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- /*************************************************************************/
- /* skeleton.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "skeleton.h"
- #include "message_queue.h"
- #include "scene/resources/surface_tool.h"
- #include "core/globals.h"
- bool Skeleton::_set(const StringName& p_path, const Variant& p_value) {
- String path = p_path;
- if (!path.begins_with("bones/"))
- return false;
- int which=path.get_slicec('/',1).to_int();
- String what=path.get_slicec('/',2);
- if (which==bones.size() && what=="name") {
- add_bone(p_value);
- return true;
- }
- ERR_FAIL_INDEX_V( which, bones.size(), false );
- if (what=="parent")
- set_bone_parent(which, p_value );
- else if (what=="rest")
- set_bone_rest(which, p_value);
- else if (what=="enabled")
- set_bone_enabled(which, p_value);
- else if (what=="pose")
- set_bone_pose(which, p_value);
- else if (what=="bound_childs") {
- Array children=p_value;
- bones[which].nodes_bound.clear();
- for (int i=0;i<children.size();i++) {
- NodePath path=children[i];
- ERR_CONTINUE( path.operator String()=="" );
- Node *node = get_node(path);
- ERR_CONTINUE(!node);
- bind_child_node_to_bone(which,node);
- }
- } else {
- return false;
- }
- return true;
- }
- bool Skeleton::_get(const StringName& p_name,Variant &r_ret) const {
- String path=p_name;
- if (!path.begins_with("bones/"))
- return false;
- int which=path.get_slicec('/',1).to_int();
- String what=path.get_slicec('/',2);
- ERR_FAIL_INDEX_V( which, bones.size(), false );
- if (what=="name")
- r_ret=get_bone_name(which);
- else if (what=="parent")
- r_ret=get_bone_parent(which);
- else if (what=="rest")
- r_ret=get_bone_rest(which);
- else if (what=="enabled")
- r_ret=is_bone_enabled(which);
- else if (what=="pose")
- r_ret=get_bone_pose(which);
- else if (what=="bound_childs") {
- Array children;
- for (const List<uint32_t>::Element *E=bones[which].nodes_bound.front();E;E=E->next()) {
- Object *obj=ObjectDB::get_instance(E->get());
- ERR_CONTINUE(!obj);
- Node *node=obj->cast_to<Node>();
- ERR_CONTINUE(!node);
- NodePath path=get_path_to(node);
- children.push_back(path);
- }
- r_ret=children;
- } else
- return false;
- return true;
- }
- void Skeleton::_get_property_list( List<PropertyInfo>* p_list ) const {
- for (int i=0;i<bones.size();i++) {
- String prep="bones/"+itos(i)+"/";
- p_list->push_back( PropertyInfo( Variant::STRING, prep+"name" ) );
- p_list->push_back( PropertyInfo( Variant::INT, prep+"parent" , PROPERTY_HINT_RANGE,"-1,"+itos(i-1)+",1") );
- p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"rest" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, prep+"enabled" ) );
- p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ) );
- p_list->push_back( PropertyInfo( Variant::ARRAY, prep+"bound_childs" ) );
- }
- }
- void Skeleton::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- if (dirty) {
- dirty=false;
- _make_dirty(); // property make it dirty
- }
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- } break;
- case NOTIFICATION_UPDATE_SKELETON: {
- VisualServer *vs=VisualServer::get_singleton();
- Bone *bonesptr=&bones[0];
- int len=bones.size();
- vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens
- // pose changed, rebuild cache of inverses
- if (rest_global_inverse_dirty) {
- // calculate global rests and invert them
- for (int i=0;i<len;i++) {
- Bone &b=bonesptr[i];
- if (b.parent>=0)
- b.rest_global_inverse=bonesptr[b.parent].rest_global_inverse * b.rest;
- else
- b.rest_global_inverse=b.rest;
- }
- for (int i=0;i<len;i++) {
- Bone &b=bonesptr[i];
- b.rest_global_inverse.affine_invert();
- }
- rest_global_inverse_dirty=false;
- }
- for (int i=0;i<len;i++) {
- Bone &b=bonesptr[i];
- if (b.disable_rest) {
- if (b.enabled) {
- Transform pose=b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent>=0) {
- b.pose_global=bonesptr[b.parent].pose_global * pose;
- } else {
- b.pose_global=pose;
- }
- } else {
- if (b.parent>=0) {
- b.pose_global=bonesptr[b.parent].pose_global;
- } else {
- b.pose_global=Transform();
- }
- }
- } else {
- if (b.enabled) {
- Transform pose=b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent>=0) {
- b.pose_global=bonesptr[b.parent].pose_global * (b.rest * pose);
- } else {
- b.pose_global=b.rest * pose;
- }
- } else {
- if (b.parent>=0) {
- b.pose_global=bonesptr[b.parent].pose_global * b.rest;
- } else {
- b.pose_global=b.rest;
- }
- }
- }
