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- /*************************************************************************/
- /* sample_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SAMPLE_PLAYER_H
- #define SAMPLE_PLAYER_H
- #include "scene/main/node.h"
- #include "scene/resources/sample_library.h"
- class SamplePlayer : public Node {
- OBJ_TYPE( SamplePlayer, Node );
- OBJ_CATEGORY("Audio Nodes");
- public:
- enum FilterType {
- FILTER_NONE,
- FILTER_LOWPASS,
- FILTER_BANDPASS,
- FILTER_HIPASS,
- FILTER_NOTCH,
- FILTER_PEAK,
- FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
- FILTER_LOW_SHELF,
- FILTER_HIGH_SHELF,
- };
- enum ReverbRoomType {
- REVERB_SMALL,
- REVERB_MEDIUM,
- REVERB_LARGE,
- REVERB_HALL
- };
- enum {
- INVALID_VOICE_ID=0xFFFFFFFF
- };
- typedef uint32_t VoiceID;
- private:
- Ref<SampleLibrary> library;
- struct Voice {
- RID voice;
- uint32_t check;
- bool active;
- int sample_mix_rate;
- int mix_rate;
- float volume;
- float pan;
- float pan_depth;
- float pan_height;
- FilterType filter_type;
- float filter_cutoff;
- float filter_resonance;
- float filter_gain;
- float chorus_send;
- ReverbRoomType reverb_room;
- float reverb_send;
- void clear();
- Voice();
- ~Voice();
- };
- Vector<Voice> voices;
- struct Default {
- float reverb_send;
- float pitch_scale;
- float volume_db;
- float pan;
- float depth;
- float height;
- FilterType filter_type;
- float filter_cutoff;
- float filter_resonance;
- float filter_gain;
- float chorus_send;
- ReverbRoomType reverb_room;
- } _default;
- uint32_t last_id;
- uint16_t last_check;
- String played_back;
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_sample_library(const Ref<SampleLibrary>& p_library);
- Ref<SampleLibrary> get_sample_library() const;
- void set_polyphony(int p_voice_count);
- int get_polyphony() const;
- VoiceID play(const String& p_name,bool unique=false);
- void stop(VoiceID p_voice);
- void stop_all();
- bool is_voice_active(VoiceID) const;
- bool is_active() const;
- void set_mix_rate(VoiceID p_voice, int p_mix_rate);
- void set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
- void set_volume(VoiceID p_voice, float p_volume);
- void set_volume_db(VoiceID p_voice, float p_db);
- void set_pan(VoiceID p_voice, float p_pan,float p_pan_depth=0,float p_pan_height=0);
- void set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain);
- void set_chorus(VoiceID p_voice,float p_send);
- void set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send);
- int get_mix_rate(VoiceID p_voice) const;
- float get_pitch_scale(VoiceID p_voice) const;
- float get_volume(VoiceID p_voice) const;
- float get_volume_db(VoiceID p_voice) const;
- float get_pan(VoiceID p_voice) const;
- float get_pan_depth(VoiceID p_voice) const;
- float get_pan_height(VoiceID p_voice) const;
- FilterType get_filter_type(VoiceID p_voice) const;
- float get_filter_cutoff(VoiceID p_voice) const;
- float get_filter_resonance(VoiceID p_voice) const;
- float get_filter_gain(VoiceID p_voice) const;
- float get_chorus(VoiceID p_voice) const;
- ReverbRoomType get_reverb_room(VoiceID p_voice) const;
- float get_reverb(VoiceID p_voice) const;
- void set_default_pitch_scale(float p_pitch_scale);
- void set_default_volume(float p_volume);
- void set_default_volume_db(float p_db);
- void set_default_pan(float p_pan,float p_pan_depth=0,float p_pan_height=0);
- void set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain);
- void set_default_chorus(float p_send);
- void set_default_reverb(ReverbRoomType p_room,float p_send);
- float get_default_volume() const;
- float get_default_volume_db() const;
- float get_default_pitch_scale() const;
- float get_default_pan() const;
- float get_default_pan_depth() const;
- float get_default_pan_height() const;
- FilterType get_default_filter_type() const;
- float get_default_filter_cutoff() const;
- float get_default_filter_resonance() const;
- float get_default_filter_gain() const;
- float get_default_chorus() const;
- ReverbRoomType get_default_reverb_room() const;
- float get_default_reverb() const;
- SamplePlayer();
- ~SamplePlayer();
- };
- VARIANT_ENUM_CAST( SamplePlayer::FilterType );
- VARIANT_ENUM_CAST( SamplePlayer::ReverbRoomType );
- #endif // SAMPLE_PLAYER_H
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