multimesh_instance.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* multimesh_instance.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "multimesh_instance.h"
  30. void MultiMeshInstance::_bind_methods() {
  31. ObjectTypeDB::bind_method(_MD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh);
  32. ObjectTypeDB::bind_method(_MD("get_multimesh"),&MultiMeshInstance::get_multimesh);
  33. ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), _SCS("set_multimesh"), _SCS("get_multimesh"));
  34. }
  35. void MultiMeshInstance::set_multimesh(const Ref<MultiMesh>& p_multimesh) {
  36. multimesh=p_multimesh;
  37. if (multimesh.is_valid())
  38. set_base(multimesh->get_rid());
  39. else
  40. set_base(RID());
  41. }
  42. Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
  43. return multimesh;
  44. }
  45. DVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
  46. return DVector<Face3>();
  47. }
  48. AABB MultiMeshInstance::get_aabb() const {
  49. if (multimesh.is_null())
  50. return AABB();
  51. else
  52. return multimesh->get_aabb();
  53. }
  54. MultiMeshInstance::MultiMeshInstance() {
  55. }
  56. MultiMeshInstance::~MultiMeshInstance() {
  57. }