123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812 |
- #include "sprite_3d.h"
- #include "scene/scene_string_names.h"
- #include "core_string_names.h"
- Color SpriteBase3D::_get_color_accum() {
- if (!color_dirty)
- return color_accum;
- if (parent_sprite)
- color_accum=parent_sprite->_get_color_accum();
- else
- color_accum=Color(1,1,1,1);
- color_accum.r*=modulate.r;
- color_accum.g*=modulate.g;
- color_accum.b*=modulate.b;
- color_accum.a*=modulate.a;
- color_dirty=false;
- return color_accum;
- }
- void SpriteBase3D::_propagate_color_changed() {
- if (color_dirty)
- return;
- color_dirty=true;
- _queue_update();
- for (List<SpriteBase3D*>::Element *E=children.front();E;E=E->next()) {
- E->get()->_propagate_color_changed();
- }
- }
- void SpriteBase3D::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
- if (!pending_update)
- _im_update();
- Node *parent=get_parent();
- if (parent) {
- parent_sprite=parent->cast_to<SpriteBase3D>();
- if (parent_sprite) {
- pI=parent_sprite->children.push_back(this);
- }
- }
- }
- if (p_what==NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI=NULL;
- parent_sprite=NULL;
- }
- }
- }
- void SpriteBase3D::set_centered(bool p_center) {
- centered=p_center;
- _queue_update();
- }
- bool SpriteBase3D::is_centered() const {
- return centered;
- }
- void SpriteBase3D::set_offset(const Point2& p_offset) {
- offset=p_offset;
- _queue_update();
- }
- Point2 SpriteBase3D::get_offset() const {
- return offset;
- }
- void SpriteBase3D::set_flip_h(bool p_flip) {
- hflip=p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_h() const {
- return hflip;
- }
- void SpriteBase3D::set_flip_v(bool p_flip) {
- vflip=p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_v() const {
- return vflip;
- }
- void SpriteBase3D::set_modulate(const Color& p_color) {
- modulate=p_color;
- _propagate_color_changed();
- _queue_update();
- }
- Color SpriteBase3D::get_modulate() const{
- return modulate;
- }
- void SpriteBase3D::set_pixel_size(float p_amount) {
- pixel_size=p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_pixel_size() const {
- return pixel_size;
- }
- void SpriteBase3D::set_opacity(float p_amount) {
- opacity=p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_opacity() const {
- return opacity;
- }
- void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
- axis=p_axis;
- _queue_update();
- }
- Vector3::Axis SpriteBase3D::get_axis() const {
- return axis;
- }
- void SpriteBase3D::_im_update() {
- _draw();
- pending_update=false;
- //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- }
- void SpriteBase3D::_queue_update(){
- if (pending_update)
- return;
- pending_update=true;
- call_deferred(SceneStringNames::get_singleton()->_im_update);
- }
- AABB SpriteBase3D::get_aabb() const {
- return aabb;
- }
- DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- flags[p_flag]=p_enable;
- _queue_update();
- }
- bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
- return flags[p_flag];
- }
- void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){
- ERR_FAIL_INDEX(p_mode,3);
- alpha_cut=p_mode;
- _queue_update();
- }
- SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{
- return alpha_cut;
- }
- void SpriteBase3D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered);
- ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset);
- ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset);
- ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h);
- ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h);
- ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v);
- ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v);
- ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate);
- ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate);
- ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity);
- ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity);
- ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size);
- ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size);
- ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis);
- ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis);
- ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag);
- ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag);
- ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode);
- ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode);
- ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect);
- ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update);
- ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode"));
- BIND_CONSTANT( FLAG_TRANSPARENT );
- BIND_CONSTANT( FLAG_SHADED );
- BIND_CONSTANT( FLAG_MAX );
- BIND_CONSTANT( ALPHA_CUT_DISABLED );
- BIND_CONSTANT( ALPHA_CUT_DISCARD );
- BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
- }
- SpriteBase3D::SpriteBase3D() {
- color_dirty=true;
- centered=true;
- hflip=false;
- vflip=false;
- parent_sprite=NULL;
- pI=NULL;
- for(int i=0;i<FLAG_MAX;i++)
- flags[i]=i==FLAG_TRANSPARENT;
- axis=Vector3::AXIS_Z;
- pixel_size=0.01;
- modulate=Color(1,1,1,1);
- pending_update=false;
- opacity=1.0;
- immediate = VisualServer::get_singleton()->immediate_create();
- set_base(immediate);
- }
- SpriteBase3D::~SpriteBase3D() {
- VisualServer::get_singleton()->free(immediate);
- }
- ///////////////////////////////////////////
- void Sprite3D::_draw() {
- RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
- if (!texture.is_valid())
- return; //no texuture no life
- Vector2 tsize = texture->get_size();
- if (tsize.x==0 || tsize.y==0)
- return;
- Size2i s;
- Rect2i src_rect;
- if (region) {
- s=region_rect.size;
- src_rect=region_rect;
- } else {
- s = texture->get_size();
- s=s/Size2i(hframes,vframes);
- src_rect.size=s;
- src_rect.pos.x+=(frame%hframes)*s.x;
- src_rect.pos.y+=(frame/hframes)*s.y;
- }
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
- Rect2i dst_rect(ofs,s);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
- return;
- if (final_rect.size.x==0 || final_rect.size.y==0)
- return;
- Color color=_get_color_accum();
- color.a*=get_opacity();
- float pixel_size=get_pixel_size();
- Vector2 vertices[4]={
- (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
- (final_rect.pos+final_rect.size) * pixel_size,
- (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
- final_rect.pos * pixel_size,
- };
- Vector2 uvs[4]={
- final_src_rect.pos / tsize,
- (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
- (final_src_rect.pos+final_src_rect.size) / tsize,
- (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0],uvs[1]);
- SWAP(uvs[2],uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0],uvs[3]);
- SWAP(uvs[1],uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis]=1.0;
- RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
- VS::get_singleton()->immediate_set_material(immediate,mat);
- VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis!=Vector3::AXIS_Z) {
- SWAP(x_axis,y_axis);
- for(int i=0;i<4;i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis==Vector3::AXIS_Y) {
- vertices[i].y = - vertices[i].y;
- } else if (axis==Vector3::AXIS_X) {
- vertices[i].x = - vertices[i].x;
- }
- }
- }
- AABB aabb;
- for(int i=0;i<4;i++) {
- VS::get_singleton()->immediate_normal(immediate,normal);
- VS::get_singleton()->immediate_color(immediate,color);
- VS::get_singleton()->immediate_uv(immediate,uvs[i]);
- Vector3 vtx;
- vtx[x_axis]=vertices[i][0];
- vtx[y_axis]=vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate,vtx);
- if (i==0) {
- aabb.pos=vtx;
- aabb.size=Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- }
- set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
- }
- void Sprite3D::set_texture(const Ref<Texture>& p_texture) {
- if (p_texture==texture)
- return;
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
- }
- texture=p_texture;
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
- }
- _queue_update();
- }
- Ref<Texture> Sprite3D::get_texture() const {
- return texture;
- }
- void Sprite3D::set_region(bool p_region) {
- if (p_region==region)
- return;
- region=p_region;
- _queue_update();
- }
- bool Sprite3D::is_region() const{
- return region;
- }
- void Sprite3D::set_region_rect(const Rect2& p_region_rect) {
- bool changed=region_rect!=p_region_rect;
- region_rect=p_region_rect;
- if (region && changed) {
- _queue_update();
- }
- }
- Rect2 Sprite3D::get_region_rect() const {
- return region_rect;
- }
- void Sprite3D::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame,vframes*hframes);
- if (frame != p_frame)
- frame=p_frame;
- _queue_update();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int Sprite3D::get_frame() const {
- return frame;
- }
- void Sprite3D::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount<1);
- vframes=p_amount;
- _queue_update();
- _change_notify("frame");
- }
- int Sprite3D::get_vframes() const {
- return vframes;
- }
- void Sprite3D::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount<1);
- hframes=p_amount;
- _queue_update();
- _change_notify("frame");
- }
- int Sprite3D::get_hframes() const {
- return hframes;
- }
- Rect2 Sprite3D::get_item_rect() const {
- if (texture.is_null())
- return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
- Size2i s;
- if (region) {
- s=region_rect.size;
- } else {
- s = texture->get_size();
- s=s/Point2(hframes,vframes);
- }
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
- if (s==Size2(0,0))
- s=Size2(1,1);
- return Rect2(ofs,s);
- }
- void Sprite3D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture);
- ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region);
- ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region);
- ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect);
- ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect);
- ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame);
- ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame);
- ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes);
- ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes);
- ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes);
- ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_vframes"),_SCS("get_vframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_hframes"),_SCS("get_hframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
- ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
- ADD_SIGNAL(MethodInfo("frame_changed"));
- }
- Sprite3D::Sprite3D() {
- region=false;
- frame=0;
- vframes=1;
- hframes=1;
- }
- ////////////////////////////////////////
- void AnimatedSprite3D::_draw() {
- RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
- if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
- return;
- }
- Ref<Texture> texture = frames->get_frame(frame);
- if (!texture.is_valid())
- return; //no texuture no life
- Vector2 tsize = texture->get_size();
- if (tsize.x==0 || tsize.y==0)
- return;
- Size2i s=tsize;
- Rect2i src_rect;
- src_rect.size=s;
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
- Rect2i dst_rect(ofs,s);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
- return;
- if (final_rect.size.x==0 || final_rect.size.y==0)
- return;
- Color color=_get_color_accum();
- color.a*=get_opacity();
- float pixel_size=get_pixel_size();
- Vector2 vertices[4]={
- (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
- (final_rect.pos+final_rect.size) * pixel_size,
- (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
- final_rect.pos * pixel_size,
- };
- Vector2 uvs[4]={
- final_src_rect.pos / tsize,
- (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
- (final_src_rect.pos+final_src_rect.size) / tsize,
- (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0],uvs[1]);
- SWAP(uvs[2],uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0],uvs[3]);
- SWAP(uvs[1],uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis]=1.0;
- RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
- VS::get_singleton()->immediate_set_material(immediate,mat);
- VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis!=Vector3::AXIS_Z) {
- SWAP(x_axis,y_axis);
- for(int i=0;i<4;i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis==Vector3::AXIS_Y) {
- vertices[i].y = - vertices[i].y;
- } else if (axis==Vector3::AXIS_X) {
- vertices[i].x = - vertices[i].x;
- }
- }
- }
- AABB aabb;
- for(int i=0;i<4;i++) {
- VS::get_singleton()->immediate_normal(immediate,normal);
- VS::get_singleton()->immediate_color(immediate,color);
- VS::get_singleton()->immediate_uv(immediate,uvs[i]);
- Vector3 vtx;
- vtx[x_axis]=vertices[i][0];
- vtx[y_axis]=vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate,vtx);
- if (i==0) {
- aabb.pos=vtx;
- aabb.size=Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- }
- set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
- }
- void AnimatedSprite3D::_bind_methods(){
- ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
- ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames);
- ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
- ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
- ADD_SIGNAL(MethodInfo("frame_changed"));
- }
- void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) {
- if (frames==p_sprite_frames)
- return;
- if (frames.is_valid())
- frames->disconnect("changed",this,"_queue_update");
- frames=p_sprite_frames;
- if (frames.is_valid())
- frames->connect("changed",this,"_queue_update");
- if (!frames.is_valid() || frame >=frames->get_frame_count()) {
- frame=0;
- }
- _queue_update();
- }
- Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{
- return frames;
- }
- void AnimatedSprite3D::set_frame(int p_frame){
- if (frames.is_null())
- return;
- ERR_FAIL_INDEX(p_frame,frames->get_frame_count());
- if (frame==p_frame)
- return;
- frame=p_frame;
- _queue_update();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int AnimatedSprite3D::get_frame() const{
- return frame;
- }
- Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
- return Rect2(0,0,1,1);
- }
- Ref<Texture> t = frames->get_frame(frame);
- if (t.is_null())
- return Rect2(0,0,1,1);
- Size2i s = t->get_size();
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
- if (s==Size2(0,0))
- s=Size2(1,1);
- return Rect2(ofs,s);
- }
- AnimatedSprite3D::AnimatedSprite3D() {
- frame=0;
- }
|