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- /*************************************************************************/
- /* spatial_sample_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_SAMPLE_PLAYER_H
- #define SPATIAL_SAMPLE_PLAYER_H
- #include "scene/3d/spatial_player.h"
- #include "scene/resources/sample_library.h"
- #include "servers/spatial_sound_server.h"
- class SpatialSamplePlayer : public SpatialPlayer {
- OBJ_TYPE(SpatialSamplePlayer,SpatialPlayer);
- public:
- enum {
- INVALID_VOICE=SpatialSoundServer::SOURCE_INVALID_VOICE,
- NEXT_VOICE=SpatialSoundServer::SOURCE_NEXT_VOICE
- };
- typedef int VoiceID;
- private:
- Ref<SampleLibrary> library;
- int polyphony;
- String played_back;
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_sample_library(const Ref<SampleLibrary>& p_library);
- Ref<SampleLibrary> get_sample_library() const;
- void set_polyphony(int p_voice_count);
- int get_polyphony() const;
- VoiceID play(const String& p_sample,int p_voice=NEXT_VOICE);
- //voices
- void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
- void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
- bool is_voice_active(VoiceID p_voice) const;
- void stop_voice(VoiceID p_voice);
- void stop_all();
- SpatialSamplePlayer();
- ~SpatialSamplePlayer();
- };
- #endif // SPATIAL_SAMPLE_PLAYER_H
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