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- /*************************************************************************/
- /* room_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "room_instance.h"
- #include "servers/visual_server.h"
- #include "geometry.h"
- #include "globals.h"
- #include "scene/resources/surface_tool.h"
- void Room::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // go find parent level
- Node *parent_room=get_parent();
- level=0;
- while(parent_room) {
- Room *r = parent_room->cast_to<Room>();
- if (r) {
- level=r->level+1;
- break;
- }
- parent_room=parent_room->get_parent();
- }
- if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- SpatialSoundServer::get_singleton()->room_set_transform(sound_room,get_global_transform());
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
- } break;
- }
- }
- RES Room::_get_gizmo_geometry() const {
- DVector<Face3> faces;
- if (!room.is_null())
- faces=room->get_geometry_hint();
- int count=faces.size();
- if (count==0)
- return RES();
- DVector<Face3>::Read facesr=faces.read();
- const Face3* facesptr=facesr.ptr();
- DVector<Vector3> points;
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
- for (int i=0;i<count;i++) {
- surface_tool->add_vertex(facesptr[i].vertex[0]);
- surface_tool->add_vertex(facesptr[i].vertex[1]);
- surface_tool->add_vertex(facesptr[i].vertex[1]);
- surface_tool->add_vertex(facesptr[i].vertex[2]);
- surface_tool->add_vertex(facesptr[i].vertex[2]);
- surface_tool->add_vertex(facesptr[i].vertex[0]);
- }
- return surface_tool->commit();
- }
- AABB Room::get_aabb() const {
- if (room.is_null())
- return AABB();
- return room->get_bounds().get_aabb();
- }
- DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- void Room::set_room( const Ref<RoomBounds>& p_room ) {
- room=p_room;
- update_gizmo();
- if (room.is_valid()) {
- set_base(room->get_rid());
- } else {
- set_base(RID());
- }
- if (!is_inside_tree())
- return;
- propagate_notification(NOTIFICATION_AREA_CHANGED);
- update_gizmo();
- if (room.is_valid())
- SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
- }
- Ref<RoomBounds> Room::get_room() const {
- return room;
- }
- void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const {
- const VisualInstance *vi=p_node->cast_to<VisualInstance>();
- if (vi) {
- DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
- if (faces.size()) {
- int old_len=all_faces.size();
- all_faces.resize( all_faces.size() + faces.size() );
- int new_len=all_faces.size();
- DVector<Face3>::Write all_facesw=all_faces.write();
- Face3 * all_facesptr=all_facesw.ptr();
- DVector<Face3>::Read facesr=faces.read();
- const Face3 * facesptr=facesr.ptr();
- Transform tr=vi->get_relative_transform(this);
- for(int i=old_len;i<new_len;i++) {
- Face3 f=facesptr[i-old_len];
- for (int j=0;j<3;j++)
- f.vertex[j]=tr.xform(f.vertex[j]);
- all_facesptr[i]=f;
- }
- }
- }
- for (int i=0;i<p_node->get_child_count();i++) {
- _parse_node_faces(all_faces,p_node->get_child(i));
- }
- }
- void Room::compute_room_from_subtree() {
- DVector<Face3> all_faces;
- _parse_node_faces(all_faces,this);
- if (all_faces.size()==0)
- return;
- float error;
- DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
- if (wrapped_faces.size()==0)
- return;
- BSP_Tree tree(wrapped_faces,error);
- Ref<RoomBounds> room( memnew( RoomBounds ) );
- room->set_bounds(tree);
- room->set_geometry_hint(wrapped_faces);
- set_room(room);
- }
- void Room::set_simulate_acoustics(bool p_enable) {
- if (sound_enabled==p_enable)
- return;
- sound_enabled=p_enable;
- if (!is_inside_world())
- return; //nothing to do
- if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
- else
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
- }
- void Room::_bounds_changed() {
- update_gizmo();
- }
- bool Room::is_simulating_acoustics() const {
- return sound_enabled;
- }
- RID Room::get_sound_room() const {
- return RID();
- }
- void Room::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
- ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
- ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
- ObjectTypeDB::bind_method(_MD("set_simulate_acoustics","enable"),&Room::set_simulate_acoustics );
- ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"),&Room::is_simulating_acoustics );
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area" ), _SCS("set_room"), _SCS("get_room") );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics") );
- }
- Room::Room() {
- sound_enabled=false;
- sound_room=SpatialSoundServer::get_singleton()->room_create();
- level=0;
- }
- Room::~Room() {
- SpatialSoundServer::get_singleton()->free(sound_room);
- }
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