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- /*************************************************************************/
- /* visual_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_INSTANCE_H
- #define VISUAL_INSTANCE_H
- #include "scene/3d/spatial.h"
- #include "face3.h"
- #include "rid.h"
- #include "scene/resources/material.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class VisualInstance : public Spatial {
- OBJ_TYPE( VisualInstance, Spatial );
- OBJ_CATEGORY("3D Visual Nodes");
- RID instance;
- uint32_t layers;
- RID _get_visual_instance_rid() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum GetFacesFlags {
- FACES_SOLID=1, // solid geometry
- FACES_ENCLOSING=2,
- FACES_DYNAMIC=4 // dynamic object geometry
- };
- RID get_instance() const;
- virtual AABB get_aabb() const=0;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
- virtual AABB get_transformed_aabb() const; // helper
- void set_base(const RID& p_base);
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
- VisualInstance();
- ~VisualInstance();
- };
- class BakedLightInstance;
- class GeometryInstance : public VisualInstance {
- OBJ_TYPE( GeometryInstance, VisualInstance );
- public:
- enum Flags {
- FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE,
- FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
- FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS,
- FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
- FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
- FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
- FLAG_VISIBLE_IN_ALL_ROOMS=VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
- FLAG_USE_BAKED_LIGHT=VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
- FLAG_MAX=VS::INSTANCE_FLAG_MAX,
- };
- private:
- bool flags[FLAG_MAX];
- Ref<Material> material_override;
- float draw_begin;
- float draw_end;
- void _find_baked_light();
- BakedLightInstance *baked_light_instance;
- int baked_light_texture_id;
- float extra_cull_margin;
- void _baked_light_changed();
- void _update_visibility();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_flag(Flags p_flag,bool p_value);
- bool get_flag(Flags p_flag) const;
- void set_draw_range_begin(float p_dist);
- float get_draw_range_begin() const;
- void set_draw_range_end(float p_dist);
- float get_draw_range_end() const;
- void set_material_override(const Ref<Material>& p_material);
- Ref<Material> get_material_override() const;
- void set_baked_light_texture_id(int p_id);
- int get_baked_light_texture_id() const;
- void set_extra_cull_margin(float p_margin);
- float get_extra_cull_margin() const;
- GeometryInstance();
- };
- VARIANT_ENUM_CAST( GeometryInstance::Flags );
- #endif
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