proximity_group.h 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. /*************************************************************************/
  2. /* proximity_group.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PROXIMITY_GROUP_H
  30. #define PROXIMITY_GROUP_H
  31. #include "spatial.h"
  32. class ProximityGroup : public Spatial {
  33. OBJ_TYPE( ProximityGroup, Spatial );
  34. OBJ_CATEGORY("3D");
  35. public:
  36. enum DispatchMode {
  37. MODE_PROXY,
  38. MODE_SIGNAL,
  39. };
  40. public:
  41. void clear_groups();
  42. void update_groups();
  43. void _notification(int p_what);
  44. DispatchMode dispatch_mode;
  45. Map<StringName, uint32_t> groups;
  46. String group_name;
  47. float cell_size;
  48. Vector3 grid_radius;
  49. uint32_t group_version;
  50. void add_groups(int* p_cell, String p_base, int p_depth);
  51. void _new_group(StringName p_name);
  52. void _proximity_group_broadcast(String p_name, Variant p_params);
  53. static void _bind_methods();
  54. public:
  55. void set_group_name(String p_group_name);
  56. void broadcast(String p_name, Variant p_params);
  57. void set_dispatch_mode(int p_mode);
  58. void set_grid_radius(const Vector3& p_radius);
  59. Vector3 get_grid_radius() const;
  60. ProximityGroup();
  61. ~ProximityGroup();
  62. };
  63. #endif