portal.h 3.3 KB

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  1. /*************************************************************************/
  2. /* portal.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PORTAL_H
  30. #define PORTAL_H
  31. #include "scene/3d/visual_instance.h"
  32. /**
  33. @author Juan Linietsky <reduzio@gmail.com>
  34. */
  35. /* Portal Logic:
  36. If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
  37. otherwise, a portal connects to the parent room
  38. */
  39. class Portal : public VisualInstance {
  40. OBJ_TYPE(Portal, VisualInstance);
  41. RID portal;
  42. bool enabled;
  43. float disable_distance;
  44. Color disabled_color;
  45. float connect_range;
  46. AABB aabb;
  47. virtual RES _get_gizmo_geometry() const;
  48. protected:
  49. bool _set(const StringName& p_name, const Variant& p_value);
  50. bool _get(const StringName& p_name,Variant &r_ret) const;
  51. void _get_property_list( List<PropertyInfo> *p_list) const;
  52. static void _bind_methods();
  53. public:
  54. virtual AABB get_aabb() const;
  55. virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
  56. void set_enabled(bool p_enabled);
  57. bool is_enabled() const;
  58. void set_disable_distance(float p_distance);
  59. float get_disable_distance() const;
  60. void set_disabled_color(const Color& p_disabled_color);
  61. Color get_disabled_color() const;
  62. void set_shape(const Vector<Point2>& p_shape);
  63. Vector<Point2> get_shape() const;
  64. void set_connect_range(float p_range);
  65. float get_connect_range() const;
  66. Portal();
  67. ~Portal();
  68. };
  69. #endif