- vs->skeleton_bone_set_transform( skeleton, i, b.pose_global * b.rest_global_inverse );
- for(List<uint32_t>::Element *E=b.nodes_bound.front();E;E=E->next()) {
- Object *obj=ObjectDB::get_instance(E->get());
- ERR_CONTINUE(!obj);
- Spatial *sp = obj->cast_to<Spatial>();
- ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global);
- }
- }
- dirty=false;
- } break;
- }
- }
- Transform Skeleton::get_bone_transform(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform());
- if (dirty)
- const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
- return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse;
- }
- void Skeleton::set_bone_global_pose(int p_bone,const Transform& p_pose) {
- ERR_FAIL_INDEX(p_bone,bones.size());
- if (bones[p_bone].parent==-1) {
- set_bone_pose(p_bone,bones[p_bone].rest_global_inverse * p_pose); //fast
- } else {
- set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow
- }
- }
- Transform Skeleton::get_bone_global_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform());
- if (dirty)
- const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
- return bones[p_bone].pose_global;
- }
- RID Skeleton::get_skeleton() const {
- return skeleton;
- }
- // skeleton creation api
- void Skeleton::add_bone(const String& p_name) {
- ERR_FAIL_COND( p_name=="" || p_name.find(":")!=-1 || p_name.find("/")!=-1 );
- for (int i=0;i<bones.size();i++) {
- ERR_FAIL_COND( bones[i].name=="p_name");
- }
- Bone b;
- b.name=p_name;
- bones.push_back(b);
- rest_global_inverse_dirty=true;
- _make_dirty();
- update_gizmo();
- }
- int Skeleton::find_bone(String p_name) const {
- for (int i=0;i<bones.size();i++) {
- if (bones[i].name==p_name)
- return i;
- }
- return -1;
- }
- String Skeleton::get_bone_name(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), "" );
- return bones[p_bone].name;
- }
- int Skeleton::get_bone_count() const {
- return bones.size();
- }
- void Skeleton::set_bone_parent(int p_bone, int p_parent) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- ERR_FAIL_COND( p_parent!=-1 && (p_parent<0 || p_parent>=p_bone));
- bones[p_bone].parent=p_parent;
- rest_global_inverse_dirty=true;
- _make_dirty();
- }
- void Skeleton::unparent_bone_and_rest(int p_bone) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- int parent=bones[p_bone].parent;
- while(parent>=0) {
- bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
- parent=bones[parent].parent;
- }
- bones[p_bone].parent=-1;
- bones[p_bone].rest_global_inverse=bones[p_bone].rest.affine_inverse(); //same thing
- _make_dirty();
- }
- void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- bones[p_bone].disable_rest=p_disable;
- }
- bool Skeleton::is_bone_rest_disabled(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), false );
- return bones[p_bone].disable_rest;
- }
- int Skeleton::get_bone_parent(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), -1 );
- return bones[p_bone].parent;
- }
- void Skeleton::set_bone_rest(int p_bone, const Transform& p_rest) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- bones[p_bone].rest=p_rest;
- rest_global_inverse_dirty=true;
- _make_dirty();
- }
- Transform Skeleton::get_bone_rest(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
- return bones[p_bone].rest;
- }
- void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- bones[p_bone].enabled=p_enabled;
- rest_global_inverse_dirty=true;
- _make_dirty();
- }
- bool Skeleton::is_bone_enabled(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), false );
- return bones[p_bone].enabled;
- }
- void Skeleton::bind_child_node_to_bone(int p_bone,Node *p_node) {
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_INDEX( p_bone, bones.size() );
- uint32_t id=p_node->get_instance_ID();
- for (List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) {
- if (E->get()==id)
- return; // already here
- }
- bones[p_bone].nodes_bound.push_back(id);
- }
- void Skeleton::unbind_child_node_from_bone(int p_bone,Node *p_node) {
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_INDEX( p_bone, bones.size() );
- uint32_t id=p_node->get_instance_ID();
- bones[p_bone].nodes_bound.erase(id);
- }
- void Skeleton::get_bound_child_nodes_to_bone(int p_bone,List<Node*> *p_bound) const {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- for (const List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) {
- Object *obj=ObjectDB::get_instance(E->get());
- ERR_CONTINUE(!obj);
- p_bound->push_back(obj->cast_to<Node>());
- }
- }
