJ_TYPE(AcceptDialog,WindowDialog);
- HBoxContainer *hbc;
- Label *label;
- Button *ok;
- // Button *cancel; no more cancel (there is X on tht titlebar)
- bool hide_on_ok;
- void _custom_action(const String& p_action);
- void _ok_pressed();
- void _close_pressed();
- void _builtin_text_entered(const String& p_text);
- static bool swap_ok_cancel;
- protected:
- virtual void _post_popup();
- void _notification(int p_what);
- static void _bind_methods();
- virtual void ok_pressed() {}
- virtual void cancel_pressed() {}
- virtual void custom_action(const String&) {}
- public:
- Label *get_label() { return label; }
- static void set_swap_ok_cancel(bool p_swap);
- void register_text_enter(Node *p_line_edit);
- Button *get_ok() { return ok; }
- Button* add_button(const String& p_text,bool p_right=false,const String& p_action="");
- Button* add_cancel(const String &p_cancel="");
- void set_hide_on_ok(bool p_hide);
- bool get_hide_on_ok() const;
- void set_text(String p_text);
- String get_text() const;
- void set_child_rect(Control *p_child);
- AcceptDialog();
- ~AcceptDialog();
- };
- class ConfirmationDialog : public AcceptDialog {
- OBJ_TYPE(ConfirmationDialog,AcceptDialog);
- Button *cancel;
- protected:
- static void _bind_methods();
- public:
- Button *get_cancel();
- ConfirmationDialog();
- };
- #endif
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