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- /*************************************************************************/
- /* mesh_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_INSTANCE_H
- #define MESH_INSTANCE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/mesh.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class MeshInstance : public GeometryInstance {
- OBJ_TYPE( MeshInstance, GeometryInstance );
- Ref<Mesh> mesh;
- NodePath skeleton_path;
- struct MorphTrack {
- int idx;
- float value;
- MorphTrack() { idx=0; value=0; }
- };
- Map<StringName,MorphTrack> morph_tracks;
- void _resolve_skeleton_path();
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_mesh(const Ref<Mesh>& p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_skeleton_path(const NodePath& p_skeleton);
- NodePath get_skeleton_path();
- Node* create_trimesh_collision_node();
- void create_trimesh_collision();
- Node* create_convex_collision_node();
- void create_convex_collision();
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- MeshInstance();
- ~MeshInstance();
- };
- #endif
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