- void Skeleton::clear_bones() {
- bones.clear();
- rest_global_inverse_dirty=true;
- _make_dirty();
- }
- // posing api
- void Skeleton::set_bone_pose(int p_bone, const Transform& p_pose) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- ERR_FAIL_COND( !is_inside_tree() );
- bones[p_bone].pose=p_pose;
- _make_dirty();
- }
- Transform Skeleton::get_bone_pose(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
- return bones[p_bone].pose;
- }
- void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) {
- ERR_FAIL_INDEX( p_bone, bones.size() );
- // ERR_FAIL_COND( !is_inside_scene() );
- bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform());
- bones[p_bone].custom_pose=p_custom_pose;
- _make_dirty();
- }
- Transform Skeleton::get_bone_custom_pose(int p_bone) const {
- ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() );
- return bones[p_bone].custom_pose;
- }
- void Skeleton::_make_dirty() {
- if (dirty)
- return;
- if (!is_inside_tree()) {
- dirty=true;
- return;
- }
- MessageQueue::get_singleton()->push_notification( this, NOTIFICATION_UPDATE_SKELETON );
- dirty=true;
- }
- RES Skeleton::_get_gizmo_geometry() const {
- if (!GLOBAL_DEF("debug/draw_skeleton", true))
- return RES();
- if (bones.size()==0)
- return RES();
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_flag(Material::FLAG_ONTOP,true);
- // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
- const Bone *bonesptr=&bones[0];
- int len=bones.size();
- for (int i=0;i<len;i++) {
- const Bone &b=bonesptr[i];
- Transform t;
- if (b.parent<0)
- continue;
- Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin);
- Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin);
- surface_tool->add_vertex(v1);
- surface_tool->add_vertex(v2);
- }
- return surface_tool->commit();
- }
- void Skeleton::localize_rests() {
- for(int i=bones.size()-1;i>=0;i--) {
- if (bones[i].parent>=0)
- set_bone_rest(i,bones[bones[i].parent].rest.affine_inverse() * bones[i].rest);
- }
- }
- void Skeleton::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_bone","name"),&Skeleton::add_bone);
- ObjectTypeDB::bind_method(_MD("find_bone","name"),&Skeleton::find_bone);
- ObjectTypeDB::bind_method(_MD("get_bone_name","bone_idx"),&Skeleton::get_bone_name);
- ObjectTypeDB::bind_method(_MD("get_bone_parent","bone_idx"),&Skeleton::get_bone_parent);
- ObjectTypeDB::bind_method(_MD("set_bone_parent","bone_idx","parent_idx"),&Skeleton::set_bone_parent);
- ObjectTypeDB::bind_method(_MD("get_bone_count"),&Skeleton::get_bone_count);
- ObjectTypeDB::bind_method(_MD("unparent_bone_and_rest","bone_idx"),&Skeleton::unparent_bone_and_rest);
- ObjectTypeDB::bind_method(_MD("get_bone_rest","bone_idx"),&Skeleton::get_bone_rest);
- ObjectTypeDB::bind_method(_MD("set_bone_rest","bone_idx","rest"),&Skeleton::set_bone_rest);
- ObjectTypeDB::bind_method(_MD("set_bone_disable_rest","bone_idx","disable"),&Skeleton::set_bone_disable_rest);
- ObjectTypeDB::bind_method(_MD("is_bone_rest_disabled","bone_idx"),&Skeleton::is_bone_rest_disabled);
- ObjectTypeDB::bind_method(_MD("bind_child_node_to_bone","bone_idx","node:Node"),&Skeleton::bind_child_node_to_bone);
- ObjectTypeDB::bind_method(_MD("unbind_child_node_from_bone","bone_idx","node:Node"),&Skeleton::unbind_child_node_from_bone);
- ObjectTypeDB::bind_method(_MD("get_bound_child_nodes_to_bone","bone_idx"),&Skeleton::_get_bound_child_nodes_to_bone);
- ObjectTypeDB::bind_method(_MD("clear_bones"),&Skeleton::clear_bones);
- ObjectTypeDB::bind_method(_MD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose);
- ObjectTypeDB::bind_method(_MD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose);
- ObjectTypeDB::bind_method(_MD("set_bone_global_pose","bone_idx","pose"),&Skeleton::set_bone_global_pose);
- ObjectTypeDB::bind_method(_MD("get_bone_global_pose","bone_idx"),&Skeleton::get_bone_global_pose);
- ObjectTypeDB::bind_method(_MD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose);
- ObjectTypeDB::bind_method(_MD("set_bone_custom_pose","bone_idx","custom_pose"),&Skeleton::set_bone_custom_pose);
- ObjectTypeDB::bind_method(_MD("get_bone_transform","bone_idx"),&Skeleton::get_bone_transform);
- BIND_CONSTANT( NOTIFICATION_UPDATE_SKELETON );
- }
- Skeleton::Skeleton() {
- rest_global_inverse_dirty=true;
- dirty=false;
- skeleton=VisualServer::get_singleton()->skeleton_create();
- }
- Skeleton::~Skeleton() {
- VisualServer::get_singleton()->free( skeleton );
- }
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