123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772 |
- /*************************************************************************/
- /* camera.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "camera.h"
- #include "camera_matrix.h"
- #include "scene/resources/material.h"
- #include "scene/resources/surface_tool.h"
- void Camera::_update_audio_listener_state() {
- }
- void Camera::_request_camera_update() {
- _update_camera();
- }
- void Camera::_update_camera_mode() {
- force_change=true;
- switch(mode) {
- case PROJECTION_PERSPECTIVE: {
- set_perspective(fov,near,far);
- } break;
- case PROJECTION_ORTHOGONAL: {
- set_orthogonal(size,near,far);
- } break;
- }
- }
- bool Camera::_set(const StringName& p_name, const Variant& p_value) {
- bool changed_all=false;
- if (p_name=="projection") {
- int proj = p_value;
- if (proj==PROJECTION_PERSPECTIVE)
- mode=PROJECTION_PERSPECTIVE;
- if (proj==PROJECTION_ORTHOGONAL)
- mode=PROJECTION_ORTHOGONAL;
- changed_all=true;
- } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
- fov=p_value;
- else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
- size=p_value;
- else if (p_name=="near")
- near=p_value;
- else if (p_name=="far")
- far=p_value;
- else if (p_name=="keep_aspect")
- set_keep_aspect_mode(KeepAspect(int(p_value)));
- else if (p_name=="vaspect")
- set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
- else if (p_name=="h_offset")
- h_offset=p_value;
- else if (p_name=="v_offset")
- v_offset=p_value;
- else if (p_name=="current") {
- if (p_value.operator bool()) {
- make_current();
- } else {
- clear_current();
- }
- } else if (p_name=="visible_layers") {
- set_visible_layers(p_value);
- } else if (p_name=="environment") {
- set_environment(p_value);
- } else
- return false;
- _update_camera_mode();
- if (changed_all)
- _change_notify();
- return true;
- }
- bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
- if (p_name=="projection") {
- r_ret= mode;
- } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
- r_ret= fov;
- else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
- r_ret= size;
- else if (p_name=="near")
- r_ret= near;
- else if (p_name=="far")
- r_ret= far;
- else if (p_name=="keep_aspect")
- r_ret= int(keep_aspect);
- else if (p_name=="current") {
- if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
- r_ret=current;
- } else {
- r_ret=is_current();
- }
- } else if (p_name=="visible_layers") {
- r_ret=get_visible_layers();
- } else if (p_name=="h_offset") {
- r_ret=get_h_offset();
- } else if (p_name=="v_offset") {
- r_ret=get_v_offset();
- } else if (p_name=="environment") {
- r_ret=get_environment();
- } else
- return false;
- return true;
- }
- void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") );
- switch(mode) {
- case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
- if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
- else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
- } break;
- case PROJECTION_ORTHOGONAL: {
- p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
- if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
- else
- p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
- } break;
- }
- p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
- p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
- p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
- p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
- p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
- }
- void Camera::_update_camera() {
- Transform tr = get_camera_transform();
- tr.origin+=tr.basis.get_axis(1)*v_offset;
- tr.origin+=tr.basis.get_axis(0)*h_offset;
- VisualServer::get_singleton()->camera_set_transform( camera, tr );
- // here goes listener stuff
- // if (viewport_ptr && is_inside_scene() && is_current())
- // get_viewport()->_camera_transform_changed_notify();
- if (is_inside_tree() && is_current()) {
- get_viewport()->_camera_transform_changed_notify();
- }
- if (is_current() && get_world().is_valid()) {
- get_world()->_update_camera(this);
- }
- }
- void Camera::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- bool first_camera = get_viewport()->_camera_add(this);
- if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
- make_current();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- _request_camera_update();
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (!get_tree()->is_node_being_edited(this)) {
- if (is_current()) {
- clear_current();
- current=true; //keep it true
- } else {
- current=false;
- }
- }
- get_viewport()->_camera_remove(this);
- } break;
- case NOTIFICATION_BECAME_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_register_camera(this);
- }
- } break;
