button_group.h 2.8 KB

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  1. /*************************************************************************/
  2. /* button_group.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef BUTTON_GROUP_H
  30. #define BUTTON_GROUP_H
  31. #include "scene/gui/box_container.h"
  32. class BaseButton;
  33. class ButtonGroup : public BoxContainer {
  34. OBJ_TYPE(ButtonGroup,BoxContainer);
  35. Set<BaseButton*> buttons;
  36. Array _get_button_list() const;
  37. void _pressed(Object *p_button);
  38. protected:
  39. friend class BaseButton;
  40. void _add_button(BaseButton *p_button);
  41. void _remove_button(BaseButton *p_button);
  42. static void _bind_methods();
  43. public:
  44. void get_button_list(List<BaseButton*> *p_buttons) const;
  45. BaseButton *get_pressed_button() const;
  46. BaseButton *get_focused_button() const;
  47. void set_pressed_button(BaseButton *p_button);
  48. int get_pressed_button_index() const;
  49. ButtonGroup();
  50. };
  51. #endif // BUTTON_GROUP_H