sprite_3d.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812
  1. #include "sprite_3d.h"
  2. #include "scene/scene_string_names.h"
  3. #include "core_string_names.h"
  4. Color SpriteBase3D::_get_color_accum() {
  5. if (!color_dirty)
  6. return color_accum;
  7. if (parent_sprite)
  8. color_accum=parent_sprite->_get_color_accum();
  9. else
  10. color_accum=Color(1,1,1,1);
  11. color_accum.r*=modulate.r;
  12. color_accum.g*=modulate.g;
  13. color_accum.b*=modulate.b;
  14. color_accum.a*=modulate.a;
  15. color_dirty=false;
  16. return color_accum;
  17. }
  18. void SpriteBase3D::_propagate_color_changed() {
  19. if (color_dirty)
  20. return;
  21. color_dirty=true;
  22. _queue_update();
  23. for (List<SpriteBase3D*>::Element *E=children.front();E;E=E->next()) {
  24. E->get()->_propagate_color_changed();
  25. }
  26. }
  27. void SpriteBase3D::_notification(int p_what) {
  28. if (p_what==NOTIFICATION_ENTER_TREE) {
  29. if (!pending_update)
  30. _im_update();
  31. Node *parent=get_parent();
  32. if (parent) {
  33. parent_sprite=parent->cast_to<SpriteBase3D>();
  34. if (parent_sprite) {
  35. pI=parent_sprite->children.push_back(this);
  36. }
  37. }
  38. }
  39. if (p_what==NOTIFICATION_EXIT_TREE) {
  40. if (parent_sprite) {
  41. parent_sprite->children.erase(pI);
  42. pI=NULL;
  43. parent_sprite=NULL;
  44. }
  45. }
  46. }
  47. void SpriteBase3D::set_centered(bool p_center) {
  48. centered=p_center;
  49. _queue_update();
  50. }
  51. bool SpriteBase3D::is_centered() const {
  52. return centered;
  53. }
  54. void SpriteBase3D::set_offset(const Point2& p_offset) {
  55. offset=p_offset;
  56. _queue_update();
  57. }
  58. Point2 SpriteBase3D::get_offset() const {
  59. return offset;
  60. }
  61. void SpriteBase3D::set_flip_h(bool p_flip) {
  62. hflip=p_flip;
  63. _queue_update();
  64. }
  65. bool SpriteBase3D::is_flipped_h() const {
  66. return hflip;
  67. }
  68. void SpriteBase3D::set_flip_v(bool p_flip) {
  69. vflip=p_flip;
  70. _queue_update();
  71. }
  72. bool SpriteBase3D::is_flipped_v() const {
  73. return vflip;
  74. }
  75. void SpriteBase3D::set_modulate(const Color& p_color) {
  76. modulate=p_color;
  77. _propagate_color_changed();
  78. _queue_update();
  79. }
  80. Color SpriteBase3D::get_modulate() const{
  81. return modulate;
  82. }
  83. void SpriteBase3D::set_pixel_size(float p_amount) {
  84. pixel_size=p_amount;
  85. _queue_update();
  86. }
  87. float SpriteBase3D::get_pixel_size() const {
  88. return pixel_size;
  89. }
  90. void SpriteBase3D::set_opacity(float p_amount) {
  91. opacity=p_amount;
  92. _queue_update();
  93. }
  94. float SpriteBase3D::get_opacity() const {
  95. return opacity;
  96. }
  97. void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
  98. axis=p_axis;
  99. _queue_update();
  100. }
  101. Vector3::Axis SpriteBase3D::get_axis() const {
  102. return axis;
  103. }
  104. void SpriteBase3D::_im_update() {
  105. _draw();
  106. pending_update=false;
  107. //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
  108. }
  109. void SpriteBase3D::_queue_update(){
  110. if (pending_update)
  111. return;
  112. pending_update=true;
  113. call_deferred(SceneStringNames::get_singleton()->_im_update);
  114. }
  115. AABB SpriteBase3D::get_aabb() const {
  116. return aabb;
  117. }
  118. DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
  119. return DVector<Face3>();
  120. }
  121. void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) {
  122. ERR_FAIL_INDEX(p_flag,FLAG_MAX);
  123. flags[p_flag]=p_enable;
  124. _queue_update();
  125. }
  126. bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{
  127. ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
  128. return flags[p_flag];
  129. }
  130. void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){
  131. ERR_FAIL_INDEX(p_mode,3);
  132. alpha_cut=p_mode;
  133. _queue_update();
  134. }
  135. SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{
  136. return alpha_cut;
  137. }
  138. void SpriteBase3D::_bind_methods() {
  139. ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered);
  140. ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered);
  141. ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset);
  142. ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset);
  143. ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h);
  144. ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h);
  145. ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v);
  146. ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v);
  147. ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate);
  148. ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate);
