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- /*************************************************************************/
- /* quad.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "quad.h"
- #include "servers/visual_server.h"
- void Quad::_update() {
- if (!is_inside_tree())
- return;
- Vector3 normal;
- normal[axis]=1.0;
- const int axis_order_1[3]={1,2,0};
- const int axis_order_2[3]={2,0,1};
- const int a1=axis_order_1[axis];
- const int a2=axis_order_2[axis];
- DVector<Vector3> points;
- points.resize(4);
- DVector<Vector3>::Write pointsw = points.write();
- Vector2 s2 = size*0.5;
- Vector2 o = offset;
- if (!centered)
- o+=s2;
- pointsw[0][a1]=-s2.x+offset.x;
- pointsw[0][a2]=s2.y+offset.y;
- pointsw[1][a1]=s2.x+offset.x;
- pointsw[1][a2]=s2.y+offset.y;
- pointsw[2][a1]=s2.x+offset.x;
- pointsw[2][a2]=-s2.y+offset.y;
- pointsw[3][a1]=-s2.x+offset.x;
- pointsw[3][a2]=-s2.y+offset.y;
- aabb=AABB(pointsw[0],Vector3());
- for(int i=1;i<4;i++)
- aabb.expand_to(pointsw[i]);
- pointsw = DVector<Vector3>::Write();
- DVector<Vector3> normals;
- normals.resize(4);
- DVector<Vector3>::Write normalsw = normals.write();
- for(int i=0;i<4;i++)
- normalsw[i]=normal;
- normalsw=DVector<Vector3>::Write();
- DVector<Vector2> uvs;
- uvs.resize(4);
- DVector<Vector2>::Write uvsw = uvs.write();
- uvsw[0]=Vector2(0,0);
- uvsw[1]=Vector2(1,0);
- uvsw[2]=Vector2(1,1);
- uvsw[3]=Vector2(0,1);
- uvsw = DVector<Vector2>::Write();
- DVector<int> indices;
- indices.resize(6);
- DVector<int>::Write indicesw = indices.write();
- indicesw[0]=0;
- indicesw[1]=1;
- indicesw[2]=2;
- indicesw[3]=2;
- indicesw[4]=3;
- indicesw[5]=0;
- indicesw=DVector<int>::Write();
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX]=points;
- arr[VS::ARRAY_NORMAL]=normals;
- arr[VS::ARRAY_TEX_UV]=uvs;
- arr[VS::ARRAY_INDEX]=indices;
- if (configured) {
- VS::get_singleton()->mesh_remove_surface(mesh,0);
- } else {
- configured=true;
- }
- VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr);
- pending_update=false;
- }
- void Quad::set_axis(Vector3::Axis p_axis) {
- axis=p_axis;
- _update();
- }
- Vector3::Axis Quad::get_axis() const{
- return axis;
- }
- void Quad::set_size(const Vector2& p_size){
- size=p_size;
- _update();
- }
- Vector2 Quad::get_size() const{
- return size;
- }
- void Quad::set_offset(const Vector2& p_offset){
- offset=p_offset;
- _update();
- }
- Vector2 Quad::get_offset() const{
- return offset;
- }
- void Quad::set_centered(bool p_enabled){
- centered=p_enabled;
- _update();
- }
- bool Quad::is_centered() const{
- return centered;
- }
- void Quad::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (pending_update)
- _update();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- pending_update=true;
- } break;
- }
- }
- DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- AABB Quad::get_aabb() const {
- return aabb;
- }
- void Quad::_bind_methods(){
- ObjectTypeDB::bind_method(_MD("set_axis","axis"),&Quad::set_axis);
- ObjectTypeDB::bind_method(_MD("get_axis"),&Quad::get_axis);
- ObjectTypeDB::bind_method(_MD("set_size","size"),&Quad::set_size);
- ObjectTypeDB::bind_method(_MD("get_size"),&Quad::get_size);
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Quad::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Quad::is_centered);
- ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Quad::set_offset);
- ObjectTypeDB::bind_method(_MD("get_offset"),&Quad::get_offset);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "quad/axis", PROPERTY_HINT_ENUM,"X,Y,Z" ), _SCS("set_axis"), _SCS("get_axis"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/size" ), _SCS("set_size"), _SCS("get_size"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/offset" ), _SCS("set_offset"), _SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "quad/centered" ), _SCS("set_centered"), _SCS("is_centered"));
- }
- Quad::Quad() {
- pending_update=true;
- centered=true;
- //offset=0;
- size=Vector2(1,1);
- axis=Vector3::AXIS_Z;
- mesh=VisualServer::get_singleton()->mesh_create();
- set_base(mesh);
- configured=false;
- }
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