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- #include "navigation.h"
- void Navigation::_navmesh_link(int p_id) {
- ERR_FAIL_COND(!navmesh_map.has(p_id));
- NavMesh &nm=navmesh_map[p_id];
- ERR_FAIL_COND(nm.linked);
- print_line("LINK");
- DVector<Vector3> vertices=nm.navmesh->get_vertices();
- int len = vertices.size();
- if (len==0)
- return;
- DVector<Vector3>::Read r=vertices.read();
- for(int i=0;i<nm.navmesh->get_polygon_count();i++) {
- //build
- List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
- Polygon &p=P->get();
- p.owner=&nm;
- Vector<int> poly = nm.navmesh->get_polygon(i);
- int plen=poly.size();
- const int *indices=poly.ptr();
- bool valid=true;
- p.edges.resize(plen);
- Vector3 center;
- float sum=0;
- for(int j=0;j<plen;j++) {
- int idx = indices[j];
- if (idx<0 || idx>=len) {
- valid=false;
- break;
- }
- Polygon::Edge e;
- Vector3 ep=nm.xform.xform(r[idx]);
- center+=ep;
- e.point=_get_point(ep);
- p.edges[j]=e;
- if (j>=2) {
- Vector3 epa = nm.xform.xform(r[indices[j-2]]);
- Vector3 epb = nm.xform.xform(r[indices[j-1]]);
- sum+=up.dot((epb-epa).cross(ep-epa));
- }
- }
- p.clockwise=sum>0;
- if (!valid) {
- nm.polygons.pop_back();
- ERR_CONTINUE(!valid);
- continue;
- }
- p.center=center/plen;
- //connect
- for(int j=0;j<plen;j++) {
- int next = (j+1)%plen;
- EdgeKey ek(p.edges[j].point,p.edges[next].point);
- Map<EdgeKey,Connection>::Element *C=connections.find(ek);
- if (!C) {
- Connection c;
- c.A=&p;
- c.A_edge=j;
- c.B=NULL;
- c.B_edge=-1;
- connections[ek]=c;
- } else {
- if (C->get().B!=NULL) {
- ConnectionPending pending;
- pending.polygon=&p;
- pending.edge=j;
- p.edges[j].P=C->get().pending.push_back(pending);
- continue;
- //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
- }
- //ERR_CONTINUE(C->get().B!=NULL); //wut
- C->get().B=&p;
- C->get().B_edge=j;
- C->get().A->edges[C->get().A_edge].C=&p;
- C->get().A->edges[C->get().A_edge].C_edge=j;;
- p.edges[j].C=C->get().A;
- p.edges[j].C_edge=C->get().A_edge;
- //connection successful.
- }
- }
- }
- nm.linked=true;
- }
- void Navigation::_navmesh_unlink(int p_id) {
- ERR_FAIL_COND(!navmesh_map.has(p_id));
- NavMesh &nm=navmesh_map[p_id];
- ERR_FAIL_COND(!nm.linked);
- print_line("UNLINK");
- for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
- Polygon &p=E->get();
- int ec = p.edges.size();
- Polygon::Edge *edges=p.edges.ptr();
- for(int i=0;i<ec;i++) {
- int next = (i+1)%ec;
- EdgeKey ek(edges[i].point,edges[next].point);
- Map<EdgeKey,Connection>::Element *C=connections.find(ek);
- ERR_CONTINUE(!C);
- if (edges[i].P) {
- C->get().pending.erase(edges[i].P);
- edges[i].P=NULL;
- } else if (C->get().B) {
- //disconnect
- C->get().B->edges[C->get().B_edge].C=NULL;
- C->get().B->edges[C->get().B_edge].C_edge=-1;
- C->get().A->edges[C->get().A_edge].C=NULL;
- C->get().A->edges[C->get().A_edge].C_edge=-1;
- if (C->get().A==&E->get()) {
- C->get().A=C->get().B;
- C->get().A_edge=C->get().B_edge;
- }
- C->get().B=NULL;
- C->get().B_edge=-1;
- if (C->get().pending.size()) {
- //reconnect if something is pending
- ConnectionPending cp = C->get().pending.front()->get();
- C->get().pending.pop_front();
- C->get().B=cp.polygon;
- C->get().B_edge=cp.edge;
- C->get().A->edges[C->get().A_edge].C=cp.polygon;
- C->get().A->edges[C->get().A_edge].C_edge=cp.edge;
- cp.polygon->edges[cp.edge].C=C->get().A;
- cp.polygon->edges[cp.edge].C_edge=C->get().A_edge;
- cp.polygon->edges[cp.edge].P=NULL;
- }
- } else {
- connections.erase(C);
- //erase
- }
- }
- }
- nm.polygons.clear();
- nm.linked=false;
- }
- int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh, const Transform& p_xform, Object *p_owner) {
- int id = last_id++;
- NavMesh nm;
