navigation_mesh.cpp 7.7 KB

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  1. #include "navigation_mesh.h"
  2. #include "navigation.h"
  3. #include "mesh_instance.h"
  4. void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
  5. vertices=DVector<Vector3>();
  6. clear_polygons();
  7. for(int i=0;i<p_mesh->get_surface_count();i++) {
  8. if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
  9. continue;
  10. Array arr = p_mesh->surface_get_arrays(i);
  11. DVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
  12. DVector<int> iarr = arr[Mesh::ARRAY_INDEX];
  13. if (varr.size()==0 || iarr.size()==0)
  14. continue;
  15. int from = vertices.size();
  16. vertices.append_array(varr);
  17. int rlen = iarr.size();
  18. DVector<int>::Read r = iarr.read();
  19. for(int j=0;j<rlen;j+=3) {
  20. Vector<int> vi;
  21. vi.resize(3);
  22. vi[0]=r[j+0]+from;
  23. vi[1]=r[j+1]+from;
  24. vi[2]=r[j+2]+from;
  25. add_polygon(vi);
  26. }
  27. }
  28. }
  29. void NavigationMesh::set_vertices(const DVector<Vector3>& p_vertices) {
  30. vertices=p_vertices;
  31. }
  32. DVector<Vector3> NavigationMesh::get_vertices() const{
  33. return vertices;
  34. }
  35. void NavigationMesh::_set_polygons(const Array& p_array) {
  36. polygons.resize(p_array.size());
  37. for(int i=0;i<p_array.size();i++) {
  38. polygons[i].indices=p_array[i];
  39. }
  40. }
  41. Array NavigationMesh::_get_polygons() const {
  42. Array ret;
  43. ret.resize(polygons.size());
  44. for(int i=0;i<ret.size();i++) {
  45. ret[i]=polygons[i].indices;
  46. }
  47. return ret;
  48. }
  49. void NavigationMesh::add_polygon(const Vector<int>& p_polygon){
  50. Polygon polygon;
  51. polygon.indices=p_polygon;
  52. polygons.push_back(polygon);
  53. }
  54. int NavigationMesh::get_polygon_count() const{
  55. return polygons.size();
  56. }
  57. Vector<int> NavigationMesh::get_polygon(int p_idx){
  58. ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>());
  59. return polygons[p_idx].indices;
  60. }
  61. void NavigationMesh::clear_polygons(){
  62. polygons.clear();
  63. }
  64. Ref<Mesh> NavigationMesh::get_debug_mesh() {
  65. if (debug_mesh.is_valid())
  66. return debug_mesh;
  67. DVector<Vector3> vertices = get_vertices();
  68. DVector<Vector3>::Read vr=vertices.read();
  69. List<Face3> faces;
  70. for(int i=0;i<get_polygon_count();i++) {
  71. Vector<int> p = get_polygon(i);
  72. for(int j=2;j<p.size();j++) {
  73. Face3 f;
  74. f.vertex[0]=vr[p[0]];
  75. f.vertex[1]=vr[p[j-1]];
  76. f.vertex[2]=vr[p[j]];
  77. faces.push_back(f);
  78. }
  79. }
  80. Map<_EdgeKey,bool> edge_map;
  81. DVector<Vector3> tmeshfaces;
  82. tmeshfaces.resize(faces.size()*3);
  83. {
  84. DVector<Vector3>::Write tw=tmeshfaces.write();
  85. int tidx=0;
  86. for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
  87. const Face3 &f = E->get();
  88. for(int j=0;j<3;j++) {
  89. tw[tidx++]=f.vertex[j];
  90. _EdgeKey ek;
  91. ek.from=f.vertex[j].snapped(CMP_EPSILON);
  92. ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
  93. if (ek.from<ek.to)
  94. SWAP(ek.from,ek.to);
  95. Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
  96. if (E) {
  97. E->get()=false;
  98. } else {
  99. edge_map[ek]=true;
  100. }
  101. }
  102. }
  103. }
  104. List<Vector3> lines;
  105. for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
  106. if (E->get()) {
  107. lines.push_back(E->key().from);
  108. lines.push_back(E->key().to);
  109. }
  110. }
  111. DVector<Vector3> varr;
  112. varr.resize(lines.size());
  113. {
  114. DVector<Vector3>::Write w = varr.write();
  115. int idx=0;
  116. for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
  117. w[idx++]=E->get();
  118. }
  119. }
  120. debug_mesh = Ref<Mesh>( memnew( Mesh ) );
  121. Array arr;
  122. arr.resize(Mesh::ARRAY_MAX);
  123. arr[Mesh::ARRAY_VERTEX]=varr;
  124. debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);
  125. return debug_mesh;
  126. }
  127. void NavigationMesh::_bind_methods() {
  128. ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices);
  129. ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationMesh::get_vertices);
