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- /*************************************************************************/
- /* spatial.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_H
- #define SPATIAL_H
- #include "scene/main/node.h"
- #include "scene/main/scene_main_loop.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class SpatialGizmo : public Reference {
- OBJ_TYPE(SpatialGizmo,Reference);
- public:
- virtual void create()=0;
- virtual void transform()=0;
- virtual void clear()=0;
- virtual void redraw()=0;
- virtual void free()=0;
- SpatialGizmo();
- };
- class Spatial : public Node {
- OBJ_TYPE( Spatial, Node );
- OBJ_CATEGORY("3D");
- enum TransformDirty {
- DIRTY_NONE=0,
- DIRTY_VECTORS=1,
- DIRTY_LOCAL=2,
- DIRTY_GLOBAL=4
- };
- mutable SelfList<Node> xform_change;
- struct Data {
- mutable Transform global_transform;
- mutable Transform local_transform;
- mutable Vector3 rotation;
- mutable Vector3 scale;
- mutable int dirty;
- Viewport *viewport;
- bool toplevel_active;
- bool toplevel;
- bool inside_world;
- int children_lock;
- Spatial *parent;
- List<Spatial*> children;
- List<Spatial*>::Element *C;
- bool ignore_notification;
- bool notify_local_transform;
- bool visible;
- #ifdef TOOLS_ENABLED
- Ref<SpatialGizmo> gizmo;
- bool gizmo_disabled;
- bool gizmo_dirty;
- Transform import_transform;
- #endif
- } data;
- #ifdef TOOLS_ENABLED
- void _update_gizmo();
- #endif
- void _notify_dirty();
- void _propagate_transform_changed(Spatial *p_origin);
- // Deprecated, should be removed in a future version.
- void _set_rotation_deg(const Vector3& p_euler_deg);
- Vector3 _get_rotation_deg() const;
- void _propagate_visibility_changed();
- protected:
- _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification=p_ignore; }
- _FORCE_INLINE_ void _update_local_transform() const;
- void _notification(int p_what);
- static void _bind_methods();
- void _set_visible_(bool p_visible);
- bool _is_visible_() const;
- public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED=SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
- NOTIFICATION_ENTER_WORLD=41,
- NOTIFICATION_EXIT_WORLD=42,
- NOTIFICATION_VISIBILITY_CHANGED=43,
- NOTIFICATION_LOCAL_TRANSFORM_CHANGED=44,
- };
- Spatial *get_parent_spatial() const;
- Ref<World> get_world() const;
- void set_translation(const Vector3& p_translation);
- void set_rotation(const Vector3& p_euler_rad);
- void set_rotation_deg(const Vector3& p_euler_deg);
- void set_scale(const Vector3& p_scale);
- Vector3 get_translation() const;
- Vector3 get_rotation() const;
- Vector3 get_rotation_deg() const;
- Vector3 get_scale() const;
- void set_transform(const Transform& p_transform);
- void set_global_transform(const Transform& p_transform);
- Transform get_transform() const;
- Transform get_global_transform() const;
- void set_as_toplevel(bool p_enabled);
- bool is_set_as_toplevel() const;
- void set_disable_gizmo(bool p_enabled);
- void update_gizmo();
- void set_gizmo(const Ref<SpatialGizmo>& p_gizmo);
- Ref<SpatialGizmo> get_gizmo() const;
- _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
- Transform get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3& p_normal,float p_radians);
- void rotate_x(float p_radians);
- void rotate_y(float p_radians);
- void rotate_z(float p_radians);
- void translate(const Vector3& p_offset);
- void scale(const Vector3& p_ratio);
- void global_rotate(const Vector3& p_normal,float p_radians);
- void global_translate(const Vector3& p_offset);
- void look_at(const Vector3& p_target, const Vector3& p_up_normal);
- void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
- void set_notify_local_transform(bool p_enable);
- bool is_local_transform_notification_enabled() const;
- void orthonormalize();
- void set_identity();
- void show();
- void hide();
- bool is_visible() const;
- bool is_hidden() const;
- void set_hidden(bool p_hidden);
- #ifdef TOOLS_ENABLED
- void set_import_transform(const Transform& p_transform) ;
- Transform get_import_transform() const;
- #endif
- Spatial();
- ~Spatial();
- };
- #endif
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