spatial_indexer.h 3.1 KB

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  1. /*************************************************************************/
  2. /* spatial_indexer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SPATIAL_INDEXER_H
  30. #define SPATIAL_INDEXER_H
  31. #include "scene/3d/spatial.h"
  32. #if 0
  33. class Camera;
  34. class ProximityArea;
  35. class SpatialIndexer : public Object {
  36. OBJ_TYPE( SpatialIndexer, Object );
  37. template<class T>
  38. struct TK {
  39. T *against;
  40. ProximityArea *area;
  41. bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
  42. };
  43. Set<Camera*> cameras; //cameras
  44. Set<ProximityArea*> proximity_areas;
  45. Set<TK<Camera> > camera_pairs;
  46. bool pending_update;
  47. void _update_pairs();
  48. void _request_update();
  49. protected:
  50. static void _bind_methods();
  51. friend class ProximityArea;
  52. friend class Camera;
  53. void add_proximity_area(ProximityArea* p_area);
  54. void remove_proximity_area(ProximityArea* p_area);
  55. void update_proximity_area_transform(ProximityArea* p_area);
  56. void update_proximity_area_flags(ProximityArea* p_area);
  57. void add_camera(Camera* p_camera);
  58. void remove_camera(Camera* p_camera);
  59. void update_camera(Camera* p_camera);
  60. public:
  61. SpatialIndexer();
  62. };
  63. #endif
  64. #endif // SPATIAL_INDEXER_H