mesh_instance.h 3.2 KB

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  1. /*************************************************************************/
  2. /* mesh_instance.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef MESH_INSTANCE_H
  30. #define MESH_INSTANCE_H
  31. #include "scene/3d/visual_instance.h"
  32. #include "scene/resources/mesh.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. class MeshInstance : public GeometryInstance {
  37. OBJ_TYPE( MeshInstance, GeometryInstance );
  38. Ref<Mesh> mesh;
  39. NodePath skeleton_path;
  40. struct MorphTrack {
  41. int idx;
  42. float value;
  43. MorphTrack() { idx=0; value=0; }
  44. };
  45. Map<StringName,MorphTrack> morph_tracks;
  46. void _resolve_skeleton_path();
  47. protected:
  48. bool _set(const StringName& p_name, const Variant& p_value);
  49. bool _get(const StringName& p_name,Variant &r_ret) const;
  50. void _get_property_list( List<PropertyInfo> *p_list) const;
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. void set_mesh(const Ref<Mesh>& p_mesh);
  55. Ref<Mesh> get_mesh() const;
  56. void set_skeleton_path(const NodePath& p_skeleton);
  57. NodePath get_skeleton_path();
  58. Node* create_trimesh_collision_node();
  59. void create_trimesh_collision();
  60. Node* create_convex_collision_node();
  61. void create_convex_collision();
  62. virtual AABB get_aabb() const;
  63. virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
  64. MeshInstance();
  65. ~MeshInstance();
  66. };
  67. #endif