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- #include "immediate_geometry.h"
- void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive,const Ref<Texture>& p_texture) {
- VS::get_singleton()->immediate_begin(im,(VS::PrimitiveType)p_primitive,p_texture.is_valid()?p_texture->get_rid():RID());
- if (p_texture.is_valid())
- cached_textures.push_back(p_texture);
- }
- void ImmediateGeometry::set_normal(const Vector3& p_normal){
- VS::get_singleton()->immediate_normal(im,p_normal);
- }
- void ImmediateGeometry::set_tangent(const Plane& p_tangent){
- VS::get_singleton()->immediate_tangent(im,p_tangent);
- }
- void ImmediateGeometry::set_color(const Color& p_color){
- VS::get_singleton()->immediate_color(im,p_color);
- }
- void ImmediateGeometry::set_uv(const Vector2& p_uv){
- VS::get_singleton()->immediate_uv(im,p_uv);
- }
- void ImmediateGeometry::set_uv2(const Vector2& p_uv2){
- VS::get_singleton()->immediate_uv2(im,p_uv2);
- }
- void ImmediateGeometry::add_vertex(const Vector3& p_vertex){
- VS::get_singleton()->immediate_vertex(im,p_vertex);
- if (empty) {
- aabb.pos=p_vertex;
- aabb.size=Vector3();
- } else {
- aabb.expand_to(p_vertex);
- }
- }
- void ImmediateGeometry::end(){
- VS::get_singleton()->immediate_end(im);
- }
- void ImmediateGeometry::clear(){
- VS::get_singleton()->immediate_clear(im);
- empty=true;
- cached_textures.clear();
- }
- AABB ImmediateGeometry::get_aabb() const {
- return aabb;
- }
- DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) {
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
- #define ADD_POINT(m_idx)\
- set_normal(v[m_idx]);\
- add_vertex(v[m_idx]*p_radius);
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- }
- void ImmediateGeometry::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin);
- ObjectTypeDB::bind_method(_MD("set_normal","normal"),&ImmediateGeometry::set_normal);
- ObjectTypeDB::bind_method(_MD("set_tangent","tangent"),&ImmediateGeometry::set_tangent);
- ObjectTypeDB::bind_method(_MD("set_color","color"),&ImmediateGeometry::set_color);
- ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv);
- ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2);
- ObjectTypeDB::bind_method(_MD("add_vertex","pos"),&ImmediateGeometry::add_vertex);
- ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere);
- ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end);
- ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear);
- }
- ImmediateGeometry::ImmediateGeometry() {
- im = VisualServer::get_singleton()->immediate_create();
- set_base(im);
- empty=true;
- }
- ImmediateGeometry::~ImmediateGeometry() {
- VisualServer::get_singleton()->free(im);
- }
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