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- /*************************************************************************/
- /* particles.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUALINSTANCEPARTICLES_H
- #define VISUALINSTANCEPARTICLES_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/material.h"
- #include "scene/main/timer.h"
- #include "rid.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Particles : public GeometryInstance {
- public:
- enum Variable {
- VAR_LIFETIME=VS::PARTICLE_LIFETIME,
- VAR_SPREAD=VS::PARTICLE_SPREAD,
- VAR_GRAVITY=VS::PARTICLE_GRAVITY,
- VAR_LINEAR_VELOCITY=VS::PARTICLE_LINEAR_VELOCITY,
- VAR_ANGULAR_VELOCITY=VS::PARTICLE_ANGULAR_VELOCITY,
- VAR_LINEAR_ACCELERATION=VS::PARTICLE_LINEAR_ACCELERATION,
- VAR_DRAG=VS::PARTICLE_RADIAL_ACCELERATION,
- VAR_TANGENTIAL_ACCELERATION=VS::PARTICLE_TANGENTIAL_ACCELERATION,
- VAR_DAMPING=VS::PARTICLE_DAMPING,
- VAR_INITIAL_SIZE=VS::PARTICLE_INITIAL_SIZE,
- VAR_FINAL_SIZE=VS::PARTICLE_FINAL_SIZE,
- VAR_INITIAL_ANGLE=VS::PARTICLE_INITIAL_ANGLE,
- VAR_HEIGHT=VS::PARTICLE_HEIGHT,
- VAR_HEIGHT_SPEED_SCALE=VS::PARTICLE_HEIGHT_SPEED_SCALE,
- VAR_MAX=VS::PARTICLE_VAR_MAX
- };
- private:
- OBJ_TYPE( Particles, GeometryInstance );
- RID particles;
- int amount;
- bool emitting;
- float emit_timeout;
- AABB visibility_aabb;
- Vector3 gravity_normal;
- Vector3 emission_half_extents;
- bool using_points;
- float var[VAR_MAX];
- float var_random[VAR_MAX];
- bool height_from_velocity;
- Vector3 emission_base_velocity;
- bool local_coordinates;
- struct ColorPhase {
- Color color;
- float pos;
- };
- virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
- int color_phase_count;
- ColorPhase color_phase[4];
- Ref<Material> material;
- Timer* timer;
- void setup_timer();
- protected:
- static void _bind_methods();
- public:
- AABB get_aabb() const;
- DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_amount(int p_amount);
- int get_amount() const;
- void set_emitting(bool p_emitting);
- bool is_emitting() const;
- void set_visibility_aabb(const AABB& p_aabb);
- AABB get_visibility_aabb() const;
- void set_emission_half_extents(const Vector3& p_half_extents);
- Vector3 get_emission_half_extents() const;
- void set_emission_base_velocity(const Vector3& p_base_velocity);
- Vector3 get_emission_base_velocity() const;
- void set_emission_points(const DVector<Vector3>& p_points);
- DVector<Vector3> get_emission_points() const;
- void set_gravity_normal(const Vector3& p_normal);
- Vector3 get_gravity_normal() const;
- void set_variable(Variable p_variable,float p_value);
- float get_variable(Variable p_variable) const;
- void set_randomness(Variable p_variable,float p_randomness);
- float get_randomness(Variable p_variable) const;
- void set_color_phases(int p_phases);
- int get_color_phases() const;
- void set_color_phase_pos(int p_phase, float p_pos);
- float get_color_phase_pos(int p_phase) const;
- void set_color_phase_color(int p_phase, const Color& p_color);
- Color get_color_phase_color(int p_phase) const;
- void set_height_from_velocity(bool p_enable);
- bool has_height_from_velocity() const;
- void set_material(const Ref<Material>& p_material);
- Ref<Material> get_material() const;
- void set_emit_timeout(float p_timeout);
- float get_emit_timeout() const;
- void set_use_local_coordinates(bool p_use);
- bool is_using_local_coordinates() const;
- void start_emitting(float p_time);
- Particles();
- ~Particles();
- };
- VARIANT_ENUM_CAST( Particles::Variable );
- #endif
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