  130. ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationMesh::add_polygon);
  131. ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationMesh::get_polygon_count);
  132. ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationMesh::get_polygon);
  133. ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationMesh::clear_polygons);
  134. ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons);
  135. ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons);
  136. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
  137. ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
  138. }
  139. NavigationMesh::NavigationMesh() {
  140. }
  141. void NavigationMeshInstance::set_enabled(bool p_enabled) {
  142. if (enabled==p_enabled)
  143. return;
  144. enabled=p_enabled;
  145. if (!is_inside_tree())
  146. return;
  147. if (!enabled) {
  148. if (nav_id!=-1) {
  149. navigation->navmesh_remove(nav_id);
  150. nav_id=-1;
  151. }
  152. } else {
  153. if (navigation) {
  154. if (navmesh.is_valid()) {
  155. nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
  156. }
  157. }
  158. }
  159. if (debug_view) {
  160. MeshInstance *dm=debug_view->cast_to<MeshInstance>();
  161. if (is_enabled()) {
  162. dm->set_material_override( get_tree()->get_debug_navigation_material() );
  163. } else {
  164. dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
  165. }
  166. }
  167. update_gizmo();
  168. }
  169. bool NavigationMeshInstance::is_enabled() const {
  170. return enabled;
  171. }
  172. /////////////////////////////
  173. void NavigationMeshInstance::_notification(int p_what) {
  174. switch(p_what) {
  175. case NOTIFICATION_ENTER_TREE: {
  176. Spatial *c=this;
  177. while(c) {
  178. navigation=c->cast_to<Navigation>();
  179. if (navigation) {
  180. if (enabled && navmesh.is_valid()) {
  181. nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
  182. }
  183. break;
  184. }
  185. c=c->get_parent_spatial();
  186. }
  187. if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
  188. MeshInstance *dm = memnew( MeshInstance );
  189. dm->set_mesh( navmesh->get_debug_mesh() );
  190. if (is_enabled()) {
  191. dm->set_material_override( get_tree()->get_debug_navigation_material() );
  192. } else {
  193. dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
  194. }
  195. add_child(dm);
  196. debug_view=dm;
  197. }
  198. } break;
  199. case NOTIFICATION_TRANSFORM_CHANGED: {
  200. if (navigation && nav_id!=-1) {
  201. navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation));
  202. }
  203. } break;
  204. case NOTIFICATION_EXIT_TREE: {
  205. if (navigation) {
  206. if (nav_id!=-1) {
  207. navigation->navmesh_remove(nav_id);
  208. nav_id=-1;
  209. }
  210. }
  211. if (debug_view) {
  212. debug_view->queue_delete();
  213. debug_view=NULL;
  214. }
  215. navigation=NULL;
  216. } break;
  217. }
  218. }
  219. void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh) {
  220. if (p_navmesh==navmesh)
  221. return;
  222. if (navigation && nav_id!=-1) {
  223. navigation->navmesh_remove(nav_id);
  224. nav_id=-1;
  225. }
  226. navmesh=p_navmesh;
  227. if (navigation && navmesh.is_valid() && enabled) {
  228. nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
  229. }
  230. update_gizmo();
  231. }
  232. Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const{
  233. return navmesh;
  234. }
  235. void NavigationMeshInstance::_bind_methods() {
  236. ObjectTypeDB::bind_method(_MD("set_navigation_mesh","navmesh"),&NavigationMeshInstance::set_navigation_mesh);
  237. ObjectTypeDB::bind_method(_MD("get_navigation_mesh"),&NavigationMeshInstance::get_navigation_mesh);
  238. ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationMeshInstance::set_enabled);
  239. ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationMeshInstance::is_enabled);
  240. ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"),_SCS("set_navigation_mesh"),_SCS("get_navigation_mesh"));
  241. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
  242. }
  243. NavigationMeshInstance::NavigationMeshInstance() {
  244. debug_view=NULL;
  245. navigation=NULL;
  246. nav_id=-1;
  247. enabled=true;
  248. }