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- /*************************************************************************/
- /* character_camera.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CHARACTER_CAMERA_H
- #define CHARACTER_CAMERA_H
- #include "scene/3d/camera.h"
- #if 0
- class CharacterCamera : public Camera {
- OBJ_TYPE( CharacterCamera, Camera );
- public:
- enum CameraType {
- CAMERA_FIXED,
- CAMERA_FOLLOW
- };
- private:
- CameraType type;
- //used for follow
- Vector3 follow_pos;
- //used for fixed
- Vector2 orbit;
- float distance;
- float height;
- float min_distance;
- float max_distance;
- float max_orbit_x;
- float min_orbit_x;
- float inclination;
- bool clip;
- bool autoturn;
- float autoturn_tolerance;
- float autoturn_speed;
- struct ClipRay {
- RID query;
- bool clipped;
- Vector3 clip_pos;
- };
- ClipRay clip_ray[3];
- Vector3 target_pos;
- float clip_len;
- Transform accepted;
- Vector3 proposed_pos;
- bool use_lookat_target;
- Vector3 lookat_target;
- void _compute_camera();
- RID ray_query;
- RID left_turn_query;
- RID right_turn_query;
- RID target_body;
- protected:
- virtual void _request_camera_update() {} //ignore
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx);
- public:
- void set_camera_type(CameraType p_camera_type);
- CameraType get_camera_type() const;
- void set_orbit(const Vector2& p_orbit);
- void set_orbit_x(float p_x);
- void set_orbit_y(float p_y);
- Vector2 get_orbit() const;
- void set_height(float p_height);
- float get_height() const;
- void set_inclination(float p_degrees);
- float get_inclination() const;
- void set_max_orbit_x(float p_max);
- float get_max_orbit_x() const;
- void set_min_orbit_x(float p_min);
- float get_min_orbit_x() const;
- void rotate_orbit(const Vector2& p_relative);
- void set_distance(float p_distance);
- float get_distance() const;
- float get_min_distance() const;
- float get_max_distance() const;
- void set_min_distance(float p_min);
- void set_max_distance(float p_max);
- void set_clip(bool p_enabled);
- bool has_clip() const;
- void set_autoturn(bool p_enabled);
- bool has_autoturn() const;
- void set_autoturn_tolerance(float p_degrees);
- float get_autoturn_tolerance() const;
- void set_autoturn_speed(float p_speed);
- float get_autoturn_speed() const;
- void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3());
- virtual Transform get_camera_transform() const;
- CharacterCamera();
- ~CharacterCamera();
- };
- VARIANT_ENUM_CAST( CharacterCamera::CameraType );
- #endif
- #endif // CHARACTER_CAMERA_H
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