- nm.linked=false;
- nm.navmesh=p_mesh;
- nm.xform=p_xform;
- nm.owner=p_owner;
- navmesh_map[id]=nm;
- _navmesh_link(id);
- return id;
- }
- void Navigation::navmesh_set_transform(int p_id, const Transform& p_xform){
- ERR_FAIL_COND(!navmesh_map.has(p_id));
- NavMesh &nm=navmesh_map[p_id];
- if (nm.xform==p_xform)
- return; //bleh
- _navmesh_unlink(p_id);
- nm.xform=p_xform;
- _navmesh_link(p_id);
- }
- void Navigation::navmesh_remove(int p_id){
- ERR_FAIL_COND(!navmesh_map.has(p_id));
- _navmesh_unlink(p_id);
- navmesh_map.erase(p_id);
- }
- void Navigation::_clip_path(Vector<Vector3>& path, Polygon *from_poly, const Vector3& p_to_point, Polygon* p_to_poly) {
- Vector3 from = path[path.size()-1];
- if (from.distance_to(p_to_point)<CMP_EPSILON)
- return;
- Plane cut_plane;
- cut_plane.normal = (from-p_to_point).cross(up);
- if (cut_plane.normal==Vector3())
- return;
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
- while(from_poly!=p_to_poly) {
- int pe = from_poly->prev_edge;
- Vector3 a = _get_vertex(from_poly->edges[pe].point);
- Vector3 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
- from_poly=from_poly->edges[pe].C;
- ERR_FAIL_COND(!from_poly);
- if (a.distance_to(b)>CMP_EPSILON) {
- Vector3 inters;
- if (cut_plane.intersects_segment(a,b,&inters)) {
- if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
- path.push_back(inters);
- }
- }
- }
- }
- }
- Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end, bool p_optimize) {
- Polygon *begin_poly=NULL;
- Polygon *end_poly=NULL;
- Vector3 begin_point;
- Vector3 end_point;
- float begin_d=1e20;
- float end_d=1e20;
- for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
- if (!E->get().linked)
- continue;
- for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
- Polygon &p=F->get();
- for(int i=2;i<p.edges.size();i++) {
- Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
- Vector3 spoint = f.get_closest_point_to(p_start);
- float dpoint = spoint.distance_to(p_start);
- if (dpoint<begin_d) {
- begin_d=dpoint;
- begin_poly=&p;
- begin_point=spoint;
- }
- spoint = f.get_closest_point_to(p_end);
- dpoint = spoint.distance_to(p_end);
- if (dpoint<end_d) {
- end_d=dpoint;
- end_poly=&p;
- end_point=spoint;
- }
- }
- p.prev_edge=-1;
- }
- }
- if (!begin_poly || !end_poly) {
- //print_line("No Path Path");
- return Vector<Vector3>(); //no path
- }
- if (begin_poly==end_poly) {
- Vector<Vector3> path;
- path.resize(2);
- path[0]=begin_point;
- path[1]=end_point;
- //print_line("Direct Path");
- return path;
- }
- bool found_route=false;
- List<Polygon*> open_list;
- for(int i=0;i<begin_poly->edges.size();i++) {
- if (begin_poly->edges[i].C) {
- begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
- begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
- open_list.push_back(begin_poly->edges[i].C);
- if (begin_poly->edges[i].C==end_poly) {
- found_route=true;
- }
- }
- }
- while(!found_route) {
- if (open_list.size()==0) {
- // print_line("NOU OPEN LIST");
- break;
- }
- //check open list
- List<Polygon*>::Element *least_cost_poly=NULL;
- float least_cost=1e30;
- //this could be faster (cache previous results)
- for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) {
- Polygon *p=E->get();
- float cost=p->distance;
- cost+=p->center.distance_to(end_point);
- if (cost<least_cost) {
- least_cost_poly=E;
- least_cost=cost;
- }
- }
- Polygon *p=least_cost_poly->get();
- //open the neighbours for search
- for(int i=0;i<p->edges.size();i++) {
- Polygon::Edge &e=p->edges[i];
- if (!e.C)
- continue;
- float distance = p->center.distance_to(e.C->center) + p->distance;
- if (e.C->prev_edge!=-1) {
- //oh this was visited already, can we win the cost?
