spatial_sample_player.h 3.4 KB

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  1. /*************************************************************************/
  2. /* spatial_sample_player.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SPATIAL_SAMPLE_PLAYER_H
  30. #define SPATIAL_SAMPLE_PLAYER_H
  31. #include "scene/3d/spatial_player.h"
  32. #include "scene/resources/sample_library.h"
  33. #include "servers/spatial_sound_server.h"
  34. class SpatialSamplePlayer : public SpatialPlayer {
  35. OBJ_TYPE(SpatialSamplePlayer,SpatialPlayer);
  36. public:
  37. enum {
  38. INVALID_VOICE=SpatialSoundServer::SOURCE_INVALID_VOICE,
  39. NEXT_VOICE=SpatialSoundServer::SOURCE_NEXT_VOICE
  40. };
  41. typedef int VoiceID;
  42. private:
  43. Ref<SampleLibrary> library;
  44. int polyphony;
  45. String played_back;
  46. protected:
  47. bool _set(const StringName& p_name, const Variant& p_value);
  48. bool _get(const StringName& p_name,Variant &r_ret) const;
  49. void _get_property_list(List<PropertyInfo> *p_list) const;
  50. void _notification(int p_what);
  51. static void _bind_methods();
  52. public:
  53. void set_sample_library(const Ref<SampleLibrary>& p_library);
  54. Ref<SampleLibrary> get_sample_library() const;
  55. void set_polyphony(int p_voice_count);
  56. int get_polyphony() const;
  57. VoiceID play(const String& p_sample,int p_voice=NEXT_VOICE);
  58. //voices
  59. void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
  60. void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
  61. bool is_voice_active(VoiceID p_voice) const;
  62. void stop_voice(VoiceID p_voice);
  63. void stop_all();
  64. SpatialSamplePlayer();
  65. ~SpatialSamplePlayer();
  66. };
  67. #endif // SPATIAL_SAMPLE_PLAYER_H