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- /*************************************************************************/
- /* mesh_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh_instance.h"
- #include "skeleton.h"
- #include "physics_body.h"
- #include "body_shape.h"
- bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
- //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
- //add to it that it's probably found on first call to _set anyway.
- if (!get_instance().is_valid())
- return false;
- Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
- if (!E)
- return false;
- E->get().value=p_value;
- VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value);
- return true;
- }
- bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
- if (!get_instance().is_valid())
- return false;
- const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
- if (!E)
- return false;
- r_ret = E->get().value;
- return true;
- }
- void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
- List<String> ls;
- for(const Map<StringName,MorphTrack>::Element *E=morph_tracks.front();E;E=E->next()) {
- ls.push_back(E->key());
- }
- ls.sort();;
- for(List<String>::Element *E=ls.front();E;E=E->next()) {
- p_list->push_back( PropertyInfo(Variant::REAL,E->get(),PROPERTY_HINT_RANGE,"0,1,0.01"));
- }
- }
- void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) {
- mesh=p_mesh;
- morph_tracks.clear();
- if (mesh.is_valid()) {
- for(int i=0;i<mesh->get_morph_target_count();i++) {
- MorphTrack mt;
- mt.idx=i;
- mt.value=0;
- morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt;
- }
- set_base(mesh->get_rid());
- } else {
- set_base(RID());
- }
- _change_notify("mesh");
- }
- Ref<Mesh> MeshInstance::get_mesh() const {
- return mesh;
- }
- void MeshInstance::_resolve_skeleton_path(){
- if (skeleton_path.is_empty())
- return;
- Skeleton *skeleton=get_node(skeleton_path)?get_node(skeleton_path)->cast_to<Skeleton>():NULL;
- if (skeleton)
- VisualServer::get_singleton()->instance_attach_skeleton( get_instance(), skeleton->get_skeleton() );
- }
- void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
- skeleton_path = p_skeleton;
- if (!is_inside_tree())
- return;
- _resolve_skeleton_path();
- }
- NodePath MeshInstance::get_skeleton_path() {
- return skeleton_path;
- }
- AABB MeshInstance::get_aabb() const {
- if (!mesh.is_null())
- return mesh->get_aabb();
- return AABB();
- }
- DVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags&(FACES_SOLID|FACES_ENCLOSING)))
- return DVector<Face3>();
- if (mesh.is_null())
- return DVector<Face3>();
- return mesh->get_faces();
- }
- Node* MeshInstance::create_trimesh_collision_node() {
- if (mesh.is_null())
- return NULL;
- Ref<Shape> shape = mesh->create_trimesh_shape();
- if (shape.is_null())
- return NULL;
- StaticBody * static_body = memnew( StaticBody );
- static_body->add_shape( shape );
- return static_body;
- }
- void MeshInstance::create_trimesh_collision() {
- StaticBody* static_body = create_trimesh_collision_node()->cast_to<StaticBody>();
- ERR_FAIL_COND(!static_body);
- static_body->set_name( String(get_name()) + "_col" );
- add_child(static_body);
- if (get_owner())
- static_body->set_owner( get_owner() );
- CollisionShape *cshape = memnew( CollisionShape );
- cshape->set_shape(static_body->get_shape(0));
- static_body->add_child(cshape);
- if (get_owner())
- cshape->set_owner( get_owner() );
- }
- Node* MeshInstance::create_convex_collision_node() {
- if (mesh.is_null())
- return NULL;
- Ref<Shape> shape = mesh->create_convex_shape();
- if (shape.is_null())
- return NULL;
- StaticBody * static_body = memnew( StaticBody );
- static_body->add_shape( shape );
- return static_body;
- }
- void MeshInstance::create_convex_collision() {
- StaticBody* static_body = create_convex_collision_node()->cast_to<StaticBody>();
- ERR_FAIL_COND(!static_body);
- static_body->set_name( String(get_name()) + "_col" );
- add_child(static_body);
- if (get_owner())
- static_body->set_owner( get_owner() );
- CollisionShape *cshape = memnew( CollisionShape );
- cshape->set_shape(static_body->get_shape(0));
- static_body->add_child(cshape);
- if (get_owner())
- cshape->set_owner( get_owner() );
- }
- void MeshInstance::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
- _resolve_skeleton_path();
- }
- }
- void MeshInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh);
- ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
- ObjectTypeDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
- ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
- ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
- ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
- ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
- ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
- }
- MeshInstance::MeshInstance()
- {
- skeleton_path=NodePath("..");
- }
- MeshInstance::~MeshInstance() {
- }
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