- if (e.C->distance>distance) {
- e.C->prev_edge=e.C_edge;
- e.C->distance=distance;
- }
- } else {
- //add to open neighbours
- e.C->prev_edge=e.C_edge;
- e.C->distance=distance;
- open_list.push_back(e.C);
- if (e.C==end_poly) {
- //oh my reached end! stop algorithm
- found_route=true;
- break;
- }
- }
- }
- if (found_route)
- break;
- open_list.erase(least_cost_poly);
- }
- if (found_route) {
- Vector<Vector3> path;
- if (p_optimize) {
- //string pulling
- Polygon *apex_poly=end_poly;
- Vector3 apex_point=end_point;
- Vector3 portal_left=apex_point;
- Vector3 portal_right=apex_point;
- Polygon *left_poly=end_poly;
- Polygon *right_poly=end_poly;
- Polygon *p=end_poly;
- path.push_back(end_point);
- while(p) {
- Vector3 left;
- Vector3 right;
- #define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
- if (p==begin_poly) {
- left=begin_point;
- right=begin_point;
- } else {
- int prev = p->prev_edge;
- int prev_n = (p->prev_edge+1)%p->edges.size();
- left = _get_vertex(p->edges[prev].point);
- right = _get_vertex(p->edges[prev_n].point);
- //if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){
- if (p->clockwise) {
- SWAP(left,right);
- }
- }
- bool skip=false;
- if (CLOCK_TANGENT(apex_point,portal_left,left).dot(up) >= 0){
- //process
- if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right).dot(up) > 0) {
- left_poly=p;
- portal_left=left;
- } else {
- _clip_path(path,apex_poly,portal_right,right_poly);
- apex_point=portal_right;
- p=right_poly;
- left_poly=p;
- apex_poly=p;
- portal_left=apex_point;
- portal_right=apex_point;
- path.push_back(apex_point);
- skip=true;
- }
- }
- if (!skip && CLOCK_TANGENT(apex_point,portal_right,right).dot(up) <= 0){
- //process
- if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left).dot(up) < 0) {
- right_poly=p;
- portal_right=right;
- } else {
- _clip_path(path,apex_poly,portal_left,left_poly);
- apex_point=portal_left;
- p=left_poly;
- right_poly=p;
- apex_poly=p;
- portal_right=apex_point;
- portal_left=apex_point;
- path.push_back(apex_point);
- }
- }
- if (p!=begin_poly)
- p=p->edges[p->prev_edge].C;
- else
- p=NULL;
- }
- if (path[path.size()-1]!=begin_point)
- path.push_back(begin_point);
- path.invert();
- } else {
- //midpoints
- Polygon *p=end_poly;
- path.push_back(end_point);
- while(true) {
- int prev = p->prev_edge;
- int prev_n = (p->prev_edge+1)%p->edges.size();
- Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
- path.push_back(point);
- p = p->edges[prev].C;
- if (p==begin_poly)
- break;
- }
- path.push_back(begin_point);
- path.invert();;
- }
- return path;
- }
- return Vector<Vector3>();
- }
- Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision) {
- bool use_collision=p_use_collision;
- Vector3 closest_point;
- float closest_point_d=1e20;
- NavMesh *closest_navmesh=NULL;
- for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
- if (!E->get().linked)
- continue;
- for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
- Polygon &p=F->get();
- for(int i=2;i<p.edges.size();i++) {
- Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
- Vector3 inters;
- if (f.intersects_segment(p_from,p_to,&inters)) {
- if (!use_collision) {
- closest_point=inters;
- use_collision=true;
- closest_point_d=p_from.distance_to(inters);
- closest_navmesh=p.owner;
- } else if (closest_point_d > inters.distance_to(p_from)){
- closest_point=inters;
- closest_point_d=p_from.distance_to(inters);
- closest_navmesh=p.owner;
- }
- }
