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- /*************************************************************************/
- /* room_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ROOM_INSTANCE_H
- #define ROOM_INSTANCE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/room.h"
- #include "servers/spatial_sound_server.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- /* RoomInstance Logic:
- a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
- b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
- c) "dynamic" Instances are assigned to the rooms their AABB touch
- */
- class Room : public VisualInstance {
- OBJ_TYPE( Room, VisualInstance );
- public:
- private:
- Ref<RoomBounds> room;
- RID sound_room;
- bool sound_enabled;
- int level;
- void _parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const;
- void _bounds_changed();
- virtual RES _get_gizmo_geometry() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- // used to notify portals that the room in which they are has changed.
- NOTIFICATION_AREA_CHANGED=60
- };
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_room( const Ref<RoomBounds>& p_room );
- Ref<RoomBounds> get_room() const;
- void set_simulate_acoustics(bool p_enable);
- bool is_simulating_acoustics() const;
- void compute_room_from_subtree();
- RID get_sound_room() const;
- Room();
- ~Room();
- };
- #endif // ROOM_INSTANCE_H
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