  149. ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity);
  150. ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity);
  151. ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size);
  152. ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size);
  153. ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis);
  154. ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis);
  155. ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag);
  156. ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag);
  157. ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode);
  158. ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode);
  159. ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect);
  160. ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update);
  161. ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update);
  162. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
  163. ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
  164. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
  165. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
  166. ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
  167. ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity"));
  168. ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size"));
  169. ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis"));
  170. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT);
  171. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED);
  172. ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode"));
  173. BIND_CONSTANT( FLAG_TRANSPARENT );
  174. BIND_CONSTANT( FLAG_SHADED );
  175. BIND_CONSTANT( FLAG_MAX );
  176. BIND_CONSTANT( ALPHA_CUT_DISABLED );
  177. BIND_CONSTANT( ALPHA_CUT_DISCARD );
  178. BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
  179. }
  180. SpriteBase3D::SpriteBase3D() {
  181. color_dirty=true;
  182. centered=true;
  183. hflip=false;
  184. vflip=false;
  185. parent_sprite=NULL;
  186. pI=NULL;
  187. for(int i=0;i<FLAG_MAX;i++)
  188. flags[i]=i==FLAG_TRANSPARENT;
  189. axis=Vector3::AXIS_Z;
  190. pixel_size=0.01;
  191. modulate=Color(1,1,1,1);
  192. pending_update=false;
  193. opacity=1.0;
  194. immediate = VisualServer::get_singleton()->immediate_create();
  195. set_base(immediate);
  196. }
  197. SpriteBase3D::~SpriteBase3D() {
  198. VisualServer::get_singleton()->free(immediate);
  199. }
  200. ///////////////////////////////////////////
  201. void Sprite3D::_draw() {
  202. RID immediate = get_immediate();
  203. VS::get_singleton()->immediate_clear(immediate);
  204. if (!texture.is_valid())
  205. return; //no texuture no life
  206. Vector2 tsize = texture->get_size();
  207. if (tsize.x==0 || tsize.y==0)
  208. return;
  209. Size2i s;
  210. Rect2i src_rect;
  211. if (region) {
  212. s=region_rect.size;
  213. src_rect=region_rect;
  214. } else {
  215. s = texture->get_size();
  216. s=s/Size2i(hframes,vframes);
  217. src_rect.size=s;
  218. src_rect.pos.x+=(frame%hframes)*s.x;
  219. src_rect.pos.y+=(frame/hframes)*s.y;
  220. }
  221. Point2i ofs=get_offset();
  222. if (is_centered())
  223. ofs-=s/2;
  224. Rect2i dst_rect(ofs,s);
  225. Rect2 final_rect;
  226. Rect2 final_src_rect;
  227. if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
  228. return;
  229. if (final_rect.size.x==0 || final_rect.size.y==0)
  230. return;
  231. Color color=_get_color_accum();
  232. color.a*=get_opacity();
  233. float pixel_size=get_pixel_size();
  234. Vector2 vertices[4]={
  235. (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
  236. (final_rect.pos+final_rect.size) * pixel_size,
  237. (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
  238. final_rect.pos * pixel_size,
  239. };
  240. Vector2 uvs[4]={
  241. final_src_rect.pos / tsize,
  242. (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
  243. (final_src_rect.pos+final_src_rect.size) / tsize,
  244. (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
  245. };
  246. if (is_flipped_h()) {
  247. SWAP(uvs[0],uvs[1]);
  248. SWAP(uvs[2],uvs[3]);
  249. }
  250. if (is_flipped_v()) {
  251. SWAP(uvs[0],uvs[3]);
  252. SWAP(uvs[1],uvs[2]);
  253. }
  254. Vector3 normal;
  255. int axis = get_axis();
  256. normal[axis]=1.0;
  257. RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
  258. VS::get_singleton()->immediate_set_material(immediate,mat);
  259. VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
  260. int x_axis = ((axis + 1) % 3);
  261. int y_axis = ((axis + 2) % 3);
  262. if (axis!=Vector3::AXIS_Z) {
  263. SWAP(x_axis,y_axis);
  264. for(int i=0;i<4;i++) {
  265. //uvs[i] = Vector2(1.0,1.0)-uvs[i];
  266. //SWAP(vertices[i].x,vertices[i].y);
  267. if (axis==Vector3::AXIS_Y) {