- }
- if (!use_collision) {
- for(int i=0;i<p.edges.size();i++) {
- Vector3 a,b;
- Geometry::get_closest_points_between_segments(p_from,p_to,_get_vertex(p.edges[i].point),_get_vertex(p.edges[(i+1)%p.edges.size()].point),a,b);
- float d = a.distance_to(b);
- if (d<closest_point_d) {
- closest_point_d=d;
- closest_point=b;
- closest_navmesh=p.owner;
- }
- }
- }
- }
- }
- if (closest_navmesh && closest_navmesh->owner) {
- //print_line("navmesh is: "+closest_navmesh->owner->cast_to<Node>()->get_name());
- }
- return closest_point;
- }
- Vector3 Navigation::get_closest_point(const Vector3& p_point) {
- Vector3 closest_point;
- float closest_point_d=1e20;
- for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
- if (!E->get().linked)
- continue;
- for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
- Polygon &p=F->get();
- for(int i=2;i<p.edges.size();i++) {
- Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
- Vector3 inters = f.get_closest_point_to(p_point);
- float d = inters.distance_to(p_point);
- if (d<closest_point_d) {
- closest_point=inters;
- closest_point_d=d;
- }
- }
- }
- }
- return closest_point;
- }
- Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){
- Vector3 closest_point;
- Vector3 closest_normal;
- float closest_point_d=1e20;
- for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
- if (!E->get().linked)
- continue;
- for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
- Polygon &p=F->get();
- for(int i=2;i<p.edges.size();i++) {
- Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
- Vector3 inters = f.get_closest_point_to(p_point);
- float d = inters.distance_to(p_point);
- if (d<closest_point_d) {
- closest_point=inters;
- closest_point_d=d;
- closest_normal=f.get_plane().normal;
- }
- }
- }
- }
- return closest_normal;
- }
- Object* Navigation::get_closest_point_owner(const Vector3& p_point){
- Vector3 closest_point;
- Object *owner=NULL;
- float closest_point_d=1e20;
- for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
- if (!E->get().linked)
- continue;
- for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
- Polygon &p=F->get();
- for(int i=2;i<p.edges.size();i++) {
- Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
- Vector3 inters = f.get_closest_point_to(p_point);
- float d = inters.distance_to(p_point);
- if (d<closest_point_d) {
- closest_point=inters;
- closest_point_d=d;
- owner=E->get().owner;
- }
- }
- }
- }
- return owner;
- }
- void Navigation::set_up_vector(const Vector3& p_up) {
- up=p_up;
- }
- Vector3 Navigation::get_up_vector() const{
- return up;
- }
- void Navigation::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform","owner"),&Navigation::navmesh_create,DEFVAL(Variant()));
- ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform);
- ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
- ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
- ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
- ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation::get_closest_point_owner);
- ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector);
- ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector);
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"up_vector"),_SCS("set_up_vector"),_SCS("get_up_vector"));
- }
- Navigation::Navigation() {
- ERR_FAIL_COND( sizeof(Point)!=8 );
- cell_size=0.01; //one centimeter
- last_id=1;
- up=Vector3(0,1,0);
- }
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