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- /*************************************************************************/
- /* ray_cast.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "ray_cast.h"
- #include "servers/physics_server.h"
- #include "collision_object.h"
- void RayCast::set_cast_to(const Vector3& p_point) {
- cast_to=p_point;
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
- update_gizmo();
- }
- Vector3 RayCast::get_cast_to() const{
- return cast_to;
- }
- bool RayCast::is_colliding() const{
- return collided;
- }
- Object *RayCast::get_collider() const{
- if (against==0)
- return NULL;
- return ObjectDB::get_instance(against);
- }
- int RayCast::get_collider_shape() const {
- return against_shape;
- }
- Vector3 RayCast::get_collision_point() const{
- return collision_point;
- }
- Vector3 RayCast::get_collision_normal() const{
- return collision_normal;
- }
- void RayCast::set_enabled(bool p_enabled) {
- enabled=p_enabled;
- if (is_inside_tree() && !get_tree()->is_editor_hint())
- set_fixed_process(p_enabled);
- if (!p_enabled)
- collided=false;
- }
- bool RayCast::is_enabled() const {
- return enabled;
- }
- void RayCast::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (enabled && !get_tree()->is_editor_hint()) {
- set_fixed_process(true);
- } else
- set_fixed_process(false);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (enabled) {
- set_fixed_process(false);
- }
- } break;
- case NOTIFICATION_FIXED_PROCESS: {
- if (!enabled)
- break;
- Ref<World> w3d = get_world();
- ERR_BREAK( w3d.is_null() );
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
- ERR_BREAK( !dss );
- Transform gt = get_global_transform();
- Vector3 to = cast_to;
- if (to==Vector3())
- to=Vector3(0,0.01,0);
- PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude)) {
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
- } else {
- collided=false;
- }
- } break;
- }
- }
- void RayCast::add_exception_rid(const RID& p_rid) {
- exclude.insert(p_rid);
- }
- void RayCast::add_exception(const Object* p_object){
- ERR_FAIL_NULL(p_object);
- CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
- if (!co)
- return;
- add_exception_rid(co->get_rid());
- }
- void RayCast::remove_exception_rid(const RID& p_rid) {
- exclude.erase(p_rid);
- }
- void RayCast::remove_exception(const Object* p_object){
- ERR_FAIL_NULL(p_object);
- CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
- if (!co)
- return;
- remove_exception_rid(co->get_rid());
- }
- void RayCast::clear_exceptions(){
- exclude.clear();
- }
- void RayCast::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&RayCast::set_enabled);
- ObjectTypeDB::bind_method(_MD("is_enabled"),&RayCast::is_enabled);
- ObjectTypeDB::bind_method(_MD("set_cast_to","local_point"),&RayCast::set_cast_to);
- ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to);
- ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding);
- ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider);
- ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape);
- ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast::get_collision_point);
- ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast::get_collision_normal);
- ObjectTypeDB::bind_method(_MD("add_exception_rid","rid"),&RayCast::add_exception_rid);
- ObjectTypeDB::bind_method(_MD("add_exception","node"),&RayCast::add_exception);
- ObjectTypeDB::bind_method(_MD("remove_exception_rid","rid"),&RayCast::remove_exception_rid);
- ObjectTypeDB::bind_method(_MD("remove_exception","node"),&RayCast::remove_exception);
- ObjectTypeDB::bind_method(_MD("clear_exceptions"),&RayCast::clear_exceptions);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
- }
- RayCast::RayCast() {
- enabled=false;
- against=0;
- collided=false;
- against_shape=0;
- cast_to=Vector3(0,-1,0);
- }
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