  268. vertices[i].y = - vertices[i].y;
  269. } else if (axis==Vector3::AXIS_X) {
  270. vertices[i].x = - vertices[i].x;
  271. }
  272. }
  273. }
  274. AABB aabb;
  275. for(int i=0;i<4;i++) {
  276. VS::get_singleton()->immediate_normal(immediate,normal);
  277. VS::get_singleton()->immediate_color(immediate,color);
  278. VS::get_singleton()->immediate_uv(immediate,uvs[i]);
  279. Vector3 vtx;
  280. vtx[x_axis]=vertices[i][0];
  281. vtx[y_axis]=vertices[i][1];
  282. VS::get_singleton()->immediate_vertex(immediate,vtx);
  283. if (i==0) {
  284. aabb.pos=vtx;
  285. aabb.size=Vector3();
  286. } else {
  287. aabb.expand_to(vtx);
  288. }
  289. }
  290. set_aabb(aabb);
  291. VS::get_singleton()->immediate_end(immediate);
  292. }
  293. void Sprite3D::set_texture(const Ref<Texture>& p_texture) {
  294. if (p_texture==texture)
  295. return;
  296. if (texture.is_valid()) {
  297. texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
  298. }
  299. texture=p_texture;
  300. if (texture.is_valid()) {
  301. texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
  302. texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
  303. }
  304. _queue_update();
  305. }
  306. Ref<Texture> Sprite3D::get_texture() const {
  307. return texture;
  308. }
  309. void Sprite3D::set_region(bool p_region) {
  310. if (p_region==region)
  311. return;
  312. region=p_region;
  313. _queue_update();
  314. }
  315. bool Sprite3D::is_region() const{
  316. return region;
  317. }
  318. void Sprite3D::set_region_rect(const Rect2& p_region_rect) {
  319. bool changed=region_rect!=p_region_rect;
  320. region_rect=p_region_rect;
  321. if (region && changed) {
  322. _queue_update();
  323. }
  324. }
  325. Rect2 Sprite3D::get_region_rect() const {
  326. return region_rect;
  327. }
  328. void Sprite3D::set_frame(int p_frame) {
  329. ERR_FAIL_INDEX(p_frame,vframes*hframes);
  330. if (frame != p_frame)
  331. frame=p_frame;
  332. _queue_update();
  333. emit_signal(SceneStringNames::get_singleton()->frame_changed);
  334. }
  335. int Sprite3D::get_frame() const {
  336. return frame;
  337. }
  338. void Sprite3D::set_vframes(int p_amount) {
  339. ERR_FAIL_COND(p_amount<1);
  340. vframes=p_amount;
  341. _queue_update();
  342. _change_notify("frame");
  343. }
  344. int Sprite3D::get_vframes() const {
  345. return vframes;
  346. }
  347. void Sprite3D::set_hframes(int p_amount) {
  348. ERR_FAIL_COND(p_amount<1);
  349. hframes=p_amount;
  350. _queue_update();
  351. _change_notify("frame");
  352. }
  353. int Sprite3D::get_hframes() const {
  354. return hframes;
  355. }
  356. Rect2 Sprite3D::get_item_rect() const {
  357. if (texture.is_null())
  358. return Rect2(0,0,1,1);
  359. //if (texture.is_null())
  360. // return CanvasItem::get_item_rect();
  361. Size2i s;
  362. if (region) {
  363. s=region_rect.size;
  364. } else {
  365. s = texture->get_size();
  366. s=s/Point2(hframes,vframes);
  367. }
  368. Point2i ofs=get_offset();
  369. if (is_centered())
  370. ofs-=s/2;
  371. if (s==Size2(0,0))
  372. s=Size2(1,1);
  373. return Rect2(ofs,s);
  374. }
  375. void Sprite3D::_bind_methods() {
  376. ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture);
  377. ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture);
  378. ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region);
  379. ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region);
  380. ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect);
  381. ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect);
  382. ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame);
  383. ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame);
  384. ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes);
  385. ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes);
  386. ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes);
  387. ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes);
  388. ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
  389. ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_vframes"),_SCS("get_vframes"));
  390. ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_hframes"),_SCS("get_hframes"));
  391. ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
  392. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
  393. ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
  394. ADD_SIGNAL(MethodInfo("frame_changed"));
  395. }
  396. Sprite3D::Sprite3D() {
  397. region=false;
  398. frame=0;
  399. vframes=1;
  400. hframes=1;
  401. }
  402. ////////////////////////////////////////
  403. void AnimatedSprite3D::_draw() {
  404. RID immediate = get_immediate();
  405. VS::get_singleton()->immediate_clear(immediate);
