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- /*************************************************************************/
- /* camera.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CAMERA_H
- #define CAMERA_H
- #include "scene/3d/spatial.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/environment.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Camera : public Spatial {
- OBJ_TYPE( Camera, Spatial );
- public:
- enum Projection {
- PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
- };
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
- private:
- bool force_change;
- bool current;
- Projection mode;
- float fov;
- float size;
- float near,far;
- float v_offset;
- float h_offset;
- KeepAspect keep_aspect;
- RID camera;
- RID scenario_id;
- //String camera_group;
- uint32_t layers;
- Ref<Environment> environment;
- virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
- //void _camera_make_current(Node *p_camera);
- friend class Viewport;
- void _update_audio_listener_state();
- protected:
- void _update_camera();
- virtual void _request_camera_update();
- void _update_camera_mode();
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_BECAME_CURRENT=50,
- NOTIFICATION_LOST_CURRENT=51
- };
- void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
- void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void make_current();
- void clear_current();
- bool is_current() const;
- RID get_camera() const;
- float get_fov() const;
- float get_size() const;
- float get_zfar() const;
- float get_znear() const;
- Projection get_projection() const;
- virtual Transform get_camera_transform() const;
- Vector3 project_ray_normal(const Point2& p_point) const;
- Vector3 project_ray_origin(const Point2& p_point) const;
- Vector3 project_local_ray_normal(const Point2& p_point) const;
- Point2 unproject_position(const Vector3& p_pos) const;
- bool is_position_behind(const Vector3& p_pos) const;
- Vector3 project_position(const Point2& p_point) const;
- void set_visible_layers(uint32_t p_layers);
- uint32_t get_visible_layers() const;
- Vector<Plane> get_frustum() const;
- void set_environment(const Ref<Environment>& p_environment);
- Ref<Environment> get_environment() const;
- void set_keep_aspect_mode(KeepAspect p_aspect);
- KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
- Camera();
- ~Camera();
- };
- VARIANT_ENUM_CAST( Camera::Projection );
- VARIANT_ENUM_CAST( Camera::KeepAspect );
- #endif
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