- case NOTIFICATION_LOST_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_remove_camera(this);
- }
- } break;
- }
- }
- Transform Camera::get_camera_transform() const {
- return get_global_transform().orthonormalized();
- }
- void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
- if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE)
- return;
- fov=p_fovy_degrees;
- near=p_z_near;
- far=p_z_far;
- mode=PROJECTION_PERSPECTIVE;
- VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far);
- update_gizmo();
- force_change=false;
- }
- void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
- if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL)
- return;
- size = p_size;
- near=p_z_near;
- far=p_z_far;
- mode=PROJECTION_ORTHOGONAL;
- force_change=false;
- VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far);
- update_gizmo();
- }
- RID Camera::get_camera() const {
- return camera;
- };
- void Camera::make_current() {
- current=true;
- if (!is_inside_tree())
- return;
- get_viewport()->_camera_set(this);
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
- }
- void Camera::clear_current() {
- current=false;
- if (!is_inside_tree())
- return;
- if (get_viewport()->get_camera()==this) {
- get_viewport()->_camera_set(NULL);
- get_viewport()->_camera_make_next_current(this);
- }
- }
- bool Camera::is_current() const {
- if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_camera()==this;
- } else
- return current;
- return false;
- }
- bool Camera::_can_gizmo_scale() const {
- return false;
- }
- RES Camera::_get_gizmo_geometry() const {
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
- switch(mode) {
- case PROJECTION_PERSPECTIVE: {
- Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
- Vector3 nside=side;
- nside.x=-nside.x;
- Vector3 up=Vector3(0,side.x,0);
- #define ADD_TRIANGLE( m_a, m_b, m_c)\
- {\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_a);\
- }
- ADD_TRIANGLE( Vector3(), side+up, side-up );
- ADD_TRIANGLE( Vector3(), nside+up, nside-up );
- ADD_TRIANGLE( Vector3(), side+up, nside+up );
- ADD_TRIANGLE( Vector3(), side-up, nside-up );
- side.x*=0.25;
- nside.x*=0.25;
- Vector3 tup( 0, up.y*3/2,side.z);
- ADD_TRIANGLE( tup, side+up, nside+up );
- } break;
- case PROJECTION_ORTHOGONAL: {
- #define ADD_QUAD( m_a, m_b, m_c, m_d)\
- {\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_a);\
- }
- float hsize=size*0.5;
- Vector3 right(hsize,0,0);
- Vector3 up(0,hsize,0);
- Vector3 back(0,0,-1.0);
- Vector3 front(0,0,0);
- ADD_QUAD( -up-right,-up+right,up+right,up-right);
- ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
- ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
- ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
- right.x*=0.25;
- Vector3 tup( 0, up.y*3/2,back.z );
- ADD_TRIANGLE( tup, right+up+back, -right+up+back );
- } break;
- }
- return surface_tool->commit();
- }
- Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
- Vector3 ray = project_local_ray_normal(p_pos);
- return get_camera_transform().basis.xform(ray).normalized();
- };
- Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
- }
- #if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
- #else
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- #endif
- Vector3 ray;
- if (mode==PROJECTION_ORTHOGONAL) {
- ray=Vector3(0,0,-1);
- } else {
- CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- float screen_w,screen_h;
- cm.get_viewport_size(screen_w,screen_h);
- ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
- }
- return ray;
- };
- Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
- }
- #if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
- #else
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- #endif
- ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
- // float aspect = viewport_size.x / viewport_size.y;
- if (mode == PROJECTION_PERSPECTIVE) {
- return get_camera_transform().origin;
- } else {
- Vector2 pos = cpos / viewport_size;
- float vsize,hsize;
- if (keep_aspect==KEEP_WIDTH) {
- vsize = size/viewport_size.get_aspect();
- hsize = size;
- } else {
- hsize = size*viewport_size.get_aspect();
- vsize = size;
- }
- Vector3 ray;
- ray.x = pos.x * (hsize) - hsize/2;
- ray.y = (1.0 - pos.y) * (vsize) - vsize/2;
- ray.z = -near;
- ray = get_camera_transform().xform(ray);
- return ray;
- };
- };
- bool Camera::is_position_behind(const Vector3& p_pos) const {
- Transform t = get_global_transform();
- Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
- return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near);
- }
- Point2 Camera::unproject_position(const Vector3& p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
- }
