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- /*************************************************************************/
- /* bone_attachment.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "bone_attachment.h"
- bool BoneAttachment::_get(const StringName& p_name,Variant &r_ret) const {
- if (String(p_name)=="bone_name") {
- r_ret=get_bone_name();
- return true;
- }
- return false;
- }
- bool BoneAttachment::_set(const StringName& p_name, const Variant& p_value){
- if (String(p_name)=="bone_name") {
- set_bone_name(p_value);
- return true;
- }
- return false;
- }
- void BoneAttachment::_get_property_list( List<PropertyInfo>* p_list ) const{
- Skeleton *parent=NULL;
- if(get_parent())
- parent=get_parent()->cast_to<Skeleton>();
- if (parent) {
- String names;
- for(int i=0;i<parent->get_bone_count();i++) {
- if(i>0)
- names+=",";
- names+=parent->get_bone_name(i);
- }
- p_list->push_back(PropertyInfo(Variant::STRING,"bone_name",PROPERTY_HINT_ENUM,names));
- } else {
- p_list->push_back(PropertyInfo(Variant::STRING,"bone_name"));
- }
- }
- void BoneAttachment::_check_bind() {
- if (get_parent() && get_parent()->cast_to<Skeleton>()) {
- Skeleton *sk = get_parent()->cast_to<Skeleton>();
- int idx = sk->find_bone(bone_name);
- if (idx!=-1) {
- sk->bind_child_node_to_bone(idx,this);;
- set_transform(sk->get_bone_global_pose(idx));
- bound=true;
- }
- }
- }
- void BoneAttachment::_check_unbind() {
- if (bound) {
- if (get_parent() && get_parent()->cast_to<Skeleton>()) {
- Skeleton *sk = get_parent()->cast_to<Skeleton>();
- int idx = sk->find_bone(bone_name);
- if (idx!=-1) {
- sk->unbind_child_node_from_bone(idx,this);;
- }
- }
- bound=false;
- }
- }
- void BoneAttachment::set_bone_name(const String& p_name) {
- if (is_inside_tree())
- _check_unbind();
- bone_name=p_name;
- if (is_inside_tree())
- _check_bind();
- }
- String BoneAttachment::get_bone_name() const{
- return bone_name;
- }
- void BoneAttachment::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _check_bind();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _check_unbind();
- } break;
- }
- }
- BoneAttachment::BoneAttachment()
- {
- bound=false;
- }
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