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- /*************************************************************************/
- /* visual_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_instance.h"
- #include "servers/visual_server.h"
- #include "room_instance.h"
- #include "scene/scene_string_names.h"
- #include "baked_light_instance.h"
- #include "skeleton.h"
- AABB VisualInstance::get_transformed_aabb() const {
- return get_global_transform().xform( get_aabb() );
- }
- void VisualInstance::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // CHECK ROOM
- Spatial * parent = get_parent_spatial();
- Room *room=NULL;
- bool is_geom = cast_to<GeometryInstance>();
- while(parent) {
- room = parent->cast_to<Room>();
- if (room)
- break;
- if (is_geom && parent->cast_to<BakedLightSampler>()) {
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
- break;
- }
- parent=parent->get_parent_spatial();
- }
- if (room) {
- VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
- }
- // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
- /*
- Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
- if (skeleton)
- VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
- */
- VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform gt = get_global_transform();
- VisualServer::get_singleton()->instance_set_transform(instance,gt);
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
- VisualServer::get_singleton()->instance_set_room(instance,RID());
- VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
- } break;
- }
- }
- RID VisualInstance::get_instance() const {
- return instance;
- }
- RID VisualInstance::_get_visual_instance_rid() const {
- return instance;
- }
- void VisualInstance::set_layer_mask(uint32_t p_mask) {
- layers=p_mask;
- VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask);
- }
- uint32_t VisualInstance::get_layer_mask() const {
- return layers;
- }
- void VisualInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
- ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
- ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
- }
- void VisualInstance::set_base(const RID& p_base) {
- VisualServer::get_singleton()->instance_set_base(instance,p_base);
- }
- VisualInstance::VisualInstance()
- {
- instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
- layers=1;
- }
- VisualInstance::~VisualInstance() {
- VisualServer::get_singleton()->free(instance);
- }
- void GeometryInstance::set_material_override(const Ref<Material>& p_material) {
- material_override=p_material;
- VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID());
- }
- Ref<Material> GeometryInstance::get_material_override() const{
- return material_override;
- }
- void GeometryInstance::set_draw_range_begin(float p_dist){
- draw_begin=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
- }
- float GeometryInstance::get_draw_range_begin() const{
- return draw_begin;
- }
- void GeometryInstance::set_draw_range_end(float p_dist) {
- draw_end=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
- }
- float GeometryInstance::get_draw_range_end() const {
- return draw_end;
- }
- void GeometryInstance::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_WORLD) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- _find_baked_light();
- }
- _update_visibility();
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
- }
- } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
- _update_visibility();
- }
- }
- void GeometryInstance::_baked_light_changed() {
- if (!baked_light_instance)
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
- else
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
- }
- void GeometryInstance::_find_baked_light() {
- Node *n=get_parent();
- while(n) {
- BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
- if (bl) {
- baked_light_instance=bl;
- baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- _baked_light_changed();
- return;
- }
- n=n->get_parent();
- }
- _baked_light_changed();
- }
- void GeometryInstance::_update_visibility() {
- if (!is_inside_tree())
- return;
- _change_notify("geometry/visible");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]);
- }
- void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- if (flags[p_flag]==p_value)
- return;
- flags[p_flag]=p_value;
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
- if (p_flag==FLAG_VISIBLE) {
- _update_visibility();
- }
- if (p_flag==FLAG_USE_BAKED_LIGHT) {
- if (is_inside_world()) {
- if (!p_value) {
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
- } else {
- _find_baked_light();
- }
- }
- }
- }
- bool GeometryInstance::get_flag(Flags p_flag) const{
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
- return flags[p_flag];
- }
- void GeometryInstance::set_baked_light_texture_id(int p_id) {
- baked_light_texture_id=p_id;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
- }
- int GeometryInstance::get_baked_light_texture_id() const{
- return baked_light_texture_id;
- }
- void GeometryInstance::set_extra_cull_margin(float p_margin) {
- ERR_FAIL_COND(p_margin<0);
- extra_cull_margin=p_margin;
- VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
- }
- float GeometryInstance::get_extra_cull_margin() const{
- return extra_cull_margin;
- }
- void GeometryInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
- ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
- ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
- ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
- ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
- ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
- ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
- ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
- ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
- ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
- // ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_VISIBLE );
- BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
- BIND_CONSTANT(FLAG_BILLBOARD );
- BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
- BIND_CONSTANT(FLAG_DEPH_SCALE );
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
- BIND_CONSTANT(FLAG_MAX );
- }
- GeometryInstance::GeometryInstance() {
- draw_begin=0;
- draw_end=0;
- for(int i=0;i<FLAG_MAX;i++) {
- flags[i]=false;
- }
- flags[FLAG_VISIBLE]=true;
- flags[FLAG_CAST_SHADOW]=true;
- flags[FLAG_RECEIVE_SHADOWS]=true;
- baked_light_instance=NULL;
- baked_light_texture_id=0;
- extra_cull_margin=0;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
- }
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