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- Plane p(get_camera_transform().xform_inv(p_pos),1.0);
- p=cm.xform4(p);
- p.normal/=p.d;
- Point2 res;
- res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
- res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
- return res;
- }
- Vector3 Camera::project_position(const Point2& p_point) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
- }
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- Size2 vp_size;
- cm.get_viewport_size(vp_size.x,vp_size.y);
- Vector2 point;
- point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
- point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
- point*=vp_size;
- Vector3 p(point.x,point.y,-near);
- return get_camera_transform().xform(p);
- }
- /*
- void Camera::_camera_make_current(Node *p_camera) {
- if (p_camera==this) {
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
- active=true;
- } else {
- if (active && p_camera==NULL) {
- //detech camera because no one else will claim it
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
- }
- active=false;
- }
- }
- */
- void Camera::set_environment(const Ref<Environment>& p_environment) {
- environment=p_environment;
- if (environment.is_valid())
- VS::get_singleton()->camera_set_environment(camera,environment->get_rid());
- else
- VS::get_singleton()->camera_set_environment(camera,RID());
- }
- Ref<Environment> Camera::get_environment() const {
- return environment;
- }
- void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
- keep_aspect=p_aspect;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
- _change_notify();
- }
- Camera::KeepAspect Camera::get_keep_aspect_mode() const{
- return keep_aspect;
- }
- void Camera::_bind_methods() {
- ObjectTypeDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
- ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
- ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
- ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
- ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind);
- ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
- ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
- ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
- ObjectTypeDB::bind_method( _MD("make_current"),&Camera::make_current );
- ObjectTypeDB::bind_method( _MD("clear_current"),&Camera::clear_current );
- ObjectTypeDB::bind_method( _MD("is_current"),&Camera::is_current );
- ObjectTypeDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform );
- ObjectTypeDB::bind_method( _MD("get_fov"),&Camera::get_fov );
- ObjectTypeDB::bind_method( _MD("get_size"),&Camera::get_size );
- ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
- ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
- ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
- ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
- ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
- ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
- ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
- ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
- //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
- BIND_CONSTANT( PROJECTION_PERSPECTIVE );
- BIND_CONSTANT( PROJECTION_ORTHOGONAL );
- BIND_CONSTANT( KEEP_WIDTH );
- BIND_CONSTANT( KEEP_HEIGHT );
- }
- float Camera::get_fov() const {
- return fov;
- }
- float Camera::get_size() const {
- return size;
- }
- float Camera::get_znear() const {
- return near;
- }
- float Camera::get_zfar() const {
- return far;
- }
- Camera::Projection Camera::get_projection() const {
- return mode;
- }
- void Camera::set_visible_layers(uint32_t p_layers) {
- layers=p_layers;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
- }
- uint32_t Camera::get_visible_layers() const{
- return layers;
- }
- Vector<Plane> Camera::get_frustum() const {
- ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- else
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- return cm.get_projection_planes(get_camera_transform());
- }
- void Camera::set_v_offset(float p_offset) {
- v_offset=p_offset;
- _update_camera();;
- }
- float Camera::get_v_offset() const {
- return v_offset;
- }
- void Camera::set_h_offset(float p_offset) {
- h_offset=p_offset;
- _update_camera();
- }
- float Camera::get_h_offset() const {
- return h_offset;
- }
- Camera::Camera() {
- camera = VisualServer::get_singleton()->camera_create();
- size=1;
- fov=0;
- near=0;
- far=0;
- current=false;
- force_change=false;
- mode=PROJECTION_PERSPECTIVE;
- set_perspective(60.0,0.1,100.0);
- keep_aspect=KEEP_HEIGHT;
- layers=0xfffff;
- v_offset=0;
- h_offset=0;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
- //active=false;
- }
- Camera::~Camera() {
- VisualServer::get_singleton()->free(camera);
- }
|