visibility_notifier.h 3.4 KB

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  1. /*************************************************************************/
  2. /* visibility_notifier.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef VISIBILITY_NOTIFIER_H
  30. #define VISIBILITY_NOTIFIER_H
  31. #include "scene/3d/spatial.h"
  32. class Camera;
  33. class VisibilityNotifier : public Spatial {
  34. OBJ_TYPE(VisibilityNotifier,Spatial);
  35. Set<Camera*> cameras;
  36. AABB aabb;
  37. protected:
  38. virtual void _screen_enter() {}
  39. virtual void _screen_exit() {}
  40. void _notification(int p_what);
  41. static void _bind_methods();
  42. friend class SpatialIndexer;
  43. void _enter_camera(Camera* p_camera);
  44. void _exit_camera(Camera* p_camera);
  45. public:
  46. void set_aabb(const AABB& p_aabb);
  47. AABB get_aabb() const;
  48. bool is_on_screen() const;
  49. VisibilityNotifier();
  50. };
  51. class VisibilityEnabler : public VisibilityNotifier {
  52. OBJ_TYPE(VisibilityEnabler,VisibilityNotifier);
  53. public:
  54. enum Enabler {
  55. ENABLER_PAUSE_ANIMATIONS,
  56. ENABLER_FREEZE_BODIES,
  57. ENABLER_MAX
  58. };
  59. protected:
  60. virtual void _screen_enter();
  61. virtual void _screen_exit();
  62. bool visible;
  63. void _find_nodes(Node* p_node);
  64. Map<Node*,Variant> nodes;
  65. void _node_removed(Node* p_node);
  66. bool enabler[ENABLER_MAX];
  67. void _change_node_state(Node* p_node,bool p_enabled);
  68. void _notification(int p_what);
  69. static void _bind_methods();
  70. public:
  71. void set_enabler(Enabler p_enabler,bool p_enable);
  72. bool is_enabler_enabled(Enabler p_enabler) const;
  73. VisibilityEnabler();
  74. };
  75. VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
  76. #endif // VISIBILITY_NOTIFIER_H