bone_attachment.h 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. /*************************************************************************/
  2. /* bone_attachment.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef BONE_ATTACHMENT_H
  30. #define BONE_ATTACHMENT_H
  31. #include "scene/3d/skeleton.h"
  32. class BoneAttachment : public Spatial {
  33. OBJ_TYPE(BoneAttachment,Spatial);
  34. bool bound;
  35. String bone_name;
  36. void _check_bind();
  37. void _check_unbind();
  38. protected:
  39. bool _get(const StringName& p_name,Variant &r_ret) const;
  40. bool _set(const StringName& p_name, const Variant& p_value);
  41. void _get_property_list( List<PropertyInfo>* p_list ) const;
  42. void _notification(int p_what);
  43. public:
  44. void set_bone_name(const String& p_name);
  45. String get_bone_name() const;
  46. BoneAttachment();
  47. };
  48. #endif // BONE_ATTACHMENT_H