  406. if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
  407. return;
  408. }
  409. Ref<Texture> texture = frames->get_frame(frame);
  410. if (!texture.is_valid())
  411. return; //no texuture no life
  412. Vector2 tsize = texture->get_size();
  413. if (tsize.x==0 || tsize.y==0)
  414. return;
  415. Size2i s=tsize;
  416. Rect2i src_rect;
  417. src_rect.size=s;
  418. Point2i ofs=get_offset();
  419. if (is_centered())
  420. ofs-=s/2;
  421. Rect2i dst_rect(ofs,s);
  422. Rect2 final_rect;
  423. Rect2 final_src_rect;
  424. if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
  425. return;
  426. if (final_rect.size.x==0 || final_rect.size.y==0)
  427. return;
  428. Color color=_get_color_accum();
  429. color.a*=get_opacity();
  430. float pixel_size=get_pixel_size();
  431. Vector2 vertices[4]={
  432. (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
  433. (final_rect.pos+final_rect.size) * pixel_size,
  434. (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
  435. final_rect.pos * pixel_size,
  436. };
  437. Vector2 uvs[4]={
  438. final_src_rect.pos / tsize,
  439. (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
  440. (final_src_rect.pos+final_src_rect.size) / tsize,
  441. (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
  442. };
  443. if (is_flipped_h()) {
  444. SWAP(uvs[0],uvs[1]);
  445. SWAP(uvs[2],uvs[3]);
  446. }
  447. if (is_flipped_v()) {
  448. SWAP(uvs[0],uvs[3]);
  449. SWAP(uvs[1],uvs[2]);
  450. }
  451. Vector3 normal;
  452. int axis = get_axis();
  453. normal[axis]=1.0;
  454. RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
  455. VS::get_singleton()->immediate_set_material(immediate,mat);
  456. VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
  457. int x_axis = ((axis + 1) % 3);
  458. int y_axis = ((axis + 2) % 3);
  459. if (axis!=Vector3::AXIS_Z) {
  460. SWAP(x_axis,y_axis);
  461. for(int i=0;i<4;i++) {
  462. //uvs[i] = Vector2(1.0,1.0)-uvs[i];
  463. //SWAP(vertices[i].x,vertices[i].y);
  464. if (axis==Vector3::AXIS_Y) {
  465. vertices[i].y = - vertices[i].y;
  466. } else if (axis==Vector3::AXIS_X) {
  467. vertices[i].x = - vertices[i].x;
  468. }
  469. }
  470. }
  471. AABB aabb;
  472. for(int i=0;i<4;i++) {
  473. VS::get_singleton()->immediate_normal(immediate,normal);
  474. VS::get_singleton()->immediate_color(immediate,color);
  475. VS::get_singleton()->immediate_uv(immediate,uvs[i]);
  476. Vector3 vtx;
  477. vtx[x_axis]=vertices[i][0];
  478. vtx[y_axis]=vertices[i][1];
  479. VS::get_singleton()->immediate_vertex(immediate,vtx);
  480. if (i==0) {
  481. aabb.pos=vtx;
  482. aabb.size=Vector3();
  483. } else {
  484. aabb.expand_to(vtx);
  485. }
  486. }
  487. set_aabb(aabb);
  488. VS::get_singleton()->immediate_end(immediate);
  489. }
  490. void AnimatedSprite3D::_bind_methods(){
  491. ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
  492. ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames);
  493. ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
  494. ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
  495. ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
  496. ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
  497. ADD_SIGNAL(MethodInfo("frame_changed"));
  498. }
  499. void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) {
  500. if (frames==p_sprite_frames)
  501. return;
  502. if (frames.is_valid())
  503. frames->disconnect("changed",this,"_queue_update");
  504. frames=p_sprite_frames;
  505. if (frames.is_valid())
  506. frames->connect("changed",this,"_queue_update");
  507. if (!frames.is_valid() || frame >=frames->get_frame_count()) {
  508. frame=0;
  509. }
  510. _queue_update();
  511. }
  512. Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{
  513. return frames;
  514. }
  515. void AnimatedSprite3D::set_frame(int p_frame){
  516. if (frames.is_null())
  517. return;
  518. ERR_FAIL_INDEX(p_frame,frames->get_frame_count());
  519. if (frame==p_frame)
  520. return;
  521. frame=p_frame;
  522. _queue_update();
  523. emit_signal(SceneStringNames::get_singleton()->frame_changed);
  524. }
  525. int AnimatedSprite3D::get_frame() const{
  526. return frame;
  527. }
  528. Rect2 AnimatedSprite3D::get_item_rect() const {
  529. if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
  530. return Rect2(0,0,1,1);
  531. }
  532. Ref<Texture> t = frames->get_frame(frame);
  533. if (t.is_null())
  534. return Rect2(0,0,1,1);
  535. Size2i s = t->get_size();
  536. Point2i ofs=get_offset();
  537. if (is_centered())
  538. ofs-=s/2;
  539. if (s==Size2(0,0))
  540. s=Size2(1,1);
  541. return Rect2(ofs,s);
  542. }
  543. AnimatedSprite3D::AnimatedSprite3D() {
  544. frame=0;
  545. }