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- /*************************************************************************/
- /* portal.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PORTAL_H
- #define PORTAL_H
- #include "scene/3d/visual_instance.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- /* Portal Logic:
- If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
- otherwise, a portal connects to the parent room
- */
- class Portal : public VisualInstance {
- OBJ_TYPE(Portal, VisualInstance);
- RID portal;
- bool enabled;
- float disable_distance;
- Color disabled_color;
- float connect_range;
- AABB aabb;
- virtual RES _get_gizmo_geometry() const;
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_disable_distance(float p_distance);
- float get_disable_distance() const;
- void set_disabled_color(const Color& p_disabled_color);
- Color get_disabled_color() const;
- void set_shape(const Vector<Point2>& p_shape);
- Vector<Point2> get_shape() const;
- void set_connect_range(float p_range);
- float get_connect_range() const;
- Portal();
- ~Portal();
- };
- #endif
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